DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

"Do I get a Steam key if I become a founder?" Oh no no no. What gives you that idea? When you become a founder you are throwing money at Stardock. Nothing more. They give you a fancy badge. Thats all. If you expect a Steam key, you will have to buy that separately when it shows up on the store. Everyone else who has replied thus far are merely confused. /joke ---- Serious now. Both founder packages will give you a Steam key at some point

13 Replies 32,580 Views

[quote who="WIllythemailboy" reply="72" id="3420784"]Again, assumptions. Based on the forums, a relative handful of users are demanding tactical combat. A different handful are dead set against it. The hundreds of thousands of users who aren't posting here hold opinions we can't know with any accuracy. There are dangers in basing any action solely on those users agitated enough to post on the official forums in hopes of game developers seeing their opinions. Neither of us speak for a

93 Replies 392,482 Views

While it is certainly nice that work is being done to make downloading these files work better, there are still problems. The one I seem to be noticing right now is that some of the file names are being cut short. When I try to download "UI - Graphs screens.jpg" or "UI - Research Screen Alpha01.jpg", the downloader tries to download a file named "UI.jpg".

53 Replies 126,222 Views

They are replacing good vs evil with ideologies. We don't have much information as to what that will be, but it is implied they will leaving the good is dumb model behind. It should be noted that previous versions of the game was unfortunately hard coded. That meant much of the code was part of the program and not something you could change by altering an xml file. That meant that it would take a lot of work to make it possible to make a new planet improvement that could functi

2 Replies 15,045 Views

[quote who="asddaw" reply="62" id="3420442"]I really like the depth of managing a civilization, but sometimes I just want the urge to show of my military muscles, and when I do, there's just an unexplainable satisfaction I get by watching my dreaded fleet fire away some long range missiles followed up with some plasma bolts by ships I created and designed. Leave that satisfaction out of a game like this and it wouldn't be as attractive for me anymore[/quote] Too

93 Replies 392,482 Views

[quote who="asddaw" reply="62" id="3420442"]Sure, you got a point, but name one empire that expanded without warfare at some point?[/quote] When did I say no warfare? What I said was that people who want a large amount of tactical battles should look for a different game, not try to turn a good strategy game into a game that include large amounts of tactical battles. Such a change can turn away the original fans of the games. If such a thing were to be allowed, then I fe

93 Replies 392,482 Views

[quote who="WIllythemailboy" reply="53" id="3420076"]I think you make unwarranted assumptions; I like tactical combat in other games. GalCiv is the go to game when a person wants a strategy game but *doesn't* want a tactical level. There aren't many choices out there that don't have tactical combat; the lack is a selling point for GalCiv, not a weakness to be fixed.[/quote] I agree. It is a selling point. I don't know many games off hand that is a strong strategy ga

93 Replies 392,482 Views

I think that what Stardock doesn't want is for people to take a glance at the Alpha, decide the final product will be bad because the Alpha is incomplete and horribly buggy, and then go telling everyone that the game is terrible. While there would be many good people who would wouldn't listen to such people, many more people will probably assume that the person knows what they are talking about on the grounds that they played the Alpha. The problem is that many people don&

22 Replies 14,784 Views

Me. I don't want to mount modules if I don't want to. I want the functional benefits without needing to add the cosmetic effects that normally comes with the modules. If I try to do something different, I have to figure out where all the modules go (some are easier to place than others). I frequently use a lot of defense modules, so I often have to design my ships so I have room to place those modules without my ships looking horrible. Designing my ships with that considera

3 Replies 14,065 Views

In science fiction writing, it is not a good practice to base your fictional science on another person's fictional science. If the writer made errors with their fictional science, then basing your fictional science on their fictional science will likely cause your fictional science to inherit their problems. The 3 major mistakes I can think of at the moment is: A. The science the writer used at the time is outdated (and is now inaccurate or completely replaced). B. T

141 Replies 496,924 Views

[quote quoting="post"] The announcement of galactic civ 3, encourages me to start huge campaign on suicidal and see if I can finish before release of beta ^^. Time to re visit the past [/quote] You have at least a month and a half to finish. The alpha will not start until some time next year. It should be enough time for you to take your time playing more than a few maps.

8 Replies 29,643 Views

It'll be Steam by default. Stardock lacks the means at this time to fight Steam. If they want multiplayer and other online features, their best way to go about adding those to the game is to use Steam and Steamworks. Alternatives cost time and money (and lots of it). From what I understand, when the alpha begins, you will be sent your Steam keys. Not a nano second sooner. If you have any further questions, feel free to ask.

