[quote who="HorseStrangler" reply="1" id="2497215"]It did, I've been playing Occulus all day. [/quote] Got any advice? I want to like Oculus but he didn't seem terribly effective.
ChromeWeasel
[quote who="monarch_dodra" reply="4" id="2485378"] Quoting morpheas768, reply 3 @lifekatana 1. you are right. Plenor is NOT worth buying instead of Vlemish. Also, if you look at Vlemish's stats, you will see that it gives 11 mps + 4 mps Aura = 15 mps to the user. So, 500/15 = 33 secs. 33 seconds to restore the missing 500 mana. 2. again you are right, the 4 mps Aura is somewhat deceptive. So what if you receive the benefit of 4 mps
[quote who="Esuzu" reply="67" id="2484495"] Quoting ChromeWeasel, reply 64 Quoting Esuzu, reply 634 seconds? How do you suggest games will be won if you don't cap portals? Then matches will go up to 60 minutes something. I suggest that games would be won through long term strategy and map domination rather than abusing the tactic of capping a portal once and keeping it locked forever. Really, the only way I can see anyone havin
[quote who="Esuzu" reply="63" id="2484342"]4 seconds? How do you suggest games will be won if you don't cap portals? Then matches will go up to 60 minutes something. [/quote] I suggest that games would be won through long term strategy and map domination rather than abusing the tactic of capping a portal once and keeping it locked forever. Really, the only way I can see anyone having your point of view is if you think Demigod exists only on Cataract an
Another thought: Has anyone looked into increasing the time it takes to lock a flag from 2 seconds to 4 seconds, and/or reducing the duration from 45 seconds to 30 seconds? There's so much discussion about changing abilities to prevent flag locks. It's possible to make flag locks likely to be game breaking for a single player without touching any abilities.
[quote who="gkrit" reply="60" id="2484048"]yeh i tested it in a 3v3 earlier today. All positive feedback from everyone that played it, which is a good sign for a start. And its also good to know quite a few others had downloaded it also. and as for the tooltips, yes i have changed/added all necessary details. edit: As i played Qot today, it seems Qot may need a bit more tweaking though. My buff to ground spikes may need an additional buff (maybe longer duration to attack
[quote who="HorseStrangler" reply="28" id="2478143"]Splitshadow, late game any good tower rook will have maxed out hammer slam too. [/quote] It depends. I've found its very effective to skip Hammer Slam completely and purchase Stats instead. The increase to attack speed in particular is very significant on The Rook. I like playing a moving Hammer Slam Rook without towers but you just end up a less effective teammate overall. You do get more kills but you're such
[quote who="gkrit" reply="35" id="2479336"] i can just say it over and over again: most oaks dont get shield 4 at all. now they have to. thats one whole skill point thats missing and they get the interesting version of shield to late. thats exactly my point. so you think shield lvl3 is alrdy ultimate enough making shield 4 redundant. might as well just cut the shield skill line down to 3 since its at its most effective anyway at that lvl. You basically just ju
[quote who="The_Regicide" reply="33" id="2479592"]About towers, remove the half price of the last level and just lower their recharge maybe? It's quite impossible to max out on towers in any reasonable circumstances, and the difference between 400 and 200 that late in the game is miserable. [/quote] I have to disagree with that idea. The cost discount at level 4 is a HUGE factor in making towers worthwhile. If you doubled the cost and reduced the recharge time you will easily use
[quote who="gkrit" reply="26" id="2475967"]its pretty much what nzac said. i dont care about the how useful it is for getting out of tight situations. Thats why they are called 'tight' in the first place. If you got urself into a situation you cannot handle, its ur fault if you do but if u can avoid it then ur only playing smart and not exploiting skills capability just for that purpose. Only do it if you can. Portal locking early game was my only issue with the stun imm
[quote who="Teseer" reply="21" id="2475414"]I understand he has the highest HP pool, but hes not only melee, but hes also the slowest. TB gets more armor then him and hes ranged so hes put at risk less. I'm not saying make it the highest, I'm just saying give him at least mid-ground. With TB at lvl 1, I love fighting any Rook that didnt get BotF (Hp items are so gay). With +100 weapon dmg (+25 BotS and +75 Frost Form) you can just tear him apart.[/quote] And that's just one
[quote who="Esuzu" reply="14" id="2475274"] Quoting ChromeWeasel, reply 13 How about increasing Rook's speed slightly every level? It makes sense and is balancing to have him slow in the early game. At this point it's also not as easy to gang up on anyone. But late-game it's extremely easy to gang up on and kill one demigod, and Rook is most vulnerable to it. How about increasing his speed every level or two until he's at the same 'default' speed as other demigods
I think you should balance the summoned henchmen of QoT and Sedna by increasing their numbers rather than upping their power. Make the last rank of their summons summon 6 Shamblers/Yeti. This would make balancing much easier in the long run. That closer you are in total available minions for all generals, the more likely that items with henchmen bonuses will be even across the board. Example: Items that add +5 damage to minions are much better for Oak/Erebus then for QoT/Sedna. Get th
How about increasing Rook's speed slightly every level? It makes sense and is balancing to have him slow in the early game. At this point it's also not as easy to gang up on anyone. But late-game it's extremely easy to gang up on and kill one demigod, and Rook is most vulnerable to it. How about increasing his speed every level or two until he's at the same 'default' speed as other demigods by level 10?
