thetraviler

thetraviler

Joined Member # 2494355
9 Posts 104 Replies 14,509 Reputation

[quote] I have a good Idea I think... Lets say a basic asteroid produces at a rate of 10... have this eventually run down to say 5, but it stops there and is inifinte... This way you have an infinite resource collection, but your economy does peak, decline, and then stabilize, it would make the refinery more useful, and reduce the spamming a bit, but without dropping the infinite potential. [/quote] why hasnt any one replied to this idea. i thi

105 Replies 83,408 Views

oh and also, another aesthetic thing. if any of you have played with the tactical grid "on" youll see that the grid spacings are different for planets/asteroids/stars. Right now it seems the squares around a star are much larger then around an asteroid or planet. this is an easy tweak to make the size scales seem more realistic. make the grid around a star seem vast compared to an asteroid field. right now it seems as though they have the same X by Y numbers for all grave wells rather then

2 Replies 1,710 Views

A simple idea to make the scale seem more space like: Make the atmospheres on planets smaller. if you shrink the visible atmosphere to maybe half its height right now it would make the planets seem bigger. its simple aesthetics i know. but think about it, our atmosphere is only about 10 miles high... while the earth is roughly 16,000 miles in diameter. just a though, and i know its a game. what do you think?

2 Replies 1,710 Views

one of my most favorate things about Rise of Nations was the Co-op mode. i cant tell you how many hours me and my friends spent in lan parties 4 of us playing two teams. it really is a GREAT addition to games that arent scrictly RTS. when you have an economy to worry about it makes the game SOO much more enjoyable. This game is on a scale that simply demands it. I realize it most likely wont make it into the original release. but i do hope and strongly urge the devs to implement it later.

33 Replies 30,885 Views

i agree that allegiances need to be re-looked at and im sure the devs will befor release. I LIKE the idea of the shild gen helping allegiance though... makes sence and i think it would be an impressive little detail for new players to discover and think to them selves... "wow they really put some thought into this game" wich gets you more money, us more noobs to kill online, and all of us more updates and

5 Replies 2,051 Views

If you mean some form of "line" units, designed to engage the enemy -- and take his fire -- then yeah, only cobalts and kodiaks can do that. So what? I agree... so what we only have 2. they are bad ass. just build alot of them and support them as you please. The TEC are cought off guard here remember. they dont have the resourses to disign all sorts of fancy ships. they take what they can get, use what works, and build alot of them. Youll get plen

47 Replies 39,516 Views

What if freighters were not the only ships to use the trade centers? What if there were all sorts of civilian traffic that ran from system to system. Yes I realize that too much would needlessly over load the processing speed of a lot of computers but space travel is hard and expensive anyway so there doesn’t have to be A LOT of traffic. I think it would be awesome to see massive cruise liners going from planet to planet. After all people need to be transported to, not just trade goods. Whe

21 Replies 4,635 Views

the pirates are good the way they are FOR NOW. its really one of the few things the AI has to throw at me that will even up the score. (since i dont waist money on trying to out bounty the AI). it at least keeps me kinda on my toes... but for the future it deffinitly needs to be looked at. id love to see them more spread out attacking multiple targets at once all over my empire. What if there were civilian ships that werent just frighters? the occational "cruisliner" or "pleasure c

44 Replies 13,014 Views

then we could have 2 Battle Cruisers and 3 Support Cruisers... i like this much beter. solves the whole "cruisers suck" problem. but then we dont get the cool "destroyer" class and were kinda back to square one only with a cool new Battle cruiser, making the Kodiak less loanly

47 Replies 39,516 Views

i appologize that i didnt read the whole thread, its late and im tired. I like the mode idea... ive been saying for a while we need a more indeapth tactical fleet managment system. currently its slopy at best and is annoying. I WANT TO BE THE GRAND ADMIRAL of my fleet not just the president of my civilization. I want to be able to control not just fleet make up but behavior. i want to be able to tell my robotics cruisers that are part of say fleet 3 to go around fixing fleet 3 and n

49 Replies 12,071 Views

i know, i know. your all gonna say, if you can build them around those other places why not the sun... and IDK. maybe you should be able to, i just like the idea of stars being ONLY for ships to fight in a big empty void with LOTS of anti-mater.

30 Replies 10,742 Views

The Star Base Idea is good especial if you colud build one around a Star becuse I'm getting tired of only being able to fortifie Stars by just leaving ships behind Also have it so when you destroy one it renders a certian area around it unusable for a time and kill part of a neghboring planets population because of debries i think thats the idea around stars. its bad tactics to have all your ships in one big fleet. so your meant to leave some

30 Replies 10,742 Views

well thats why i posted farther up about being able to designate a new flagship much like you can designate a new empire capital planet... but it would take time and money

21 Replies 6,579 Views

this would be an EXCELLENT reason to have several smaller fleets rather then one big fleet... however i do like the idea of putting a bounty on a specific cap ship or somthing... but it would be MUCH more expensive to place such bountys id also like to understand how the pirate economy works... especially with respect to techs... (wich i agree, they should have to steal)

44 Replies 13,014 Views

but you see, no army has ever won a war with support craft alone. It'd be like crashing Transport helicopters into enemy tanks or launching tins of food at people. ummm... and thats why you dont go to war with ONLY cielos and hoshikos... that would just be dumb and you'd deserve the beating you'd get. on the other hand if you go to war with only attack ships and you forget your tins of food... well your gonna starve to death and loose just the same <img

41 Replies 10,270 Views

Why should a flag ship be unreplacable?? i think it should be like changing your empires capital planet. it should take some ammount of money and time to select a new flag ship once your old one dies (or even if it hasnt) so that it cannot be done mid-battle. but every navy in the world has the option of designating a different flag ship... why not in sins? I do like this idea. it gives the flag ship more power and prowess. and since your original flag ship doesnt cost anything, if

21 Replies 6,579 Views