DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

[quote]The AI is oblivious to another civilization (human or AI) actively pursuing and approaching one of the victory conditions. I've been able to pursue a Technology victory undeterred. I've achieved Diplomatic victory without other civilizations making war on me, trying to ally with me and my allies, or attempting to break my alliances via pitting my allies against each other. I've witnessed an AI civilization go for an early Ascension victory and come within 100 days of it without other c

5 Replies 6,186 Views

I kinda wish I had known about this sale a bit sooner. I have nearly half of these games, and some of those I purchased on Impulse in the last month or so. Anyways, good to know. There are some on that list I was considering getting.

6 Replies 16,247 Views

Ship templates was a new feature when DA was release, so ship templates only work with DA and TA. With DL, it was common practice to make a blank ship with the desired jewelery, and then upgrade the design whenever you wanted a new ship of the given model. By making the ship empty, you could always have access to a design regardless of your miniturization level. As for DA and TA, duplicate designs seem to be a common event. You can't make a ship template of a design without actually d

3 Replies 4,749 Views

There is also Opera and Google Chrome. Having a few extra internet browsers wouldn't hurt. There might be some features that one has that the other doesn't. -I find that IE 8 doesn't work well. -I find that Firefox doesn't save webpages very well. -I find that Opera doesn't let me have multiple windows of it open very well (for instance 1 window for Elemental forum tabs, another for Amazon.com tabs). It'll open a new tab if I tried to do so. -I find that Google Chrome s

12 Replies 31,763 Views

I would suggest you start with Dread Lords (DL), then Dark Avatar (DA), then Twilight of the Arnor (TA). DL is the base game and is a good place to start. DA introduces super abilities, asteriod mining, mega-events and other stuff. TA introduces the unique tech trees, unique planet improvements, and new kinds of ship modules (and unique to civ versions of the stuff). You might wish to look at my guide when you get to TA: [link="https://forums.galciv2.com/310907"]TA 101[/link]

4 Replies 3,041 Views

You could always look at the .xml files themselves. You can find them here (or similiar location if you installed them elsewhere): C:\Program Files\Stardock Games\GalCiv2\Data\English C:\Program Files\Stardock Games\GalCiv2\DarkAvatar\Data\English C:\Program Files\Stardock Games\GalCiv2\Twilight\Data\English Everything there should be everything you need to know to play this game. You just need notepad and some patience to look at the files. Also, if you are

5 Replies 7,554 Views

Thanks for the offer, but unfortunately I'm busy right now and I expect things to be that way for the next little bit. Thanks for the offer though. I'll keep an eye on the game none the less.

9 Replies 44,074 Views

[quote]The computer-generated designs are bigger than the player-generated for reasons I do not quite know/remember.[/quote] If I recall correctly, the reason I heard was the AI ship designer doesn't resize parts before fitting them onto the hull. Parts are normally resized before being fited onto a ship, which causes them to become larger. In many cases, the increase might be as large as 3 or 4 points, though some ship modules can be much, much more. Because the AI ship designer isn'

3 Replies 2,862 Views

1. How powerful can you make individual units? Can a lone unit (or a small group of units) possibly threaten a channeler if you are willing to make the investments? 2. Can you make/customize spells to suit your needs in a game? If so, whats the limit? 3. How powerful can adventures become? Will the channeler ever have to fear them? 4. Can you create creatures with the use of magic? Undead like zombies? Strange creatures like an animated pile of seaweed? Can you make go

139 Replies 265,333 Views

Way back in DL, you could abandon planets and only suffer a PQ loss of 2. It was possible to repeatedly abandon colonies and recolonize until the planet became a PQ 0 planet. For most players, abandoning colonies wasn't very useful or productive so I imagine that few players from back then would know about this. By the way, there was a change in the game a while back so now abandoning colonies will reduce the PQ to 0, so there is little point in trying it out for yourself.

9 Replies 10,975 Views

1) Check out "Sword of the Stars". You can get 3D maps that can be a real pain to navigate and shift through. From my experience, 3D maps are not very fun. 2) Check out "Sword of the Stars". All ships have a range limit, a limit that can be increased if you include tankers and/or refinery ships in your fleets. 5) Check out "Space Empires V". You could carry plenty of fighters on your carrier ships, and launch a bunch at a time in tactical combat.

3 Replies 19,698 Views

I'm concerned. I'm not not the biggest fan of the Elder Scroll series and I don't want games like Doom to be made into another clone of Oblivion or Morrowind. I also don't approve of the use of Securom, even to the lesser extent they have been used in Oblivion and Fallout 3 (Disc check). If they let ID Software to keep doing what they did well, we should be fine.

15 Replies 69,839 Views

In TA, it can be more than mere "racial preference". Some civs have techs that unlock weapons more powerful or weaker than others. For instance, the Drengins get Ion Beams I to III, a group of techs that unlocks weapons that deal 3, 4, and 5 points of laser damage in that order. Its a far more rapid increase of firepower in comparison to the other civs who might have to wait until mid-phasers to deal 5 points of laser damage. On a related note, I have seen the AI change weapon prefere

7 Replies 6,685 Views

I did some looking into the new games myself. I found these videos on the company's website. [link="http://www.n3vrf41l.com/trainz_simulator_2009_world_builder.php?PID=179"]http://www.n3vrf41l.com/trainz_simulator_2009_world_builder.php?PID=179[/link]

16 Replies 56,893 Views

I've only played the demo, so I can't say a whole lot, or what I say might be outdated. From my experience, the game seemed to lack a whole lot of control, and pre-planning. For instance, if I were to link 2 separate rail tracks together, all the trains from the local service might decide to clutter the express lane. Likewise, I could not somehow pre-plan my track placements so that it would not only look good and work well. I also had to pay for any screw ups I made to get things to

16 Replies 56,893 Views

I recall that there was a patch where the civ capital would automatically move after you conquored your opponent's homeworld. Because this new civ capital was moved to the new homeworld, you could never get this capital unless you managed to destroy the civ, or get them to surrender to you. I remember complaining about it. Plus there seemed to be some problems with moving the capital around (for instance, the stats of the planets were not being updated correctly) so the devs disa

6 Replies 5,972 Views

I have a few questions: How powerful can you design your soldiers? Can you create powerful units (lets call them champions) that are significantly more powerful than mere soldiers? Can common units cast spells without a significant investment of essence (or any at all)?

132 Replies 260,789 Views

Have you tried looking at this game? [link="http://www.impulsedriven.com/ceville"]http://www.impulsedriven.com/ceville[/link] The first thing it says in its description is that its not available in North America. I quote: [quote] Notice: This game is not available for sale in North America (United States, Canada, Mexico) [/quote] Since I can't get it, could someone who has got the game tell me if its any good?

17 Replies 61,930 Views