First i just want to congratulate every one at IC and SD!! you guys have done an AMAZING job. This game really is brilliant. It literally is THE game i have been waiting to play for pretty much my whole life... That being said, and since i know you guys want the best game possible; Ill once again through my two cents in as i have many times through out the beta process. Initial Likes: EVERYTHING! really, i wont name them all because that would take too long... Initi
thetraviler
as some one who was apart of PS-Piss from its inception I would still like to see it as an official clan. I understand maybe we should give it some time to get the game going and what not, but eventually i would like to see a clan come out of it. Especially since Space Ponies are an OFFICIAL "acheivement" in the game!! yes i said it correctly, go look through the acheivements at the end game screen and scrole through them all... yes they did put it in and it made me very very happy. Anyway im
Is there any possibility of re-aranging the "porpose" of a given ship. Right now in sins its just alittle anoying to me that each faction as a missle ship, a planet bombarder, a light frigate, a anti-fighter, a command ship, a repair ship... blah blah ext. ext. and so forth. While i TOTALLY understand why they did it, cause balancing would have really sucked (though thats why we pay them), i also understand that it would be really intense to have to balance a mod if we messed up the standard b
Great Job!! ive been looking forward to this mod since you first started talking about it over half a year ago. It looks like youve already got your crew together, but if you need help feel free to ask. Ive had experience moding XML files on GalCiv 2. Ive been a part of the community for the GC2 STMod for years. I have helped with balancing and cannon material suggestions for the official project, and also have done quite a bit of modding on the side myself to satisfy my personal pickyness ab
Hey i was just at the sight and it seems to be very divoid of... well anything. It wont even let me sign in (or sign up) since ive kinda been gone from the sceen for a bit... IDK maybe my computer just wont properly load the page...
HAHA!!! PSPiss Livess onnn!!!
ive never herd of it... but it sounds like a great idea. If you can figure it out let us know!!
Go to the "forums" link in the actual star trek mod post. once you sign up for the forums the file is available in there. and it is only compatable with DA for now. alot more info is on the official forum.
im already familiar with editing html and programing languages such as C and fortran. is there any helpful hints i should be awair of with XML that would be nice to know as i embark on my modding adventures...?
ohh... ok, well the point of the mini techs (i thought) wasnt like "shrinking" more like electronics getting more advanced. this analogus to laptops getting thinner. But ok, if this is what you mean i get it.
im sorry, but i dont really understand what your suggesting? what would be the advantage of removeing the mini techs? I see it could be done if properly ballanced by hull size, but in what way would it make the game beter?
I think ill wind up doubling up on ships. Like have a Vorcha (Klingon) and then later have a Vorcha Refit that has better stats to make things more balanced against the fed. One thing I remembered is how each tech level gave you more ships, but you really had no incentive to use the new ones apart from looks. The first few techs actually wind up giving you bigger ships. But once you hit, what ive termed Pre-TNG, everything is the same. So what I did was, starting with the Enterprise
Yeah ive spent all night tweeking with the XML files... wich btw is alot of fun. at least its still alot of fun ;-) what ive done is ive made the Phoenix available with Xeno Eng. and 2 of the 4 cargo hulls available with basic hulls. i may have to go back and tweek with the "AI value" on the basic hulls. ill try playing with my new goodies tomorrow. Iv done all sorts of tweeking with HP/Speed/Size/Cost ext... such as making the Intrepid Hull have an extra 2 speed but cost a little more. an
My personal consern has to do with the order in wich that the federation gets their hulls. Right now the federation starts the game with several different cargo hulls. But no scouting hulls. At first i didnt really think twice about this. It wasnt untill i had already colonized the whole map and was in need of a military that i started throwing alot of research towards the hull techs. after working for quite a while i got the next hull tech... and it gave me the Phoenix. For those of you n
First of all i want to say that the Star Trek mod is amazing. They have put sooo much work into it, and it shows. Im starting this thread because the forums we have set up for the mod dont get much traffic... at all. So I thought it would be nice to have a place to talk about ideas and concerns in the hopes of helping those responsible come up with the best Mod EVER!! And second of all... Let the discussion commence. ENGAGE!!
[quote]I agree with this statement, but I don't like this research idea. What could a ship-based lab possibly bring to the table that a planet-based lab doesn't? A ship would have a small, cramped lab, with jack-of-all-trades equipment; they wouldn't be able to do any intensive research because of this unspecialized, inadequate equipment, and because of a lack of resources (a ship can't hold as much raw and/or processed materials as a planet). The only real contribution that a ship could make is
I know this has been talked about in the past, and i really should have thought to bring it up again sooner, as the new expansion is probably already set in stone by this point. BUT, i would LOVE to see a "laboratory" module introduced as a ship component. Im tired of ships only being good for war! The only other use for ships right now is as surveyors. and you can only have so many of them. What i propose is this: 1. A module that would produce a set amount of research points every tur
is this not going to be implemented with TA??? i thought it was cause they talked about doing it for the previous patch befor anouncing that TA exists... then said wed have to wait for the cool features.
I know this has been talked about in the past, and i really should have thought to bring it up again sooner, as the new expansion is probably already set in stone by this point. BUT, i would LOVE to see a "laboratory" module introduced as a ship component. Im tired of ships only being good for war! The only other use for ships right now is as surveyors. and you can only have so many of them. What i propose is this: 1. A module that would produce a set amount of research points every
yeah the starbase controversy is why i stoped playing the game for a while... i love starbases. and this was a huge pet peave of mine. either way it should be fixed in this next expansion! or so ive herd. The thing i WOULD like to see though is a starbase that can be 'fleeted' with other ships. star bases are VERY strong when they are up graded. it is simply stupid that i cant use them in a fight if i have other ships there. If a fleet were to have a star base in it of couse it could n
I WANT CLOCKING DEVICES!!!! I WANT I WANT I WANT!!!! X-(
I DEFFINITLY vote for [I]the Alan Parsons Project[/I]
just make sure the guys over at the actual Starhammer dont get upset you stole their name ;-) not that im against changing it, i think Death Beam is a little unimaginative... i would definitely like some obscure sci-fi reference like that... would kinda fit with the motif of the game you know.
:CONGRAT: nice link!
coughs and adjusts pants... dangggg that is sexy