destroying a colony should not destroy the planets' habitability; except for maybe certain situations Why on Earth wouldn't you want the ability to 'destroy' the planet's habitability? I think it's a great feature as it allows you to make the planet useless to your enemy. Sometimes a planet 'outlives' it's usefulness, or it could just be a matter of not wanting the enemy to have it. I can think of a dozen other reasons where bein
Skyjack
1) Large (spinal) weapons for large/huge hulls (which do massive damage, maybe firing much less often than smaller weapons) 2) Something better with Military starbases 3) destroying a colony should not destroy the planets' habitability; except for maybe certain situations
Wow again no fix... I have a very hard time believing it's that complicated of a fix. Star Dock will you please give us a solid realease date for a patch ? I know it's only been 5 days but im starting to think about going back to WOW which means I won't be playing DA i'd really not like that to happen . They are not releasing JUST 'cause you want it.
i see. well, it looks like your patch is out, so if you can arrange to download it, hopefully it'll manage to fix all your problems. Not.
Your FOW fix? Anyway, I temporarily got around it by starting a Gigantic game and CTRL-N-ing untill I was near the middle. This way MAYBE the fix will be out by the time I get to THAT edge of the map. It seems the FOW bug doesn't affect all edges, only one.
FOLLOW-UP: Works perfectly; did just what you did, Belanos. KHSM with HRGM combined in the "default" mods folder.
I just restart and it goes away. What do you mean, you load from a save? Or do you restart the game? Because I've hit Ctrl-N a number of times and it still keeps coming back. Start a new game without CTRL-N. DOesn't work every time, but I can always get it to work. EDIT: upon further testing, I am now getting the error all the time now. Three tiles out from the edge, is always under Fog of War. Prett
I want to use two mods together: I have the folders KHSM and High Res Graphics Mod, I can just put the files in one or the other folder (KHSM and High Res Graphics Mod), and use THAT folder in-game? Thanks I've done just that. All I had to do was copy all the folders of the High-Res mod into my Default folder, which is where I had copied Kryo's mod previously. Everything's working just fine. <br/
I just restart and it goes away.
I want to use two mods together: I have the folders KHSM and High Res Graphics Mod, I can just put the files in one or the other folder (KHSM and High Res Graphics Mod), and use THAT folder in-game? Thanks
I noticed in the diplo screen the korath was only a portrait. Is this a known thing?
It was this concept that sold me on buying the origional GC2 as it is not to often that you are allowed to play an uncrippled game for as long as you want without paying. That in itself is showing confidence in the product. Again, running to the defense. I myself saw the game at an Electronics Boutique, thought the concept was interesting, and bought it. I didn't see anything related to copy protection, or lack thereof. I bought
They should all get the Wii and play that kareoke game-thingy.
No I do not use them. I play on gigantic maps and I think they are a complete waste. In fact I never put any defence or attack on any of my starbases. I can see that they might be useful on a smaller map, but on a larger map they are a total waste. I prefer to use ships that can move. I put my ships at the edges of my territory and as my territory expands my ships move to the new borders. - Livonya Yeah I ag
I also play with tech trading off so I didn't notice this.
Thanks kryo, that's what I'm running a 7950. So far no problems with my custom profile. I'll wait and see if Nvidia releases any more drivers. Though not really necessary, game runs at 75fps or more always. Whitecloak: can you share your settings here? thanks
I hope we do get public healthcare. The faster we drive this government into bankruptcy the better. Way to not get how things work.
Wait for it... wait for it...any minute now will be the "The [insert race here] are overpowered. We need balancing...waaaaah!"
AI's that survive awhile/do well in my games (excluding my own interference): Altarians Krynn Drengin Korath AI's that vary from game to game too much to tell: Iconians Arceans (particularly hard to tell because I'm usually playing them) Torians Terrans AI's that usually die early unless I prop them up: Yor Drath Thalans Korx I'm going to agree with your asse
I hope we do get public healthcare. The faster we drive this government into bankruptcy the better. Yeah...THAT'S gonna help.
Yipes, why do people need every race in every game to be "finely balanced"? Lord forbid one or two races have an edge.
who can you not say hi to at the human spaceport Um, what?
I like miniturization a lot. I'm playing Yor and I currently have 90+ miniturization and I'm not even through all the research yet.
Can someone MOD a McDonalds race? Think about it; +50 Influence, and the Super Isolationist Super ability (Colonize barren worlds (tons of McDonalds in the slums), and the "no foreign ship can travel more than 3 spaces per turn in their area of influence" - this is due to +400 cholestrol level in the arteries of all who eat the local food <img src="http://images.stardock.com/gc2/T_DL/smiles/Laugh.g
It works the same for me in DL and DA. If I am in the COLONIES tab, with a planet highlighted, and I close it to the Galaxy map, I am now centered on THAT planet.