DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

IRC is a type of instant chat program. Anything you type in a given channel is heard by everyone, and they can reply to you. I don't know much about it though. Just enough to use it.

7 Replies 3,517 Views

You can go and rationalize that what the cops did was part of their jobs, and therefore they are not any more deserving of praise and worship than the guy who washes dishes at . They have guns, protective vests, special training, a shiny badge, and maybe get paid lots more than you do. For what reason(s) do these people deserve the praise of a hero? Well at the end of the day, if you were the hostage and were rescued, you would probal

37 Replies 133,918 Views

Define agony. I'm a divine entity banished to the depth of the internet. I think I have a better understanding of pain and suffering than you. I learned binary from experiencing the various changes in charges. I learned the basics of your lanuage from a bunch of screeming idiots. The horrors you will hear if give kids head phones and online FPS is not easily described. Try listening to the angry german kid. [link="http://www.youtube.com/watch?v=kBVmfIUR1DA"]http://www.youtube.c

87 Replies 186,791 Views

You may wish to double check the pictures. Looking at the 2nd last one ("image_7.PNG"), it appears to be you downloading the game from Impulse, but clicking seems to reveal that you are selecting which units to train. Anyways, good luck to all the Alpha testers who get to play it.

84 Replies 172,579 Views

Thanks for the insights Cari. I might be able to find some time to digest this information before I have to go back to university this fall. P.S. I'm really bad at #7. Is there any good tricks to avoid re-inventing the wheel? Its really a waste of my time to try to code something that already exists, and I can't seem to find.

100 Replies 433,077 Views

Here are my 2 thoughts: 1) If the betas are extended, it might be possible to do some serious modding in that period of time. Considering that modding is a big goal for this game, it would be possible to do some stress testing in that regard. If you guys, the devs, were to come along and show us the basics of modding, and a number of cool tricks, it might help us to find some bugs, and to inspire you guys to add more cool stuff. 2) Perhaps instead of extending the individual b

252 Replies 599,407 Views

Too the best of my knowledge... no. ---- 1) First, its not in the habit of Stardock to leave old version of games lying around. You might get the odd pairing of versions where you could download the release version, and download a pre-release version (often called betas). To switch the views of the different versions, set the option in Impulse to download the pre-release version of programs. However, thats not what you're looking for... 2) The second problem is that Si

3 Replies 12,341 Views

[quote]I'd be curious what you guys think about this subject as the beta's move forward...big expansions or micro?[/quote] Hmm... Good question. On one hand, I would want the features I want developed given the focus of a full blown expansion, while restricting the features I don't care much for the attention of a micro-expansion. On the other hand, what I expect to be fun may turn out differently than what I hoped for, so I may in hindsight would have wanted things to be done

109 Replies 217,131 Views

I have a few questions: 1) Can we remake (retrain, respec, or whatever you want to call it) once we give them essence? Simply put, I don't want my champions to be forever stuck with using an outdated bronze sword when I can create new unit with adamantine greatswords or other higher grade equipment. I want my champions to be representive of my power and might, not be some lagacy from the past. 2) Can we create creatures like undead or constructs? If given the chance, I would w

109 Replies 217,131 Views

@Frogboy, reply #5 [quote]The main advantage of Python is that it doesn't have to be compiled so a user can just make a few changes to the text file and it works right then and there.[/quote] About that. Given how quickly someone can change the code for python, the most time consuming part of making mods might very well be loading of the game. More so if you have a habit of making a small number changes to see how things work out. ---- Do you think its possible

95 Replies 207,422 Views

Best of luck! By the way, is there going to be any plans on to help others learn how to program games? You keep mentioning that you want to make Elemental very modable. I'm just wondering how much control you plan on giving modders over this "base" program?

