I think stardock would just need to publish themselves in europe... it's not the first time I hear about such problems with localized versions ... that's one of the reasons why being french I still prefer to buy original english games (the other reason being the bad translations/voices in some cases...)
whismerhill
in gigantic and above with abundant habitable planets, the sheer size of the map plus the number of worlds, makes for a very long colony rush like around 2 years and more. my advice in this setup is that you should plan in the long run, no point in losing money by rush buying, you'll gain an advantage in the first few month but then you'll run out of cash and will fall behind while you recover ... you have to use your money efficiently... on the other hand a sm
following on the fact that no campaigns are listed in the campaign box, can you check the content of ".\galciv2\Data\English\Campaign", there should be a bunch of mission?_text.xml (with ? being a number)
[quote who="Harvesters" reply="11" id="1966736"]BTW, I did try upgrading the graphics card on that machine and the result was that there was no change at all. Also, Since there was a warning on the support Email not to send messages untill asked I haven't had a chance to let them know I've changed video cards.[/quote] I don't know at all what you did, depending on the root of the problem, switching cards around might not be enough, and it also depends
if what kellmar said is true you might want to read this thread : https://forums.stardock.com/331306
I don't even understand why one would want to play with the old DL/DA engines but it doesn't matter something struck me, you're using FSAA with a geforce 6200 ???[e digicons]:O[/e] geforce 6200 is quite a very low end card, which often uses "turbocache", which is just a way of saying/hiding that it sometimes expand graphics memory with main memory, so... did you try disabling that ? (I mean FSAA) I would also try to play around with compatibility settings in the graphic
[quote who="Harvesters" reply="6" id="1965433"] Is this thing on? Anyone from Stardock there?[/quote] did you email : [email protected] ?
[quote who="SleekDD" reply="14" id="1965674"] A good example is the Mind Control Centre. The description said it would make planets succumb to your influence much faster but when you build it, you'll find it is in fact harder to convert them. A good soul skimmed through the files and shared with us that it really provided a significant economy bonus. [/quote]the Mind Control Center is fixed in TA https://forums.stardock.com/329678
if you're familiar with registry editing you might want to check the path there maybe ... ( somewhere around HKLM\Software\Stardock\Drengin.net\Galciv2\Twilight )
[quote who="Sole Soul" reply="12" id="1962423"]Then you agree. [/quote] [e digicons]:D[/e] [e digicons]^_^[/e] [quote who="Sole Soul" reply="12" id="1962423"]I don't auto-survey for the first 20 turns plus anyway. I'll let it find the anomalies for me, but I do the piloting myself.[/quote] different modes of play I guess... I also like the versatility of cargo hulls with slowest tech rate. That is : it's easier to convert a cargo hull to a constructor f
I can see what you mean, though I didn't have any problem if you start a sandbox game with low difficulty you won't have any troubles with just the basics of video tutorials and you will learn as you play it's not THAT hard really, "X3 reunion" on the other hand has a way steeper learning curve for example ... at that point I would not expect any more additional content for galciv2 ... maybe galciv3 or elemental ... <
I see what you both mean, these are good arguments Jonnan001 => that's right with a +2 speed bonus you further reduce the % difference in speed between ships Sole Soul => I theorically agree IF you setup manually your surveyors to start surveying in different locations as I know it, (even with few numbers of survey ships) a lot of times, I get a lot of survey ships going to exactly the same sector(even if they are not in the same starting sector ...), not very ef
you can customize your opponents at the point where you get to choose their number, intelligence and all that ... owned by the previous poster... what he said... [e digicons]X|[/e]
[quote who="tetleytea" reply="5" id="1962029"]I feel the need to um...resettle Minors to one of my red extreme planets first before I take over their homeworld. What can I say, I'm a nice guy. That and I avoid the diplomatic penalty for wiping them out.[/quote] lol nice one, didn't think about that [e digicons]B)[/e]
[quote who="yikes_scoobie" reply="6" id="1962043"]Secon problem - Today for some reason the game dropdown menu worked (once and once only) and low and behold there is no option for Galactic Civilizations Ultimate Edition to map my serial to? Whats the story anyone? [/quote] Is there a "galciv2 ultimate bundle" ? you might try that if you find it
[quote who="Jonnan001" reply="3" id="1961999"]I have a sad tendency to dislike starting unprovoked wars, so I grab them their research and economic treaties - I just go around building my empire up - . I have been known to trade the tech capital or shrine of the Mithrilar to them - you can generally count on their actually building one of those, *then* when you invade later you have a second one - . Jonnan[/quote]me too but I just can't resolve about le
lol I just pump out genuinely fast cargo ship surveyors [e digicons]:grin:[/e] I prefer them fast in immense/gigantic map sizes, otherwise since the automatic survey engine isn't very good, you end up with ships that take way too much turn to get to their destination ... and other races flagship might just survey one or another in that time ...
hum ... I don't know ... I think it's rather ... "When it's done" [e digicons]:D[/e] [e digicons]:-"[/e] it seems they have issues right now, when will the issues be solved ? no one knows or God knows maybe, might as well start praying ... [e digicons]:P[/e] [e digicons];)[/e]
and if a specific UN issue is voted you might want to give them a few starbases for ultimate awesomeness ... [e digicons]O:)[/e] more info here
[quote who="KzintiPatriarch" reply="3" id="1961597"]I always upgrade the flagship to a warship eventually. You can make better survey ships using just small hulls once you get enough miniaturization. Sentient species taste better...[/quote]I always keep cargo hulls and just add more engines on them
the "danger will robinson no stars" bit reminded me something that I could not pinpoint anymore so I searched for it and found this: https://forums.stardock.com/143305 you might want to check out what kryo is saying, namely that the "start in" path for DL/DA shortcuts is correct (gc2darkavatar.exe and galciv2.exe should be in the respective "start in" folders) mind you, maybe that got nothing to do with your problem [e digicons]^_^'[/e]
the "danger will robinson no stars" bit reminded me something that I could not pinpoint anymore so I searched for it and found this: https://forums.stardock.com/143305 you might want to check out what kryo is saying, namely that the "start in" path for DL/DA shortcuts is correct (gc2darkavatar.exe and galciv2.exe should be in the respective "start in" folders) mind you, maybe that got nothing to do with your problem [e digicons]^_^'[/e]
the major problem I think with influence is that even if you get x12 or x24 ratio on a planet, it won't flip any faster than an x4 planet... (not sure, but it's what I remembered from the DL days ...)
[quote who="tetleytea" reply="12" id="1960269"] The performance penalty may be a bit much for a Halo or a Grand Theft Auto (I don't know that, though...), but a turn-based game should be fine.[/quote] I don't agree having a C2D [email protected] + 4GB RAM on xp64 + 8800GTS512 I get very slight slow downs on immense map size after a few years (so a lot of objects/ships) : and this is because of gfx since if I turn on permanent icon display there's no slow down (also almost all
Having (moderatly successfully) modded range, I can tell you that the whole range system seems quite borked to me. [e digicons]:\[/e] My purpose was to reduce range so that your initial ships and first ships you build just can't reach the whole galaxy in an immense/gigantic galaxy size. But it seems there's quite a few hidden modifiers (like map size) and minimum/maximum range, plus sort of a ... minimum interval... That is if there's not enough difference between two range characte