[quote quoting="post"]IMHO, as players get more experience in the game, they will quickly concede defeat if it's not going their way. The problem is: I don't blame them. If you have that regulus retard on your team that never helps, or the guy that dies 10 times in 5 minutes.. you're going to lose, barring the opposition making a serious error. It would compare to playing monopoly: setting up the game, finding people, passing out money, figuring
Agreed. Oculus looks great in concept art and fine in-game as a static entity. But his chair-bob animation is embarrassing. The way I'd put it is that he looks like he's playing with himself. Ungood.
[quote who="pacov" reply="6" id="2461868"] Actually there are more light players, however the dark side is alot more active. yup. That's why i suggested looking at opengames for current pop. I found that stat strange too... lots on light, but oh so few actually playing. Maybe we could pick a side each time we restart the game and go into Pantheon maybe that would be better solution. I'd be a fan of this. Seems lik
[quote who="heavenlysynn" reply="38" id="2461560"] Quoting ChromeWeasel, reply 37 Quoting heavenlysynn, reply 35 Stardock and the Stardock logo are registered trademarks of Stardock Corporation. All rights reserved. Quoting KellenDunk, reply 34 Quoting heavenlysynn, reply 33Quoting ChromeWeasel, reply 32 Quoting Teseer, reply 31I think the point he was making is that even if it SHOULDN'T happen, it does. Plenty. (well...did, dunno about a
[quote who="heavenlysynn" reply="35" id="2461117"] Stardock and the Stardock logo are registered trademarks of Stardock Corporation. All rights reserved. [/quote][quote who="KellenDunk" reply="34" id="2461048"] Quoting heavenlysynn, reply 33Quoting ChromeWeasel, reply 32 Quoting Teseer, reply 31I think the point he was making is that even if it SHOULDN'T happen, it does. Plenty. (well...did, dunno about anymore. Been a while since my last game) Are you saying there w
[quote who="Teseer" reply="31" id="2460932"]I think the point he was making is that even if it SHOULDN'T happen, it does. Plenty. (well...did, dunno about anymore. Been a while since my last game)[/quote] Are you saying there was a bug where you'd get forces mixed up in Pantheon? I haven't seen it but it's possible. It wouldn't change the fact that heavenlysynn was embarassingly and demonstrably wrong in saying "Light and Dark doesnt even matter in this game."
[quote who="Shiro_Sol" reply="27" id="2460800"] Quoting ChromeWeasel, reply 16 Quoting heavenlysynn, reply 13 "Light side and darkside doesn't even matter in this game." Totally incorrect. Light and Dark are distinctly different sides in Pantheon. I will never have Sedna and Unclean Beast on the same team. I will never have Oculus and Demon Assassin on the same team. Dark side and Light side are significant, co
[quote who="heavenlysynn" reply="21" id="2460726"]If you say I'm dead wrong than prove it, and tell me what can you do on light or dark that you can't do on the other outside playing certain demigods?[/quote] LOL, which demigods you are allowed to play is a significant game mechanic. First you dismissed it as if it didnt exist, now you want to ignore it because it proved you dead wrong. Once again, here's your origninal post: " Light side and darkside doesn't even matte
[quote who="heavenlysynn" reply="13" id="2460441"] "Light side and darkside doesn't even matter in this game."[/quote] Totally incorrect. Light and Dark are distinctly different sides in Pantheon. I will never have Sedna and Unclean Beast on the same team. I will never have Oculus and Demon Assassin on the same team. Dark side and Light side are significant, core components of how this game is played. [quote who="heavenlysynn" reply="13" id="2460441"] "We g
[quote who="heavenlysynn" reply="9" id="2460360"] Quoting ChromeWeasel, reply 7 Quoting heavenlysynn, reply 2Actually no an minotaur wouldn't even be an assassin. I do see him as a mage because one with age comes wisdom, and mages are the ones who benefit most from it. Secondly A minotaur mage really seems fine to me because it holds the fine majestic wiseman look. I'm disappointed more because of what we're not getting than because of what we are
[quote who="heavenlysynn" reply="2" id="2460278"]Actually no an minotaur wouldn't even be an assassin. I do see him as a mage because one with age comes wisdom, and mages are the ones who benefit most from it. Secondly A minotaur mage really seems fine to me because it holds the fine majestic wiseman look. [/quote] I'm disappointed more because of what we're not getting than because of what we are getting. While I'm not crazy about Oculus, he's not terrible as-is. What stinks is