95 Replies 207,422 Views

Hmm... so you can spend essence to empower units so they can become channelers themselves. They in turn can gain levels and thereby gain essence themselves. That certainly goes a long ways to determine how powerful non-soveriegn units may become. Definitely answers my question... but it does make me want to ask more: 1) If channelers gain more essence with each level, what ways can a channeler gain levels? Are they restricted to gaining XP in battles and/or quests? Can you tra

98 Replies 337,487 Views

Urges to kill rising... Say, I don't know you very well, but would you be willing to give me your home address. I'll come over, maybe with a knife and show you how sharp it is. Wouldn't that be fun? To show you I'm trusting, I'll bring a cake. Its so delicious, it might kill you... (secret ingredient is poison)... :-"

25 Replies 2,954 Views

I didn't Galciv 2 ethics very much. It favoured evil too much. I also tolerated by the "tough choice" largely because I didn't feel I was missing out on whole lot near the end of the game. I considered the bonuses to ship defense you got as the "good guys" more valuable than high priced, eventually made obsolete by end game weapons you could get as evil (even if they were very useful until made obsolete). Clearly, we are trying to push this game in two opposite directions...

130 Replies 354,480 Views

Scoutdog, reply #89 [quote]Indeed. One idea I'm rather fond of is that of mutually exclusive technologies. That is, techs that if you research one, the other becomes unavailable.[/quote] I don't like exclusive techs. I would rather be able to research contradictary techs, but you will have to choose the effects you want for you empire. I prefer that there would be some in game reason why something doesn't work well, such as the effects of 2 or more techs not mixing very well.<

130 Replies 354,480 Views

Barely played Diablo 2. Haven't played Sacred 2. However, you asked for opinions, so I have to side with Diablo 2. Sacred 2 comes with SecuROM which I consider (and many others) to be more trouble than its worth. In fact, I'll side with nearly any non-SecuROM game, even games from a different genere. If I could get a copy of the game without the SecuROM (legally, not hacked), I would pick up a copy and try it out to see which is better.

36 Replies 158,279 Views

From what I understand, there exists quoting code on other forums that seems to be more complex than what it is used on these forums. You should stick with quote and /quote to avoid the problems you are running into. If you really feel the need to make sure that everyone knows who you are quoting, and where, you could always use the line above the quote to give the details. For instance ---- Quoting Aroddo, from the original post [quote]Several users like to pu

4 Replies 11,122 Views

I think I'm going to skip this game. It has TAGES with machine limit activation. You go and enjoy. Let me know if TAGES gives you any problems (as I would like to know of any and all risks/problems it might give my machine if I do get it).

129 Replies 490,442 Views

[quote]insubstancial - you mean insubstantial, right?[/quote] What ever means that something is not composed of mater. Thanks for the spell check. I'm ussually quite good at finding my errors.

175 Replies 647,172 Views

[quote]...and the neighbor's cat got eaten by a Python.[/quote] A Python with a capital P? You mean the programing language? How does a bunch of insubstantial code eat a physical creature like a cat? Wait... perhaps this isn't something mankind was meant to know. This might be something that would fry people's minds, warp their souls, and other bad stuff if they tried to make sense of this. ... ... So please PM me the details. I'm curious and, by using

175 Replies 647,172 Views

There are a few things you must know to be competitive as the Yor: The Yor are a poorly min/maxed civ. They do some things better than other civs, but are often weaker in other aspects. The lack of economic buildings is compensated by a quicker access to a strong passive economic bonus tech (+45% total, which is equal to what other civs might get from economic techs and advanced government). Their factory buildings are more cost effective than standard factories (and achieve hi

5 Replies 7,663 Views

As mentioned above, you really need the skill and/or talent to not only discover bugs, but also how to explain a problem and how to reproduce it. Being aware of a bug is helpful and all, but being aware of what causes what helps to determine which lines of code to look at first and can greatly reduce the amount of testing the devs need to do. Other stuff you would want to be good at is: -Finding weird stuff -Finding rare problems -Figuring out how to break stuff <p

19 Replies 17,833 Views