thetraviler

thetraviler

Joined Member # 2494355
9 Posts 104 Replies 14,509 Reputation

i dont know if im actually sentient or not... still trying to figure that one out. but if i am then i guess im a sentient object arnt i? and if so why not be a part of a league of other such objects... sounds good to me.

103 Replies 229,834 Views

so long as you admit its a stretch... id take it ;-) besides theres plenty of other things in this particular scifi univers I [I]could[/I] get my little physicist panties in a bunch about... but i choose not to cause its a game and it freeking rocks!

86 Replies 58,803 Views

just for the record. The physics involved in actually causing a planet to explode is just rediculous. even if these future races could harness that kind of power, it is most likely the planet would liquefy and then fall back in on its own collective gravity. You cant get rid of matter on this large of a scale. The only way to do that is in an actual nuclear process, in which its not so much the "mater" that is actually being lost but rather energy from the nuclear bonds that is being release

86 Replies 58,803 Views

i like the potential of this idea. i think a compromise would be good though. First, i think it should NOT be a hard cap. instead say each layer of research would divide the fleet point usage for that particular type of ship. rather then increasing the "cap" the tech would decrease the amount of points needed to support a cruiser, frig, or cap ship (or maybe leave caps alone the way they are) Second, this would mean the total number of fleet points generated per planet woul

16 Replies 5,633 Views

wait... so im tired and slightly confused. DPS stands for what exactly and FF...? maybe ill kick myself for asking as soon as i hit post but its been a long day and i dont quite feel like thinking. and so your saying the lower the mitigation the more damage is done to the ship, but the higher the "harder" the shealds are, thus protecting the ship more in its time of need...? veryy interesting, i was wondering exactly how this worked mathematically. nice to know.

13 Replies 28,859 Views

the only consern i have, and i do really like the idea, is that youd need to ensure its special abilities dont conflict with already existing ablities. though i do like the antimater feeder idea.

7 Replies 3,081 Views

... wow... as amusing as this all is... some one really should just delete this thread. Annatar11 & Destraex have the right idea... nuff said On second thought, some could see deletetion as an infringment on free speach, in wich case we should take some responsibility and just stop posting in this thread all together... I think the whole community would be best served that way.

60 Replies 95,827 Views

Just for the record. The term "Flag" ship came from the fact that back befor radios ships communicated through a searies of different colored and shaped flags. The commanding ship would spell out its orders to the other ships using these flags strung up from bow to stern across its masts. it wasnt just the ship that carried the "flag" of the commander. though he may very well have had his own special "im a badass commander" flag

32 Replies 7,961 Views

how easy is it to controle possition in the z-axis in the map creator? it would be freekin awsome (however unrealistic) if that gas giant were directly above the sun with a connection to both (or all four) dead astroids. then youd have to jump up to the giant and drop down on the sun from above... or slightly off to one side if it was too confusing to controle battles. what do you guys think?

12 Replies 6,634 Views

im not... but i am reading. and this idea has deffinitly be talked about befor, especially in conjuction with possibly giving your flag ship some "intimidation" bonus. like if you jumped into a system and saw your enemys FLAGSHIP staring you in the face, you would probably poo your pants... because its their FLAGSHIP!

32 Replies 7,961 Views

either way the, pseudo science can be created to explain any game feature we want. So from a game play perspective, what are your thoughts? do you like only haveing a single entry point? it really is the ultimit choke point. however maybe its alittle too ultimit, especially with the increased antimater. I do like the idea of the game board becoming more connected in late game. MAYBE this should be a TEC only tech for late game. Yes they are less advanced. but according to the Lor,

31 Replies 9,827 Views

i actually like the idea of jumping to and from a Gas Giant. this would be a nice tach for later on in the game and it will add some nice significance to gas giants. right now they are kinda useless. Nice asthetics but unless your gonna plan a complicated ambush, there is not really a whole lot else they are good for. I say thumbs up!

31 Replies 9,827 Views

[quote]The one function that i miss that this game is lacking is the "Guard" command. That would make life so much easier. [/quote] there is kinda a guard command. you select a ship then click on the ship you want it to guard. it will follow this ship around and shoot at anything that attacks it. I love using this command, however it is REALLLLY annoying when you forget to ONLY use the hot keys and accidentally manually select a group of ships either with my mouse or clicking on the

6 Replies 2,968 Views

yeah... it deffinitly looks good, but like said. It seems rather then having to fight through all a players worlds to get to the "heart" of his empire, you kinda run right into his empires cap. with all his other planets protected behind his most valued planet. but then maybe that was the idea I look forwerd to an interesting game! good work

14 Replies 11,345 Views

[quote]One suggestion -- which I believe they took -- is consistent tactical grids. I. e. instead of having the grids spaced X% apart, they'd be spaced Y units apart and have more/less squares with the size of the grav well.[/quote] well if this is true, and i hope im wrong, then its very decieving in the latest beta. It sure looks to be, because i play with tac. grids on, that a star has MUCH bigger squars then a planet or astroid belt.

14 Replies 5,236 Views

[quote]Well I suppose you could make the Gwell for some anomalies smaller, its a matter of taste though, I personally think they are fine the way they are. Though I would personally love irregular and oblong shaped Gwells for various asteroid fields, comibined with jump points, it could make a very interesting battle arena. Too advanced a feature for this late in development though.[/quote] yes, but this has been talked about since at least beta 2... if not earlyer.<br

14 Replies 5,236 Views

[quote]Actually, the current setup "makes sense" -- a facility designed to build smaller ships wouldn't even fit a capship in it... and think of all the wasted space if you used a capship builder to make a frigate.[/quote] well if they were really this advanced, then with in the same structure they would have facilities for building both. say a massive Cap ship building bay and a smaller frigate bay on the side. Im not saying they should implement such a thing, but it [I]would[/I] wor

71 Replies 12,679 Views

well you know technically the astroids around those planets ARE moons. a moon like ours is increadibly rare. infact those astroids are more like real moons then ours is. Ive herd several conversations among profesors and grad students here in the Astro-physics deparment (were i study and research) of actually renaming the Earth-moon system as a Binary planet system ranther then planet-satalite. Simply because its so increadibly unlike any other planet-satalite system weve seen or that our th

19 Replies 6,444 Views