No118

No118

Joined Member # 2455399
1 Posts 3 Replies 11,500 Reputation

Many years ago, a race known as the Arnor ruled the galaxy in peace. To amuse themselves, they created a new species- living bricks of many colours, who lived their lives falling from the sky before landing, to build an enormous wall, and then eventually die as they became overcrowded on all sides by other blocks. However, the Arnor were so diverted by this passtime that they failed to notice a growing number amoung them were becoming dissatisfied... These dissatisfied Arnor decided t

16 Replies 25,989 Views

Yeah, the AI still makes some blunders. Recently, the AI has been doing the exact opposite of what the Thalans did in your game. They build tons of farms, but few morale buildings. My guess is that this is an attempt to counter my soldiering advantage, but it doesn't really work because it just means low morale + Info warfare = easy victory for me. The empty hulls is presumably meant to counter militarisation before the AI itself has weapons. It isn't ENTIRELY stupid, but p

5 Replies 5,937 Views

The AI get no head start in any setting. The only cheating they do is in the economic bonuses above Tough level. Tough levels puts the AI as smart as it can get, but on a completely even playing field. AIs can 'skip' techs by echanging techs in the diplomacy window. If another civ has Warp and they are only on Impulse drive, they can still swap techs. Similar rules apply to techs stolen from espionage or planetary invasion. Some races also start of with a tech, but not its prerequisit

6 Replies 7,422 Views

Yeah, this happened to one of my starbases once. I bought the ship off him and it was fine. Of course, it would just have to be one of the 'Vengance' ships, so I had to buy every single one of the things to make sure I got the right one...

5 Replies 6,580 Views

That's true. If you play the computer at precisely its own game, it's going to win. Because playing the computer at its own game involves sending unarmed transporters against enemy fleets, building capitals on Class 4 planets and so on But the AI is better at maximising its economy (theoretically) so it can just outclass you. You just have to decide yourself whether it is cheasy or not. Some

33 Replies 21,747 Views

It would be nice if the computers coordinated better with each other. For instance, if the Drengin and Yor bothhad poor relations with you, but you were stronger than each of them individually, they might both declare war at the same time. Computers could also come to you with things like 'We will attack the Drengin if you attack the Drengin'.

50 Replies 30,151 Views

My computer runs XP. This is not an OS issue. It also runs Dawn of War, which has explosions about 10 times prettier than Gal Civ II. I'm not saying that you can't have your 'cool' explosions, as long as I have an alternative that doesn't ammount to vanishing spaceships.

42 Replies 25,071 Views

I never put more than TWO engines on a combat ship. Why do you need that much speed? Sure, you want first strike, but TWO engines should be plenty. After that point you're getting to the edge of maximum sensor range anyway. I manage most of the time with ONE. More guns. And yes, of course you deal in FLEETS. Thus you build lots of SINGLE ships on that planet and then form the SINGLE ships into a FLEET. You keep forming SINGLE ships from other planets into FLEETS as well, just keep the

26 Replies 18,053 Views

The argument for not being able to demolish Capitals is that that forces you to think about where to place them, rather than to put them somewhere now, and then move them later because you found a planet with several bonus tiles. Do you go for the instant benifit or increased production now, or hold on in hope of finding a better planet? What would be nice is that if you captured an AI planet with a capital on before building your own, you should still be able to build a capital of th

26 Replies 20,300 Views

No, it doesn't increase speed by 10%. I was saying that even with a ship which already has speed as high as 12, it still increases the speed by a little under 10%, which is not insignificant. 1 square at a time adds up. On a ship with a speed of 4, it will increase the speed by 25%, which is certainly useful. +1 speed is +1 of whatever your opponent can manage with the same tech etc. That can make the difference between being the attacker or the defender. It all

26 Replies 18,053 Views

Yeah, I had to turn them off as well, which is a shame. I've heard Stardock refer to them as 'point sprites' or something, which apparently doesn't work well with my card. It would be nice if they provided an alternative type of explosion for those of us with puny hardware, since one of the things that attracted me to this game was the assertion that it was designed to work with low end hardware. Sure, it works. But all the spaceships just disappear into thin air instead of blowing up

42 Replies 25,071 Views

When attacking with a fleet of transports, you will only loose as many transports as the number of troops you loose. i.e. You have 3 transports with 2000 (million!) troops each, and loose 1000 troops in the invasion, so you are left with two full transports and a billion on the planet. If you use info warfare, and loose less troops than you gained from info warfare, you can end up with all of the transports left. Of course, this only works if you have a massive soldiering t

6 Replies 5,712 Views

That is exactly the description of what the improvement says. What else did you expect? Even with your already quite high movement speeds, that's a boost of only just less than 10%. Build it on your biggest manufacturing world to get the maximum benifit.

26 Replies 18,053 Views

Yeah, overwriting ships like that will cause problems. Add things like 'Mk2' or whatever onto the end of the name, and delete old designs as you go (rather than obsoleting them).

2 Replies 3,321 Views

Heh. I remember when I was much younger I had a football management game. I picked some rubbish division 3 side, and reloaded every game I lost. I won the FA cup, but I must have played each game about 10 times. It was pointless. Never again.

33 Replies 21,747 Views

OP ----8:04:08 PM Bump 8:04 PM troll Ya depth could be displayed in color saturation. that would be sweet. There's only one troll in this thread. And he isn't called Pnakotus. It would be nice as an option, but I could imagine it beeing annoying if you can't turn it off. It's fine for two races, you can just meld the c

8 Replies 7,707 Views