You build them by hand, which is not to say that you get out a hammer and saw or a galactic 7-ply superstring reformatter, but that you go into the XML and write it out yourself, something I am too tired to do personally with 1 week left in an intense college IT program but may get into someday.
Mistoffeles
Hey, it's a big galaxy, there could be a real race out there somewhere that resembles a smiling hamburger. There was one in Ascendancy. Well, you couldn't really tell if it was smiling or not. And if you could, would that indicate friendship or hostility in their minds? Or nothing at all, because maybe they just react to chemical changes in their bodies. But then, isn't that what we do? If a tree falls in the forest, does the smil
I think religion would be great in GC2, and more advanced religions, like more advanced governments (no comment on which governments are really more advanced), would provide better bonuses and less penalties, with of course the highest enlightenment giving the highest bonuses with no penalties, that being obviously Atheism
It's not so much the size of the map, as the number of stars and planets (and ships) in it. If I make a gigantic galaxy with rare stars, rare planets and rare inhabitable planets, it runs a lot better than a huge galaxy with high settings for stars, planets and inhabitable planets, and the difference escalates as the game progresses. This is with P4P 2.8GHz, 1GB RAM, 4GB swap, 128MB Radeon 9600 Pro Atlantis, as I don't put games on my "work" computer. (don't ask)
>Tass> What you are describing was first iterated (afaik) in a BASIC source code listing in BYTE magazine, all those many years ago when things like that were done, and it was called "Hammurabi." It barely fir the definition of TBS, but it did fit. As far 4X games, however, the earliest I can remember was "Sid Meier's Civilization", and the best one from that rough time period was "Master of Magic". The original Master of Orion was in there too, between those two, along wit
For example you, complaining how bad the AI is because it's beaten you with a legitimate tactic you couldn't see. Or perhaps yourself, for completely missing the real point of the post you are talking about, even after it was explained in excruciating detail? But nevermind my posts, you are deliberately trying to derail this thread to hide the
Population growth ability taken into account at the very end of this process for maximium effect. Is that a plus or a multiplier? I forget, haven't played in weeks. It would only give "maximum effect" if it were a multiplier, because a plus would skip the multiplier from 75% or 100% approval.
Don't upgrade ANY drivers from Microsoft Update/Windows Update. Ever. Any computer tech worth his salt will tell you that.
Designing true ship mods goes way beyond the in-game ship designer, although some people have done nice work with it. You need some kind of 3D design software, such as MAX or Maya, then you have to add the mount points for engines and so on, and save it in a certain format to be able to use it with GC2. This is how all the slick Star Trek and Babylon 5 mods (and others) are done.
There are two simple points that completely show why tactical combat does not belong in GC2, or even GC3. 1.) GC2 is BIG! You can end up with not just 20, but as many as 50 or even 100 combats in ONE turn.Even if you could somehow resolve a tactical battle in, say, 30 seconds, that would mean possibly as much as an hour for just one turn to finish. Perhaps some people want to spend an hour, or several hours depending on how quickly each battle can be resolved, finishing a single turn,
Only matters if you have changed from your initial government to a "better" kind. I find it interesting how biased this game is towards an American-like government (deletes tons of additional typing to avoid starting a huge flamer war )
I have found with a lot of forum software, and especially Stardock forums, it is better to write a long post in Notepad or some other text/word processor and copy-paste it in, and either save it or keep it open until after you have verified that the post went through.
grammar police! j/k I wish you could specify in detail the individual settings for each AI and overall difficulty level, they seem to say in the manual that overall difficuly level is independent of AI difficulty levels, but in practice changes made to one will affect the other (usually).
There was a poll not too long ago, that showed that only 1/3 of players gave a flying squirrel about tactical combat. Obviously most of the other 2/3 either don't want any of the other things from this poll either, or have not voted yet.
Vista...[censored]... I'll be happy when GC2 runs under Linux. Guess I am doomed to misery. Anyhow, you can find a 256MB GeForce 6600 on PriceWatch for well under $150US and be set for a year or two, it should play anything new that comes out in that time, although not necessarily at the highest res or using all possible features.<
A Spelljammer-based mod would be interesting, using the "space" enhancements to AD&D, and the AD&D races and ships (elves, humand, halflings, dwarves, orcs, goblins). It would take a lot of creativity.
A graphics upgrade and resetting the virtual memory on your computer should be sufficient to give you the majority of the game features. I recommend 2-4GB of swap file, set the min and max to the same values so it is fixed in size. You can get a good video card for under $100US easily.
Having to reissue orders for 50 ships each and every game turn is hardly a "minor bug", Marcathonas, but it's good to see you're still having fun jumping down the throats of people who are having legitimate problems that you aren't.
EVE would be a good mod, or even Earh & Beyond. Or muppets....PIGS IIIIN SPAAAAAAAAAACE!
Design decisions for all software need to be explained, because we are the customers, we pay the bills, we pay the salaries. Do you think a company isn't going to fire you if you are programming for them and you don't explain your design decisions? Heck, you won't even get to the coding stage until it's all laid out in explicit documentation. Only a small number of companies, such as Microsoft, get away with not explaining design decisions, and even they are finding that they can't get away with
Go ahead and upgrade to XP, there's nothing "bad" about it, except that it's from Microsoft and you already have that problem Just stay away from that Vista thing Make sure your swap file (virtual memory) is huge, I always recommend a fixed swap file of 4GB (4096 min, 4096 max), prefferably
If you're going to get picky about language, and call someone a noob, you should know that the Executor was not a "Super-class Star Destroyer", it was a "Super Star Destroyer class" ship.
OMG get RAM, people, it's cheap now! And I thought I was running lean with just 1GB. The very thought of upgrading "to" 512MB on a 2.8GHz machine just boggles my mind. Considering this game was advertised as being low-end friendly... Dude, low-end does not equate to obsolete, or antique. k, back to the topic...
Apparently you missed the humour of the OP, which was IMNSHO a very creative and admirable way of approaching a simple request for a small feature that one person desired and apparently a lot of people thought was a good idea as well. And hey, with the new emphasis on modding, you could put your own, personalized "ding" sound in, or none whatsoever. Heck, you could have a sexy female voice like the "MacSlave" audio theme someone released for Macintosh computers ages ago, or the one in Sims 1 tha
I've noticed that there are a lot more females in fantasy games than in science-fiction based games. When I was playing Everquest, I knew a large number of females, and I knew they were because I talked to them either on the telephone or using one or another voice-chat programs. Comparatively, I only knew a very small number of females in EVE and Earth & Beyond. As a genre, too, strategy does not seem appeal to many females, as far as I have observed, though I hesitate to comment on what the rea