It has been done. There are space strategy games with RTS battles, both in space and on land. The problem is, that what you are then asking the developers to make effectively two games. That means that either: - The game costs twice as much to produce, and therefore twice as much to buy. - Or the developers spend half as much time on each part of the game, so you get two mediocre games in one box. I'm not saying it can't work. But it's much harder.
No118
Does it make sense that you can fit larger and better fire-control and predictive analysis computers on a bigger ship...? Finally, a proper explanation for why there is a size mod on weapons...
Nothing. That probably explains why it is in the 'Off Topic' section.
Stardock can send anyone with low minimum specs a new computer. I like this plan.
No, I don't think that the AI can win an allied victory.
First a stupid question... Are you playing the Demo rather than the real game? The Demo times out after a certain number of turns with a 'Defeat' report. Secondly... could the AI have achieved a Technological victory? What exactly did the screen say?
Yeah, and it's impossible to travel faster than light! The game should make it take years to get from one place to another! And population grows far too fast! And how on earth do you fit 500 million people on one spacecraft! That's just silly! And how do you communicate instantly? There should be a delay between orders and action! IT IS A GAME I don't think I've ever come across any piece of Sci-Fi without glaring 'errors'. You have to make compromise
I'd have thought that mixing weapons is not the way to go. Because of the way that damage is calculated, you should be able to do more damage with all weapons of the same type. If you really want to keep the computer guessing, build seperate ships with all missile/all beam attack. Obviously, it's working out for you, but think how much better off you'd be with all missile ships, making their defenses even more worthless... Personally, I stick with a single weapon branch so as t
have you ever been on mars? Have you ever seen a PICTURE of Mars? It's red and rocky and, frankly, a dump. Earth is nice and green/blue, in case you hadn't noticed. I'm slightly confused as to whether you're talking about in game or real life, but I'm guessing your talking about real life (in which case Mars really is different because
There's a 'delete' button next to 'obsolete' in the shipyard. Just use that whenever you get a new design of ship instead of obsoleting the old one.
Not to mention that if an AI somehow manages to actually get a troop transport to your planet, 100b people are going to take a LOT of killing.
My experience of GCII is that evil always looses. The only time that evil wins is when I'm playing evil.
Probably all that drool shorted out the controls or something.
The less people on a planet, the better the moral. Ouch, no. That would just make the influence problem even worse. Influence techs and influence starbases are the way to go, if you want to avoid fighting. It may already be too late though.
I think you mean 'Restaurant of Eternity'. Other useful advice for any situation is to make sure you know where your towel is. (In this case, it would assist in giving your revolting planet a bath.)
It isn't. The % sign is a misnomer, it actually adds 20 IP everywhere in its area of effect (plus whatever racial bonuses you have).
I'm pretty sure that the big sci-fi brands would rather make a much larger wad of cash every time somebody buys a licence of their franchise for a specific game.
I'd quite like a fade from green to red. If it's fully green you definately get a deal, if it's fully red, you'll never get a deal. In between, the chance of getting a deal depends on how close you are to the fully green side. If you make a failed deal, you can't make another offer until the next turn. That would mean that if you definately wanted a deal, you'd have to pay through the nose to get it. You'd have to balance getting the best deal with how long it would take you to reach an
My guess is that it isn't the explosions themselves, but the 'shattering' effect of the spaceships. All the pieces of jewellry break off and start flying in opposite directions. Could that be causing slowdown?
It is an interesting idea that invasion tactics may become available/unavailable based on the local 'terrain' though...
It has something to do with your graphics card/graphics settings. I know I don't get them anyway.
Can't they use whatever code the AI scouts use? I don't see the computer scouts in the 'conga line'.
You do know you can buy ships and buildings immediately, right? Rather than waiting for them to build. It costs more, but I'm pretty sure that that's what the computers do to build up so quickly. It can hurt you in the long term though. If you don't like to waste money buying stuff, the trick is to play with the economys sliders. First of all, you don't have to worry about balancing the budget until your cash reserves run out. Push spending to 100% and keep taxes low to encourage popula
Just to set a record, I turned on allied victory, and set all races to be allied with me at the start. 1 week victory! Beat that.
If you can play on Huge maps, it isn't just the demo. The demo is limited to small maps (or tiny, I forget) and a maximum of three years gameplay.