Hamilmac

Hamilmac

Joined Member # 2476802
2 Posts 28 Replies 16,599 Reputation

[quote who="Seilore" reply="8" id="3537126"] For some of these issues if they are reproducable I'd recommend creating a support ticket with the saved game and detailed instructions on how to reproduce so they can fix the issues. [/quote]

15 Replies 56,917 Views

The game crashed on Turn 144, so seemed a good time for an update. Game has crashed 4 times so far (trouble tickets submitted). I have no idea how the Drengin are able to have so many colonies, way more than anyone else. I made a comeback by spamming colony ships and making a beeline for the malevolent ideology that g

19 Replies 10,453 Views

[quote who="ofRealmTruFaith" reply="3" id="3537072"] Hamilmac out of curiosity, what are your system specifications..? I'm an IT guy, a business partner, a college student, a beta tester and a longtime GalCiv lover whom never has enough time to test or play like I'd like haha <span style="font-family: arial,helvetica,

19 Replies 10,453 Views

[quote]--the sound would get crackly on the Diplomatic screen, but I haven't had any issues on other screens or in general [/quote] I heard the same thing but not only confined to the diplomacy screen. Had it happen on the Planet UI af

15 Replies 56,917 Views

Yet another non-traditional fighter design. This is my third attempt during the betas to create a shark-shaped ship. While I'm not completely happy with this design (looks more like a barracuda), it's the closest to a shark I've been able to get. It actually looks pretty cool in game, especially when they're in a fleet. <span style="font-family: arial,helvetica,sans-s

1,569 Replies 7,923,667 Views

Thanks for the kind comments and that horrible pun. [e digicons]:grin:[/e] When we can share designs, I'll post all my (good) designs so anyone can use them, and hopefully others will post the awesome designs I have seen on this forum. Designing the dragon, though, showed that the Designer still needs work: screwy hard poin

1,569 Replies 7,923,667 Views

A non-traditional fighter design. We finally have enough parts to try some crazy designs. I really wish they would fix mirroring when saving something as a custom part. This design came out too small in the game, but I didn't know it until I'd finished it. I'd love to the scale the whole design up, and even use it for larger ships, but don't know if that's even possible.

1,569 Replies 7,923,667 Views

Well, I don't normally design fighters but I'm going to try my hand at a few. This first attempt uses one of the "hidden" parts (Relic Model 5) as the main building block because it seemed like such an interesting part to work with. It also uses Promethion Model_01 for the cockpit, another "hidden" part. Generally, I like simple, clean designs. This one uses just 9 parts. Desig

1,569 Replies 7,923,667 Views

[quote]5. The large empire penalty is nuts. How can I ever get 100 planets if proper are.getting sad and.going bat shit nuts just because I got a new colony?!?!? All I would be doing is building approval buildings and never winning the game through conquest, especially on large maps where there are large empires. It just doesn't make snece for this game as it adds micro management and makes something hard, ha

15 Replies 9,048 Views

[quote who="Mohobie" reply="3" id="3534606"] Set the ships to guard or sentry. The mechanics are already in the game to prevent this issue. Guard will have them stay in a location defending it, while ships set to sentry will become "active" on your turn if someone elses ship(s) enter your sensors range. These are in the command menu

7 Replies 6,048 Views

[quote]The problem is, I find you get the best terraforming results if you hold off until you get all the terraforming techs. This means holding back until you get to the third age of the game, something that might not happen in a lot of games. [/quote] <span style="font-family: arial, helvetica, sans-serif; font

15 Replies 5,590 Views

I also have a 3-monitor setup and asked during the Alpha phase if Stardock planned to support 5760x1080. They said then that they did not plan to support it.

20 Replies 8,103 Views

At the risk of being unpopular, I'm going to push back on this idea. Why? Two simple words: Time management. In my current game on turn 165 I have 109 colonies, and at least another 40-50 colonies still possible for me. The more I have to do, the more complicated the game becomes and the more time I have to s

5 Replies 136,448 Views

[quote]What i want it to do is to autobuild my upgrader ships when i click request, and not the default ones. [/quote] I had the same observation. I also use a stripped constructor for local building and a long-range, fast constructor for resource starbases that may be a significant distance from my planets. Being able to select the constructor I want to build--and the shipyards I want to use when I use more than one--would really make this tool valuable.

27 Replies 106,918 Views