Hamilmac

Hamilmac

Joined Member # 2476802
2 Posts 28 Replies 16,599 Reputation

I like this idea. It would certainly add a dimension to the tactical play as you would have to gain "space supremacy" around a system to conduct an effective campaign. Civilization and Horizon have such a mechanic through city health and planet health, respectively, that have to be reduced before a city/world can be taken. <span style="font-family: arial,helvetica,sans-serif; font

14 Replies 72,046 Views

The one good thing about being home sick is that I have plenty of time to play. [e digicons]:D[/e] Comments (Huge map, 4 AIs): Game loaded faster. However, the version number still claims 0.50 even though the patch was ap

3 Replies 2,617 Views

Overall, I agree that Civ V: Brave New World expansion has a better diplomacy system than the GC 2 model, though, like you, I don't think it's perfect. The thing that is usually missing from 4X and RTS diplomacy is betrayal. I mean, look at the history of human diplomacy. Betrayal is a major factor: Shifting alliances (sometimes in the middle of a war or even a battle), backstabbing, subterfuge,

9 Replies 19,003 Views

[quote who="Publius of NV" reply="1" id="3501516"] You might want to check the information in this thread: https://forums.galciv3.com/452855/page/1/ to verify that your display drivers are up to date. [/quote] <span style="font-family: ari

17 Replies 27,607 Views

Is anyone else experience game freezes on the main map? The game is not crashing to desktop. The screen just freezes and does not recover. Music still plays, and I can even click buttons if I know where they are in the UI, though no windows pop up. When this happens, the only option is to CTRL-ALT-DEL and end the application in Task Manager. I can then reload the last save game and play seve

17 Replies 27,607 Views

[quote who="Blue_Oyster" reply="3" id="3501378"] Playing as the Terrans, I found that the game starts me with both a single and double constructor. There were actually two singles, a short-range, and a long-range. [/quote] <span style="fon

5 Replies 2,967 Views

New bug. When a planet flips to me, the planet still looks like it belongs to the former player until I add/upgrade an improvement on the planet. Lola0307 II below has flipped to me and I can open the planet menu, but still looks like it belongs to the former owner. <span style="font-family: arial,helvetica,

9 Replies 16,674 Views

[quote who="Echelion" reply="6" id="3501360"] Precursor libraries used to give a 700% bonus as did precursor mines if memories serve? so why would you reduce it by ten times the amount? just curious? [/quote] <span style="font-family: aria

9 Replies 16,674 Views

[quote] Why not just have 'idle' colonies automatically provide full production to their shipyard instead of making me manually switch. [/quote] This would really help reduce the micromanagement. [quote] Diplomatic autobalance o

7 Replies 31,727 Views

[quote who="Publius of NV" reply="2" id="3500858"] I had the same CTD when selecting Earth on the first turn. I reported it as support ticket #NLV-163-39971, including the debug.err and crash dump file with the ticket. [/quote] <span style

9 Replies 16,674 Views

More Beta 2 Feedback (turn 146) Before you read the additional comments, please know that I AM having fun and I DO like the direction the game is going. The Dev team have done a great job! (Playing on Huge map as Terrans)

9 Replies 16,674 Views

Wish I could post more tonight, but have to work tomorrow. Will play and post more this weekend. Love the new choices for customizing a game and the ability to change victories conditions within the game. (Playi

9 Replies 16,674 Views

1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? A smart AI with a distinct personality, motivated self-interest, and a long memory. <span style="font-fa

158 Replies 714,589 Views

[quote who="peregrine23" reply="5" id="3492200"] I vote for no change. The 4 range is important because it allows the starbases to overlap without any range increase. Starbase bonuses are not so large that stacking them is OP, and starbases provide an important late game money and manufacturing sink. <span style="font-family:

8 Replies 42,678 Views

[quote who="thetraviler" reply="4" id="3492365"] I haven't thought of this before... I REALLY like this idea! Yes, anomalies can be set to span throughout the game, but this would give a very realistic reason for a survey ship late game. [/quote]</sp

34 Replies 122,010 Views

[quote who="Ryat" reply="8" id="3492332"] More people also increases the amount of money you can make on the planet. When the planet's income starts to go over its costs (maintenance for all those buildings) then that too will help with approval issues as approval is now tied to wealth. So yes, you will still take a hit in approval w

11 Replies 21,305 Views

[quote who="Seilore" reply="17" id="3492180"] Ship designer shows I have 196 of 200 points available, a 4 point object does not fit. Here is a possible reason is that some of the pieces are 3.4 or other decimal sizes therefore when the game shows 196 it may actually mean 196.2 therefore my 4 point piece doesn't fit. <span

18 Replies 35,965 Views

[quote who="Ryat" reply="1" id="3492143"] "Why would you build so many in such a small area?"[/quote] Packing in the economy starbases is the only way I can get my morale up to 100% on worlds (multiple bonuses to wealth), and it improves production a

8 Replies 42,678 Views

[quote who="Ryat" reply="1" id="3492144"] Edit: A solution would be to build more farms. Farms produce more population and population improves all things (Wealth, Research, Manufacturing) with less cost. This would help as well. [/quote] <

11 Replies 21,305 Views