Hamilmac

Hamilmac

Joined Member # 2476802
2 Posts 28 Replies 16,599 Reputation

First, thank you devs (Brad) for the opportunity. I've started 3 games, played to only about turn 25 just to get the feel for the new format. Will play a longer game this weekend. For Tech Support: Having Protected Folders turned on in Win 10 Security will prevent the game from launching until the game is whitelisted. The security feature prevents the creation of a user folder, if I read the popup message correctly. The Epic site shows 2 versions of the game: GalCiv4 a

3 Replies 3,124 Views

Frogboy, First, as a "casual" gamer (since Pong), I didn't know about Star Control until E3, so good marketing move. (Outside of GalCiv III, I don't really follow the forums and news.) To your question: on PC, I play only single-player games, mostly 4X strategy (GalCiv III and Civ 5). I still love those games, and I never play them multiplayer. (Same with Sins, and I just took advantage of the sale to try Offworld.) On console, though, it's mixe

58 Replies 262,628 Views

[quote who="Kreissig" reply="2" id="3584983"] People like to play however they like. I say...more power to you if you like the play style you've chosen above. However, since you have posted this, I'll make a suggestion. You could try to add some RP to your game. <span style="font-family: arial, helvetica, san

10 Replies 43,601 Views

I have to admit I like the new system. I play games on very slow and that, combined with the change, forces me to build more small and medium warships than I ever would otherwise. It also, as Buck said, meant that I had to specialize a whole lot of research worlds, which I never did before. One strategy for these very expensive techs: survey anomalies. The 25% research boost and the Unexpected g

12 Replies 30,670 Views

Most of my 5 have been mentioned, but I figure you're looking for consensus. 1) Starbases!!!!!! I like insane maps and eventually have hundreds of starbases. Building them is the single most time-intensive micromanagement task I do. I like someone

68 Replies 340,672 Views

Others have commented on how using the Designer can give you an advantage. Me, I also like designing ships because I find it relaxing. My day job isn't very creative. I often enjoy spending hours designing ships (not even playing the game) because it allows me to be creative. I also (try) to write Sci Fi and I can design ships in the Designer that allow me to visualize the ships in my stories. &nb

12 Replies 16,787 Views

I have been using Win 10 for a week now and the game runs fine. Further, Win 10 manages RAM better than Win 7. If you bring up Task Manager, you can watch as the OS seems to figure out how to manage RAM effectively. When I first start my current game, it uses 7 GB (about 1 GB less than Win 7). Within 20 minutes or so, the game RAM usage has dropped to about 3-4GB. I don't know why, but

17 Replies 26,155 Views

(Forgive if this has been asked.) I have uploaded 4 ship designs to the Steam workshop. Two of the designs are black in the Steam display (no image). I had to upload images and change the title adding "Click to see image." The other ships look fine. The possible difference: The designs that don't have a

0 Replies 10,698 Views

Just wanted to say it's been fun playing through this since Alpha. I've been part of other company's Alphas/Betas and I can honestly say Stardock is a class act. The way you engage the community, incorporate player feedback, and make yourselves available to the community is awesome. Good luck and good business!

49 Replies 116,046 Views

Brad and company, with one exception the AI has come along nicely overall. As I have been doing, I played two games this last weekend on an insane spiral map (can I just say how much I love the spiral map), 12 majors, all minors, abundant stars/worlds, abundant and common everything else, Challenging difficulty. On Saturday

2 Replies 2,640 Views

I'll add one more to this thread. Turn 150, insane map, Challenging. I had to retire (first time ever). I had 56 colonies and 45 ships. Krynn had 121 colonies and 583 ships. It's not just the expansion. By itself, I could probably handle that. It's the malevolent perk where every planet gets an overload class ship. I had three AIs, all having taken that perk, de

55 Replies 37,475 Views

Insane map, 10 majors, all minors, abundant stars/worlds, common most everything else, Challenging difficulty Turn 100 Ran into pirates (set to common) almost immediately. By the time I had just 14 colonies, I had to start creating early

1 Replies 2,647 Views