By the way, if you want to read a really great article about power supplies and learn what a computer really needs and what qualities are actually important, read Debunking Power Supply Myths, an article from Anandtech . It makes it quite clear what systems really need to run.
Facelessclock
Goo, this is not a difference of opinion. I am talking about facts. You know, things you can test. Things you can look at and realize how things are working. You're talking about opinions. Computers do not run on opinions. The internet is a vast place with many resources. If you would like to find and post sources showing how temperture increases cause failure in consumer CPUs, then do it. If you cannot do so then accept that your opinion is extremely vague and has not
[quote who="Jafo" reply="5" id="2307435"] What say you check the power stability and heat generation of the 500watt machine at say, 90% of peak/sustained. [/quote] What are you talking about? Its extremely clear that any power supply is more efficient at higher loads than at lower loads. Thats pretty much a rule. And BTW, everything you listed would run quite nicely on the 600W power supply provided that it was of decent quality. And why are you bringing up USB? How
Are you saying that this has only happened once? What would make you think it was a temperture issue rather than the operating system freaking out or a driver shitting the bed?
[quote]I had a CPU a couple years ago, with plenty of air coolers in the case and stuff and that puppy stopped working. I took it out to examine it and lo and behold, big ass burnt mark all over it. But that prolly was a fluke...[/quote] That would indicate a sudden failure of the cooling solution, however, not the CPU being cooked over a period of years.
[quote who="Excalpius" reply="18" id="2306528"]Just FYI, you can try to boot the new motherboard with the old OS drive. If it is Vista or Windows 7, the odds are it will boot up, install new drivers, and work. It is far less likely with Windows XP but can occassionally happen. [/quote] Maybe. Maybe not. What happens - even with Windows 7 or Vista - is that Windows boots up and it says, hey! What kind of SATA controller is here so I can communicate to my hard dri
[quote who="Jafo" reply="21" id="2306800"] I'm sure you'll 'scoff' at my adoption of a 1000w PSU then. That's fine....but it's nice to know I'm fairly unlikely to overstress it anytime soon. Also, large power ratings can just be coincidental to getting a PSU of better quality and/or features. .[/quote] You hate your money. You are buying something which has absolutely no point. You could buy a quality 500W PSU and then go into your back yard, take a 1
There is some bad advice in this thread. Let's talk about your power supply. 700W is insane. You're running a computer, not the last line of defense between earth and the alien hoards. You should be buying a 400W-500W unit. But I don't expect you to take my word for it. Check out this review of the Radeon 4850. The page I linked to lists power consumption. At load, the test system with a Radeon 4850 used 236 watts. Note that this
There is some really terrible advice being given in this thread so let me throw this out there in hopes of saving you money and time. First, the windows situation. You absolutely postively will need to reinstall windows if your new mobo is different in a significant way from your old one. By which I mean, if you are upgrading from an old nForce 6xx motherboard to the one you posted you will have to reinstall. The drivers used for motherboards are very fundamental and ar
[quote quoting="post"] I thought the article is interesting and a bit lengthy to put it mildly. I was wondering if anyone including anyone from Stardock has read it. It also discusses the merits of having DRM as a necessity to protect intellectual property vs, having none at all. Also it raises the interesting issue of whether the decline in the production of quality pc game titles can be attributed solely at the feet of game piracy. [/quote] Has there bee
Just buy this: http://techreport.com/articles.x/16721/4
Best way to get started is to pick the Humans, boost economy and morale with your extra racial points, and jump into a medium-sized universe. As opponents, pick friendly races like the Thalians, Altarians, etc. That way you won't have war-mongers all over you in two seconds. I wouldn't recommend looking for strategy articles too much until you've finished that games. Its hard to get a grasp on strategy articles if you arn't familar with the interface yet.
This would be awesome. Something for the DS would also be cool, although I have no illusions about that ever happening.
The problem with the spy system is that there is no way one empire will be able to fend off the spies of all other empires. The fact that there is no way to increase the production of spies besides spending huge chunks of cash is what really makes the current system annoying. I really wonder if spying may have been put into the game as a sort of money sink, because I don't see much other use for it.
