thetraviler

thetraviler

Joined Member # 2494355
9 Posts 104 Replies 14,509 Reputation

i just want to place my two cents in the bucket and say i love the hoshiko. i think it is a great ship and while i dont disagree that maybe it could use a little work, there are much bigger things i think the devs should be focusing on. i say, its a great little ship. leave it alone unless your really having a slow day and need really need somthing to work on... thats my two cents. i love this game!

36 Replies 14,612 Views

this leads to the last point I intend to make: phenomena that block jump lanes, so ships need to drop out, pass it via normal travel, then go to phase space again. would also be a nice tactic for a retreating fleet. jump away, drop out near a nebula and hide until reinforcements arrive then launch a two pronged attack. or something like it. in general I like the option of waging limited combat outside planetary zones, dido... makes me think of long a lon

25 Replies 8,102 Views

so what if rather then limiting range, they made the command cruiser (or cap ship) increase the speed of a jump. so that frigates jump really slowly with out a bigger ship with bigger nav computers. this would fit in with the idea that to save room TEC skimped out on bulky computers and nav equipment in favor of armor and guns. Just for the record im not retracting my ideas of limiting rang. i still like that idea, i just realize that it would take some thinking through logistics and

14 Replies 4,146 Views

im not playing with low quality textures however i can. i have 128 MB of video ram. so that shouldnt really be the problem. though i suspect not having directX9 is mostly to blame no mater my desk top runs the game fine... its a beast

31 Replies 8,157 Views

I just want to start by saying i love the idea of the Command Cruiser. I want it to be a ship that demands intimidation... not because of its size or gun compliment, but because of its ability to create a truly awesome fleet combat machine. However right now its, well kinda lame. I'm sure the devs are already working on balancing it out and i know there have already been past threads similar to this, but i had an idea. What if frigates had a range restriction. At first I was thinkin

14 Replies 4,146 Views

is DirectX 9.0c going to be a requirement for this game? i cant find the min requirments on the site anywere (though i didnt look to terribly hard). or will it be a DirectX 9 for optimum settings, but blahblah for min? and if so what will those blahblahs be?

31 Replies 8,157 Views

unfortunatly i have to show my sub-par geekyness and admit i dont know what pixel shader 2.0 is... where do i go to find this out?

31 Replies 8,157 Views

YAY i have screen shots. this first one shows both the transparent planet and the back ground when the color skybox is unchecked but the deepspace skybox is still checked... "/> heres another one that shows the transparencey of planets <img src="<a href="http://phot

31 Replies 8,157 Views

Screenshots can be found at: XP: C:\Documents and Settings\username\Application Data\Ironclad Games\Sins of a Solar Empire Vista: C:\Users\username\AppData\Roaming\Ironclad Games\Sins of a Solar Empire\ It could be that you don't have enough video memory or that the mobility 9000 doesn't support some feature. The scrolling issue is a known bug. i dont have the Application Data folder under C:\Documents and Settings\userna

31 Replies 8,157 Views

ok just updated my drivers to Driver Version: 8.20.0.0 and it didnt help any... except now im back to not being able to scrole on the side of the screen... wich is wierd because i didnt think the driver should have an effect on scroling. anyway, any thoughts?

31 Replies 8,157 Views

i have a Mobility Radeon 9000. Driver Version 6.14.10.0252 The computer that im having these problems on is a Dell Latitude D600. after re-installing the game the side scroling is fixed and the colored skybox seems to be normal... unless i turn it off but leave the deep space skybox on. then its still slpotchy but different then befor. i really wish i could get a screen shot for you. all im supposed to do is push Prnt Scrn right? if so, where is the file meant to be placed. i cant find i

31 Replies 8,157 Views

There are a few things I've noticed and i think they are bugs but its possible that they were intentional. unfortunatly i cant figure out how to make the Prnt Scrn work to take a screen shot. anyway 1) Planets are transparent. and very transperant at that. its a little anoying to see the stars and nebula in the background very apparent through my planets. this was there in the last patch as well. so its not new. I like the idea of seeing my ships on the other side of the planet (w

31 Replies 8,157 Views

i really like the idea of being able to forge new jump routes. i know the devs have said the game board is going to be improved alot. I dont know what that means, but as it stands the board needs alot of improving and i REALLY like this idea. It would add deapth and a nice new needed level of stratagy.

8 Replies 4,095 Views

what i would like to see in the tech tree is to make everything more expencive to force us to choose... but make it "pay as you go." This is an RTS! its real time so lets take advantage of that!

25 Replies 6,525 Views

i understand that alot of you want 2D maps and i may preffer it in 2D once ive played 3D... however for the games sake and propper implementation of the 3D id really like to see the Devs make it an official opption in the game. Plus i think it would really be a selling point for alot of people if they saw "Opptional 3D spacial maps" on the back of the box. atleast i know it would be a selling point for me!

45 Replies 12,567 Views

I would mind the solar systems being more 3D again (they used to be) in relation to one another in the galaxy. It wouldn't really confuse things and it's really more for asthetics. i hope he meant "wouldnt mind" ... and if so YAY!!! having a 3D galaxy map would make me so so very happy. Infact i would tell ALL my friends to get the game... especially once the multi-player beta is out. (not that im not already tellin them <img src="http://images.stardo

45 Replies 12,567 Views

I would just like to see some thing in the game that prevents one player from massing a large fleet and steem rolling through the entire map in one go. If they add some thing, be it either "crew" or "supplies", just some thing that forces you or the other player to return a fleet to the players own empire, after a certain amount of time fighting. ditto! the game becomes un-fun really quick once i have an empire substancially larger then any other player

47 Replies 13,465 Views

lordkosc... do you work for stardock or ironclad? just wonderin because your comments seem very knowlegable but no SD or IC simbols appear by your name.... jw

37 Replies 10,470 Views

i absolutly loved Star Trek: Armada. I would love to see something similar implimented in this game. however i do see the draw backs of needing to micro manage. it shouldnt be to hard to set the space marines or anti-personel droids (so you dont have to loose crew) to automatic. however then every ship with its shields down would start loosing crew... and so would you if you were attacking with actual marines. i love the idea, but it would have to be thought out carfully.

47 Replies 13,465 Views

i agree that id like to see 2D systems with 3D interconnections between stars but if the devs had that origanally then there must have been a reason for flattening it. i hope they can over come what they were worried about but if not... its not that big a deal to me, maybe a option would be nice. i think making it more 3D would make the game seem more cutting edge. aslo i like the idea of bi and tri star systems... multiple entrance points make me happy on the inside. though again maybe a be

45 Replies 12,567 Views