Arturus Magi

Arturus Magi

Joined Member # 2439
0 Posts 9 Replies 4,040 Reputation

'In both of those occurances, shouldn't the Alexians have been promoted to a major power? I mean, if they beat one of the big boys, shouldn't they count as one, and have voting rights and such? I'm not sure if it's feasible to add it at this point, but it seems like it should be.' The possibility of something like this was brought up before, and the decision was to not add it, although I don't remember why at this point. 'Whenever I play a game vs a bunch of Idiots and

4 Replies 159 Views

'more colonization events.......even have those events come back mid-game and affect the civ later. Such as leaving ruins undestroyed winds up giving you a tech bonus later.....or byproduct from planet worms is turned into a product that improves morale.....' I suspect something of the sort is already planned, because the results of those events are stored in a file seperate from the rest of the planet and colony data.

46 Replies 966 Views

'Is it necessary for the game to forbid ships from different civs to stack ? After all, a parsec cube is large enough for to colony ships to fit... ' Last time I saw it happen, it caused all kinds of odd quirks, among them involuntarily declaring war on whomever else was in the 'square' parsec if you were already at war with any of the others, and attack ships occasionally moving onto the square instead of attacking enemy ships there.

21 Replies 575 Views

Actually, only one or two moons in our solar system are capable of life support without extreme lengths of terraforming, and all of those are in orbit of gas giants (the only way such a planet could be colonized, incidentally) so my interpretation would be that that's how a class 2-6 planet is colonized in the first place.

37 Replies 770 Views

It works with little problems on my P-200 MMX (8MB Premedia2-based video card, 48 MB system RAM at first, 90MB now), and many of those that do appear are created by the fact that I'm running it off of a USB 1.1 harddisc drive.

8 Replies 195 Views

My keyboard doesn't like some keys and tries to double and treble actions on occasion. My mouse starts treble clicking if I stare at it funny too, sometimes. In any case, wrapping works with research, to a point (I have one planet that's closing on 350 research, but I'm also running 80% research 20% social right now, using trade goods to build a treasury. I'll probably have to push some of that over to military shortly), but I'll agree it shouldn't be able to get much farther than tha

13 Replies 245 Views

The autopilot still needs an end destination. Forcing it into manual autopilot without a destination invariably attempts to move the ship to the upper left corner of the galaxy (this can be verified by trying to autopilot a ship to it's current location, which fails, but doesn't correctly clear the autopilot, causing the same problem).

28 Replies 539 Views

I don't see why the code forces the people onto the ships if they haven't been launched yet. For colony/transport ships that are still in dock, that shouldn't be an issue at all. Colony ships and transports ships en route, I can understand, for just that reason...they already have people on them. In my opinion, it should still be possible, at least for neutral/evil civs if not the good ones, to trade away their citizens (the evils already can incinerate them for cash, at least

21 Replies 575 Views

'#1 You cannot buy special ships (transports, colony ships, etc.) #2 You cannot see their list of ships until you have put some investment into espionage. Until then, it tells you that you need to do so. ' On #1, I would have to disagree, although they should be based on the population in the ships in cases where that's relevant, rather than the ship itself, and starbases should definately be biased by what modules are built and whether it's on a resource. On #2, a shi

31 Replies 597 Views

'I think Constructors are far too fast (7) they are big lumbering shings in my imagination and building great starbases should be a long slow strategic challenge' A constructor's starting speed is only 4, the same as a colony ship. Only two ships, that I can think of, are slower.

46 Replies 966 Views

'However, let me echo something from the post above. I dislike choosing the exact number of opposing civilizations or setting their abilities at the beginning of the game' The civs can be set to 'Random' morality and intelligence. All that's really needed is a button to randomize the number of AI.

46 Replies 966 Views

There are, in a normal game, 11 civilizations at the start. Six majors (Terran, Arcean, Altarian, Yor, Drengin, and Torian) and four minors (Alexian, Carnoid, Scottlingas and Kiwalisian). The majors other than Terra and one other of your choice can be removed, but the minors are always present. If any of those civilizations are destabilized, either through a major race's destabilization efforts, or through poor morale from one source or another, systems can revolt and form new civiliz

9 Replies 276 Views

If you're continuing a game from Beta3, they've been moved to one of the new techs, which may cause it to vanish until you find the new techs (should be at the bottom of the list) and research them.

12 Replies 191 Views

'How dd you get a planet with 5200 research?!'' I've had planets with research in the 1000 range without that extreme of a consolidaton effort, so he's probably fairly accurate on that. Icons for 100 are needed, at a minimum. 'Also Artificial Slaves when selected shows Micro Repair Bots in the description and the time left to build.' Some of the new improvements and wonders have the repeated headers that was caussing problems with the Economic and Political c

13 Replies 245 Views

' It needs to go for transports above all else if the planet can be captured, otherwise go for the military ships.' It'ss funny you ssay that. I find that the AI only targets colony ships and transports. I have yet to see any AI attack anything more capable than a defender except for one battleship that was attacked by a third-hand avatar.

37 Replies 770 Views