Why does everyone harp about the Yor? I mean they're okay, but they're nothing against the Krynn or the Thalians. Anyway, I agree that the races arn't balanced very well, and I also agree that custom races, with some exceptions, can't keep up. I am all for solving the balance problems with the various stock races. However, I am not a fan of buffing custom races. One of the most interesting things about Galciv2 is how the different races have obvious playstyles, and how
I tend to give each category of ships a general name, and then add a surname to indicate an upgrade. So for example, as the Thalians my Medium halls all have 'Jade' as their first name, then something else as a last name to indicate how advanced they are. My first generation medium is called the 'Jade Arrow' Later there is the 'Jade Spear' then the 'Jade Sword' Sometimes I reverse this. In my latest game as the Krynn, my small halls are named like this - Brilliant
They're aliens. It wouldn't surprise me in the least to have some communal, socialist-like alien race. Actually, I wouldn't expect such a race to need any entertainment at all, even at 100% tax. It's game mechanics. Plain and simple, and it works, in that it's meant to ensure that players can't just make huge high-pop worlds and harvest money. No, it doesn't make 'sense'. But contray to your earlier statement, excusing s
Nerfing spore ships is not a solution. They're incredible. But they're not better than the Super Breeder, the Super Hive, or the Super Warrior, all of which give incredible advantages, espically when the player changes their play style to take maximize those advantages. Super abilities should be that. Super Annihilatior is one of the few that is truely super. Don't nerf them until they're in line with the more mundane, nearly useless Super Abilities, like Super Spy or Super Dominator. B
You can see the combat happening. By default you'll get a fleet combat screen whenever two fleets meet in open space, or if a planet has an orbital defense manager that allows ships in orbit to act as a fleet. You won't get this if you have a fleet attack a single ship, or vice versa. There are some options to change the conditions of when you see fleet combat. You cannot control fleet combat. Once you engage it's all up to the numbers, so make sure you design your fleet well and attack
The ground battles seem the same as what your brother disliked. However, I'm not sure what he expects. This is a 4x game - and like any 4x game, this is about strategy, not tactics. Its about the macro, not the micro. Battles are nice, but this game isn't about battles, its about building a good economy, it's about managing diplomatic relations with an enemy that could easily wipe you out, and it's about finding a long-term strategic solution that turns the tables and allows you to even
Here is out I do things for my colony rush. Turn 1 - Set production to max. Shut down social and military production entirely - everything goes to research. I set reserach to whatever I need to get Ion Drives. Sometimes you have to research the pre-req, sometimes you get can just go straight to Ion drives. Depends on the race. I buy my a colony ship and buy a factory. Turn 2 - Buy a factory, buy a colony Turn 3 - Turn production to half social, half reasearch
I've seen the AI have moving influence starbases several times and I've always been horribly confused because I couldn't find the technology that let my starbases move.
I think the +10% is worth it. If you think about it, the three points can get you a lot. You can build an extra moral structure or stock market, and for three points that is, in theory, a better deal than just going for the +% bonus during race creation. The +20, however, gives me pause, simply becuase 8 points means good planets is really the only thing you'll excel at, and on common setting you're not likely to find enough high PQ planets to make it worthwhile. If you play with abundant, howev
I'm sure their faces are just fine, because nothing but weapons is still more economically efficent than defenses in the majority of cases. I slapped some defenses on my first post-patch game, but all in all its not worth it except in the first two years of the game. So its nothing but teeth for me. And why would I? While defenes have become better, the AI has continued to improve it's weapon selection. Why build defenses when I know my next enemy will be able to mostly ignore them?
This is just a short post to see if anyone else has noticed this - The AI in all my games seems to be greatly favoring missile weapons. In the past three games, each with nine civilizations, I've only seen the use of non-missile weapons three times. Twice the Drengin use beams, and once the Altarians used mass drivers. In addition, I've been forced into using beams or missiles myself. The AI seems to research only armors in the early game. This happens every time. Later, a