5 Replies 11,212 Views

I think Ashbery76 is referring to something in dead tree format (paper). As such this information might not exist on the net. Some magazines and other news businesses like keeping information exclusive. Still, I agree that the OP didn't follow internet etiquette. There is a minimum amount of information that one should provide if you start a internet forum thread (like links to sources of relevant information if possible). For instance, I'm not really sure if this thread is

13 Replies 33,471 Views

[quote who="androshalforc" reply="3" id="3418513"]super nova?[/quote] Depends on the star. Red Dwarfs can in theory last trillions of years (the known universe has only been around for a fraction of that). A large star tends to last millions of years, while medium sized stars last billions of years. Basically larger star = shorter life span. If you were to use a Red Dwarf as the core, you probably be making a smaller Dyson sphere. A Red Dwarf is a small star. The light a

9 Replies 28,048 Views

I don't expect that the devs will be introducing many alien species that break the humanoid mold. They provided a good explanation as to why human being are practically the mold the others are made from, and the standard the others are judged by. This effect had even made the Altarians practically human. The Thalans were supposed to be odd because they were supposed to be far removed from this effect that turned aliens into human like species. I'm not sure why the one in th

25 Replies 90,494 Views

I'm hoping that tactical battles will not become a dominant feature in GalCiv 3. I've played games that mixed strategy and tactical features, and I didn't like them. I'm talking about games like Sword of the Stars and Rome: Total War. In some cases, you might play 3 tactical battles (maybe more) for every strategy turn you play. That gets real tiring real quick. More so if you were looking to play the strategy part of the game, not the tactical. Thus far, from what

93 Replies 392,482 Views

[quote who="Gaunathor" reply="25" id="3415924"]Xeno Ethics has nothing to do with it. For example, in my last game, the Drath had moved from Good to Neutral. Eventually, they turned Evil. However, they never researched Xeno Ethics. In fact, nobody had it at that point of the game.[/quote] I once had a game where the Drengin (I think it was the Drengin) moved from Evil to Good... to Evil once more.

33 Replies 144,636 Views

[quote who="Gaunathor" reply="13" id="3415775"]That's a problem with their AI, and is only really noticeable on maps with lots of habitable planets. This is also the case with the Iconians, because they use the same AI.[/quote] I'm aware that the Iconians can be a pain as well. Possibly worse because they can colonize both aquatic and toxic worlds from the get go. The other civilizations only get the ability to colonize 1 type of extreme world, not 2. As for modd

17 Replies 29,781 Views

Question. Can a civilization change its ideology? For instance, could the Drengin discard its ideology of excessive cruelty, slavery, consumption of intelligent species? Could they adopt a more benevolent ideology? Back in GalCiv 2 Twilight, a random event might change the Drengin from Evil to Good alignment, and I find it weird that their tech tree remained largely the same (they still had access to slave factories, pain appliers, death furnaces, etc). Basically, I'm wondering

33 Replies 144,636 Views

[quote who="Lucky Jack" reply="13" id="3415758"] Quoting DivineWrath, reply 9 It would be nice to get away from the Good vs. Evil model, and hopefully Good is dumb as well. It was a great annoyance to me. It had got so bad that doing evil until you researched "Xeno Ethics" was a good strategy. Becoming good there after only required a large sum of money to be payed (or to be paid for by lease). It was bad enough that I used to research "Xeno Ethics" early so I could avoid ra

33 Replies 144,636 Views

It would be nice to get away from the Good vs. Evil model, and hopefully Good is dumb as well. It was a great annoyance to me. It had got so bad that doing evil until you researched "Xeno Ethics" was a good strategy. Becoming good there after only required a large sum of money to be payed (or to be paid for by lease). It was bad enough that I used to research "Xeno Ethics" early so I could avoid random events (thereby keeping a good conscious), so that I could be good without being crippled f

33 Replies 144,636 Views

[quote who="12cfoster" reply="8" id="3415575"] I have no sympathy for the Torians. For a peace loving race they are always too expansionistic and warlike.[/quote] What I don't like about them is that they seem to colonize worlds but then do nothing with them. They don't even put a starport on them. It greatly annoys me because I can keep up with them and sometimes they nab planets I would have put to good use. This is on games where there are a lot of worlds to

17 Replies 29,781 Views