Vandenburg

Vandenburg

Joined Member # 2454209
0 Posts 440 Replies 10,850 Reputation

I expand asap in order to find more planets but the pirates occupying the unowned sites severely restrict my growth and can destroy my Akkan with ease. It sounds like you do something seriously wrong. First, when starting a new game disable marauders, to make it a bit easier. Secondly, take the Kol for your first capital ship. For it's abilities, chose the shield ability twice and once the Gauss gun. Don't take the flak upgrade. Also bu

19 Replies 4,044 Views

I am also interested in experimenting with a fully connected map. If anyone knows how to do this give me a PM. AFAIK it is only possible currently with custom scenarios (where it's very bothersome to do, using a script to generate the connections helps a bit), not with the auto generated normal maps.

14 Replies 11,118 Views

Lordkosc i posted it in the 2nd cause i couldn't edit the first. maybe i missed the button? I realise i made a boo boo but hopefully we can all be friends. Oh don't worry about lordkosc. His lack of sleep has driven him insane. Or at least to something similar. As for the picture in your first post, I'm able to see it just fine. <img src="http://images.st

9 Replies 8,766 Views

it will be soon maby tmoz cos they have brung this out. Not soon enough. I want to get my cold claws on the new environment additions. And I especially want to examine their custom maps. Their are certainly a lot of new options available.

139 Replies 131,436 Views

New Environments: Space anomalies, gas giants, minor planetoids and more will factor heavily into your tactical decisions and your overall strategy. Ah, very good. Now we just need to get the beta.

139 Replies 131,436 Views

As for floating ballons around gas giants, how do you propose to do this if the gas giant's atmosphere is hydrogen? You can't get a lighter gas than that for your ballon, and so you will always sink into the atmosphere = death! Well, you would need a rigid balloon (which stays the same at different amounts of pressure) so it would only sink in until the atmospheric pressure of that gas giant is high enough to keep you floating.

26 Replies 8,351 Views

What I'm trying to say, is that the empire tree is pretty much useless to me. The only thing I keep open on it is my fleet tabs. If I had a way of disabling the stars from the list I would have done so. Yep. It's the way I play the game. The whole empire tree is useless to my style of play. Because of that, I would like an empire tree that only shows planets with battles going on (and selected fleets of course). It's much more

21 Replies 8,125 Views

It would probably be more akin to submarine warfare... only the "torpedoes" would travel perhaps tens to hundreds of thousands of miles before finding their mark... Well yea. But would this be fun? I don't doubt that it would be fun for some of the more hardcore gamers, like me . But conventional wisdoms seems to say, that your usual gamer can't be b

82 Replies 30,748 Views

My situation was that I had two phase lane connections to the AI's Empire. They were situated quite a ways from each other. I noticed that when ever I made a move against one, the AI drained the other point for reinforcements. Of course, it took minutes for the AI to jump its fleet all the way to the grav well I was attacking. I figured that the grav well that was drained of ships must be pretty lightly defended. That's why I've made two connections acro

17 Replies 17,764 Views

Nice to see some other modders here. Welcome to the madness of flying trade station attack bombers. ------------ Btw. I've got just one request. Could you please make meaningful topic titles in the future? It's hard to know what awaits one, if it just reads "New Sins Mod". H

9 Replies 8,766 Views

LOL! My bad, I'm using a different version than the one you have. Military labs decrease ship production times, civic labs decrease structure build times. Mind if you would share your version with us?

18 Replies 7,705 Views

Most games that have super weapons use them as a means to fix a broken element of the game play. Typically defensive structures can't be countered effectively by attacking units... or something of that nature... That's a somewhat circular logic. Games that have feature A as a counter to feature B are broken, since they don't have feature C (which I like more then feature A) which would also be a counter for feature B. <

78 Replies 116,804 Views

I assure you, it does not see anything you couldn't see and it doesn't have additional resources. It does not cheat in any shape or form. Well, I could see my ships, so the AI could also see my ships! Hah, busted! I'm really a whippersnapper. Well, then it had to be a coincidence. (Or it had those scout thingies on my planets and I've overlooked them. Didn't think of that.) I probably should

13 Replies 28,566 Views

Does the AI see things that a normal player with the same units and planets wouldn't be able to see or have additional resources? Yes they do. At lest they always moved their fleet to planets next to mine (which they weren't able to see) where I've massed my fleet. And if I moved my fleet, they moved theirs to. I doubt if that was a coincidence. Although that was iirc some patches ago, could have been changed, but I doubt it.

13 Replies 28,566 Views

And all of my ambitious plans get shot down right there. Time for plan B (just need to figure out what plan B is ) Plan B, as always, is to mod some structure as the new super weapon. So let's change the research station to a planet destroyer.

14 Replies 11,118 Views

you may want to try a smaller area, there is probably a set max and min. No, the game ignores those entries for stars. Dunno why. You almost certainly cannot add planets to the same gravwell by overlapping them, you will probably have to wait until they make it possible to have 2 planet or more systems? Yep, you can't. Current behavior is hard coded. <img src="http://images.stardock.com/gc2/T_DL/smiles/M

14 Replies 11,118 Views

I guess I didn't notice that so much as to me I don't get much differentiation between the cruisers and tend to look at armour first so I can build up experience while upgrading weapons. If a cruiser is lightly armoured then it gets fragged before it gets experience. Just thinking about it I'm not sure if cruisers get exp points now lol. Cruisers don't get experience. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 align="absmiddl

19 Replies 4,044 Views

The dev's didnt use 3dsmax to make the models for Sins. However word has it (correct me if i am wrong) They did manage to import a .3ds made with 3dsmax 5 into sins using an alpha of the forge tools (was it the one of the models i sent you tristan?). There was some mesh work that needed to be done to the model to get it to work with the tools, but if it can import a max 5 model then i dont see any issues with max versions 6-9 since most max versions are identical with

18 Replies 15,413 Views