CornhuskerMac

CornhuskerMac

Joined Member # 2454291
0 Posts 4 Replies 382 Reputation

1.3 beta 2a. No debug because I finished the game. Sorry for that. I had a small-hulled ship with 15HP which got hit in a few battles, one after another, with 14HP shots. Yet my ship kept its 15HP. Eventually I felt bad about the cheat and sent it into an orbit as if to repair it, and after that it was like a normal ship. It was fighting alone, so I know that it was the one taking the shots.

46 Replies 19,508 Views

Thelron, are you sure? Well, DrrD sort of took care of this for me, but yes, quite sure (3 bases blown in one round kinda had me ready to just scrap the ships for their impudence, unfortunately I was playing Neutral so they were sent off to "assist" elsewhere by "slowing the enemy advance." I've been playing a lot lately (it's Summer a

43 Replies 19,633 Views

So, then, is this possible, as far as computer programming goes? I'm not a computer guy, so I don't know. But I hope that we'll see these kind of changes for Dark Avatar. If diplomacy is going to take a stronger role, then UP needs to be a part of that, doesn't it?

4 Replies 3,660 Views

Hey, I still think that if your fleet, or ships, could fight along with your starbases, that would be more realistic and wouldn't necessitate changing starbase hitpounts.

43 Replies 19,633 Views

Yes, but I've also noticed that when you research the top level of farming, the text says that better food makes for better morale. However, you don't get a morale bonus. That's something that needs to be changed. Either the text or the fact of what farming does. I would prefer that enhanced farming would give some sort of enhanced morale.

28 Replies 14,740 Views

I've found that often doesn't work though, eventually the starbase is "up first" and then you're hosed (defenseless starbase takes a few grand with it between setup fees and upgrades, then the fleet that was depending on its bonuses to operate properly gets thrashed). I tried "garrisoning" a bunch of mining bases this way, they just got shot out from under my fleets' colle

43 Replies 19,633 Views

Sorry if this has already been brought up, but I haven't seen it lately. Most discussion of United Planets tends to be about how useless it is or what happens if you leave it. My idea would be to allow more flexibility than simply being a member of UP or not. It would make it so that you could go against a UP law but not necessarily be kicked out. Now, I actually like the UP votes right now, as some of them are very interesting. I had a game recently where the UP limited starbase modu

4 Replies 3,660 Views

Or, if you had a ship or a fleet on that tile, the starbase (military or not) would fight along with your ship(s). That would make adding even a little firepower worth it most of the time.

43 Replies 19,633 Views

I do agree that GalCiv2 combat does need to be reworked- There needs to be a research line that enables multiple targets to be acquired and fired on in one round(evening it up for the big hulls) I feel that each weapon you put on a ship should get its own dice roll, which is between 10% and 100% of its total Damage, i.e a 4 point weapon should get a roll of .4-4.0 with the

28 Replies 18,901 Views

The flaw is in the OTHER opponents NOT recognising this as a tactic. OK, but I still don't see it as a flaw. How would you draw the line between programming an AI for such a tactic and making it "stupid" in the sense that it would not react to transports and war ships right outside its planets? Sorry if I don't understand, but it seems lik

7 Replies 5,936 Views

Whatever makes a race surrender to another needs to be thought out a bit more. I was recently playing Custom Race, neutral, with Torians as allies. Evil Korx and Drengins were attacking Torians and me, until Torians suddenly surrendered to . . . the Korx! What? A good/neutral race surrenders to an evil race, ignoring their neutral allies (who were just as strong as Korx at the time)? This is only one example. I've had other weird surrenders like that pop up. Often, though, it does make se

11 Replies 12,130 Views

How's that a flaw? If I had that shite sitting near one of my planets, I'd consider it an aggressor, too! You're the one provoking it, so why not change your behavior if you don't like the AI's reaction? Couldn't I equally say that if the AI didn't react, that would be a flaw in its recognition?

7 Replies 5,936 Views

1) you already can. ("upgrade all ships of this type" button) Which is often not all that useful because it's too expensive to upgrade the whole lot at once! While I'd love to see the other ideas implemented at some point, it's the upgrading that is my top priority. Right now it seems a bit haphazard. Let's say you don't upgrade

13 Replies 12,342 Views

The proplem is, I think, is that even a Gigantic map cannot convey the immensity of the entier galaxy. I always saw the maps as portions of the Galaxy. Agreed. It's not even close. That would be quite superficial, though it could be cool if you weren't interested in realism. By the way, try playing with almost everything on random. I've

13 Replies 10,129 Views

Sorry that this is so long, but I just noticed Frogboy's post about debug.err files, so I thought I'd post it here. Please flame if appropriate! Debug Message: Version v1.3 beta 2a last updated on: Tue Aug 8 16:18:51 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 8/11/2006, 13:22:29 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: DELLAPTOP Operating System: Windows XP Home Edition (5.1, Build 2600) Ser

6 Replies 8,581 Views

The HMS Hood, perhaps the most powerful battleship of it's time, was destroyed by a single lucky hit on a weak point in it's armour... Exactly! Luck is life, life is luck.

28 Replies 18,901 Views