Using the Logitech mouse driver, you should be able to program your scroll wheel as a middle mouse button when you press it down. Alternately, Stardock could do the sensible thing and use the number pad for spaceship movement and the arrow keys for panning.
Mistoffeles
Runs fine on my old Dell Inspiron 4100, though not quickly. Pentium III 1GHz 512MB RAM 32MB GeForce 2Go video. Strangely enough it runs faster at the native 1400x1050 than interpolated 1024x768. Have to turn off all fancy schmancy graphics bling though.
Dude, have some consideration for dialup users, drag your picture into PhotoShop or IrfanView and halve the dimensions.
Just install the full game over the demo. You may have 2 entries in the Add/Remove menu, but they seem to be the same files once installed.
Your post is very hard to read, blood red does not work on a dark coloured background.
The last few tutorials are actually fairly brief and rushed, it takes some practice to really grok rally points.
Update your video drivers. Reboot. Update DirectX (using Windows/Microsoft Update). Reboot. Update to the latest non-beta version of the game. Don't need to reboot as far as I know. If this doesn't work, run DXDIAG.EXE and create a report manually and repost it here.
Update your drivers. > Driver Date: 11/22/2005 23:51:09 I also recommend using the SoftMod drivers instead of ATI's base drivers.
You just placed a part, and there is not enough room left in the ship to place another of the same part (to be a bit clearer).
What we have here is two completely different arguments now: 1) The negative effects of using infrastructure-damaging invasion tactics 2) The negative effects of obsoleting older technologies. If you don't want to have a completely ravaged world to rebuild after invading it, then build transports with more than one transport module (or better equivalent) and make a fleet out of them. Something does need to be done about the whole "previous technology"
While theoretically miniaturization effectively increases the size of the ship, the actuality of it is that it decreases the size of the components. It is easy to see why Gamefan 1981 had to basically start from scratch with his ship - he had to replace the ship space data to reflect the new capacity due to the backwards application of miniaturization. This could likely be fixed by coding a forced refresh of the base data upon entering retrofitting mode, without having to recode the effect of mi