[quote who="Larsenex" reply="56" id="3545746"] Halimac, You mention Civ 5 Age of Kings. Ok... I have all the expansions and this must be a new one. So is Vanilla Civ 5 as good or better than Vanilla GCIII? The point being is that Civ 5 has had what 4 or 5 real expansions to get where it is. Personally I think the AI is rather good. I
Hamilmac
[quote who="Franco fx" reply="29" id="3545339"] 73% of players are using the beginner setting. [/quote] Like many, this surprised me. I play on Challeng
I've noticed the same thing and would also like to know if there is something easier.
[quote who="Avatar137" reply="2" id="3545239"] Not having zoom capability with the top down view really limits its use. [/quote] Agreed. I use Free Cam to get
[quote who="Larsenex" reply="2" id="3545226"] Play on Insane with Godlike AI and 30 ai and come back to me and tell me its 'too easy'. [/quote] Larsen
Thank you, Sir. On balancing, (my opinion) a large empire should be harder to control. I like the mechanic in Civ 5 that acts as a brake on too rapid expansion. Since I like large maps, I play Civ 5 on Huge worlds. I always have to temper my expansion/conquest to ensure I can keep my people happy and productive. It create
Generally agree with three comments: [quote]My first recommendation, increase the range the bonus provides. Keep the normal 5 hex distance limit, but let the military bonus extend by default to 8 hexes. [/quote] <span style="font-family
This may already be known, but just in case. When I gain a tech that results in an improvement upgrade after the end of turn processing, auto upgrade works. Same if I get a tech in a diplomatic trade. However, if I get an upgrade tech after I click "End Turn" and my survey ship(s) survey an anomaly that gives me a tech b
This may already be known, but just in case. When I gain a tech that results in an improvement upgrade after the end of turn processing, auto upgrade works. Same if I get a tech in a diplomatic trade. However, if I get an upgrade tech after I click "End Turn" and my survey ship(s) survey an anomaly that gives me a tech b
I'm starting to get the hang of approval on an insane map, at least in early game. Of course, what I'm doing shouldn't be the way it works. I max the Benevolent ideology approval perks. I get the malevolent Intimidation Center (+50% to approval.) I also get the Benevolent Missionary Center and the Pragmatic "defense pyramid" (sorry, forgot the name). I place the Intimidation Center on any tile that modifies
What do you have your pirates set at? I am noticing a similar effect on an insane map where I am outpacing the AI. However, I have pirates set to common and I've noticed that the AI powers have a lot of trouble with pirates. Wherever pirates are common, the AI doesn't expand into that area, or beyond that area.
After hotfixes, started a new game. My usual: Insane, abundant stars and habitable planets, common most everything else, 10 majors, all minors, challenging. Turn 165: No crashes. <span style="font-family: arial,
Typical setup: insane map, 10 majors, all minors, abundant settings for most items, challenging. . . . I had the same starbase bug that others have reported. Looks like they have a fix. I fixed this by changing graphics settings to high and reloading the game. Don't know why that worked. <span sty
[quote who="torklan" reply="61" id="3542251"] The problem is as I pointed out in another post there really is not an even choice for these specializations. The three choices we are presented with for each of these techs are in no way equal. So for a human player we will most likely all ways pick the best option every time. <br
[quote who="Frogboy" reply="23" id="3542091"] Not happening. I am very very much against the idea of being able to pick all 3 specializations. They're supposed to be a CHOICE you're making at the exclusion of the others. [/quote]</spa
Started a new game with the latest release: Insane map, abundant stars and planets, common most everything else, 10 majors, all minors, challenging. At turn 148 (as far as I could get this weekend), I had 204 colonies, at least as many ships, and roughly 2 starbases per star. Two AIs had almost as many colonies/ships.
[quote who="Vidszhite" reply="8" id="3539201"] How could Pirates have Black Hole Guns on their light fighters when everyone else is still trying to figure weapons out? [/quote] <span style="font-family: arial, helvetica, sans-serif;
There is an upper limit on the number of planetary hexes the game currently allows players to improve. I haven't done the math, but I run into this on a few planets every game.
[quote]Because these ships are SO important I found that racing around the Galaxy and dropping mining constructors on Thulium, Promethion, Elerium, and Antimatter is an ABSOLUTE must! Sensor/Command ships are a must have for fleets. I will forgo the stock ones as a custom one can have a more hit points a bit of armor and a weapon if it gets in too close. <span style="font-family: arial, helvetica, sans-seri
[quote]Won a culture game as Terrans on a medium map by turn 105 against gifted AIs, and it was cake. [/quote] Another vote for serious re-balancing of influence. The Benevolent perks should be cut by a factor of 10, IMO. I generally
Further into the game, performance began to take a HUGE hit whenever a ship moved. CPU usage went from 17% to 20% during movement and the game just crawled. I checked "Quick Move" under Gameplay on the Options menu, and turned off "Show Auto Pilot Lines" under Interface. It helped, but some ships insisted on still moving slow, one agonizing hex at a time, even when they weren't visible in
[quote]I saw someone else complain about pirates in Beta 5 opt-in patch 3, and I have to agree that I think they've been beefed up more than a bit too much in the latest patch. [/quote] I second that I like the way it is set up now. Wi
(Turn 150) Well, the game just crashed for the second time so seemed like a good time to stop and post some comments. Same Game parameters as before (insane, abundant, 10 majors, all minors, challenging). Both CTD have been in the Dipl
[quote who="Taslios" reply="16" id="3537551"] Within 15 turns I had flipped everything except their capitol. [/quote] In my game, the Drengin have "rese
[quote who="Artamendia" reply="11" id="3537328"] 3) Game begins to crash almost avery turn when game gets crowded, I now have 70 colonies in inmense and available planets to colonize are not scerce, is turn 150 more or less, and game has becomed unplayable at this point. <span style="font-family: arial,helvetica,sans-serif; f