smjjames

smjjames

Joined Member # 2497689
1 Posts 30 Replies 8,890 Reputation

well I'd like to see them as I'm curious as to what the pics were. maybe you could just link to them or dunno. and dmo4, its not really a good idea to just broadcast your email in broad view. I know most ppl here are ones that won't do something bad to your email, but you never know.

60 Replies 36,610 Views

hmm, did you look at what the fleet is made of? the second part about the AI advantages could be from a racial bonus and possibly one of those buildings that increase logisics. the thing about the bunch of stuff on a tiny hull. with enough miniturization, a racial bonus like the Yor have, and probably a few of those buildings that increase miniturization, and maybe alot of those random events that give you extra miniturization capability could allow that to happen. Under the right con

13 Replies 10,566 Views

Hey, it's a big galaxy, there could be a real race out there somewhere that resembles a smiling hamburger. There was one in Ascendancy. Well, you couldn't really tell if it was smiling or not. And if you could, would that indicate friendship or hostility in their minds? Or nothing at all, because maybe they just react to chemical changes in thei

14 Replies 42,910 Views

ok, here it is: Debug Message: Version v1.2 last updated on: Mon Jun 12 18:04:26 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 6/15/2006, 11:47:19 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: JOSHSCOMP Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (Regional Setting: English) System Manufacturer: Dell Inc. System M

8 Replies 5,924 Views

kewlness! also, what about putting the new fleet formations from the example mod into the main game folder, how should I do that properly and should I delete the old ones that are currently in the fleets folder? although it could be a better idea to move them into a backup folder.

35 Replies 253,214 Views

I just click skip for the battle screen and there is an option to not show the battles. they don't neccesarily have to change the buttons that are on the bottom of the battlescreen viewer. and yea there will always be some ppl figuring out ways around an AI, no matter how good it is. it's just human nature and the limitations of the AI. and unlike Rome: Total War, the AI has to deal with moving in all directions.

79 Replies 25,439 Views

+ Selected ship displays an animated line showing where its destination is. + Option now to display an animated dotted line showing where your selected ship is going. - display is too hard to see, need to make contrast and brightness improvement. Especially for the high resolution displays. + Constructors will display what area of effect a starbase woul

32 Replies 51,276 Views

well I agree that the battle screen could be made to look more realistic, more like something you'd see in Star Wars or Battleship Galacta. I'm not for something as realistic as in a movie, I mean that they move tactically and not drift all over the place.

79 Replies 25,439 Views

Core ships are not good. Go by the hull sizes, tiny would usually be fighters, small would be corvettes and medium would be cruisers. You even get an in game movie when you roll out your first medium hull ship. small ships can also be heavy fighters, large hulls would be the destroyers, the huge hulls would be the battleships and the capital sh

15 Replies 11,817 Views

yea, you can manually adjust an opponents intelligence level, although its either doing it manually and the difficulty level changes to reflect the overall difficulty you are creating or just go and change the difficulty level and the intelligence changes accordingly. in short, yes you can manually change the opponents intelligence to different levels in a new game.

8 Replies 8,006 Views

I am, however, surprised at how poorly multiplayer did. I thought it would be at least #2. Maybe multiplayer didn't do so well because we're all getting used to the single player only style and would like additional features to support that more than multiplayer... Or most of us figure we've pushed so hard for multiplayer that it will be a feature no matter wha

79 Replies 25,439 Views

and heres the debug Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Preparing to change display settings. Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES Debug Message: Game Resolution: 1280 x 800 Debug Message: Running in windowed mode. Debug Message: HAL (hw vp): ATI MOBILITY RADEON 9800 (Omega 2.6.75a) Debug Message:

6 Replies 4,051 Views

I added a little more from the last couple turns of the game, I gifted a troop carrier to the drengin and it moved just fine. also, the AI seems to have a problem with not recognizing when a planets starport is full, as I can see by the numerous cannot build orders. Debug Message: Random Event: Begin Debug Message: Random Event: End Debug Message: Yearly Status Dialog Debug Message: Yearly Status Dialog 8d Debug Message: BuildShip: Cannot build ship

5 Replies 7,764 Views