DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

Umm... couldn't you have made a special dev post to record what you have done each day? You could write down what you have been doing (when it happens) into a text file, and at the end of each day, post the contents of this text file into this special post?

80 Replies 147,180 Views

Mine is a crafter. He creates magic items, magical troops, and monsters. If given the chance, he would try to create a collection of strange monsters (many powerful) that would make any circus freak show envious. As for magic items, he would make some powerful, some cursed, and some a mixed blessing. His favourite hobby would be selecting ideal candidates to be his champions, empower them with mighty magics, give them powerful equipment, and train them to use their new equip

15 Replies 18,855 Views

I had to read up on what it means to co-sign anything before replying. A friend isn't much of a friend, or is a foolish friend (note: potential victim) if they ask you to co-sign anything. The bank doesn't think your friend can pay for it, so the bank asked him to find someone to co-sign for it (someone who could pay it back). He might as well be trying to get the money from you at knife point. You are likely to have to pay for the whole thing, while dealing with the sm

5 Replies 32,430 Views

Like with any betas, I don't have a problem with multiplayer so long as there is a single player mode. I like to be able to try to figure out what the various buttons and icons do, at the very least, before I consider going online to play the game.

26 Replies 75,346 Views

Its hard to say what we would be able to do. I get the impression that the devs are not going to making a game where every mundane unit so they can be somehow be very unique like they did in Dominions 3. In Dominions 3 you had afflictions such as a "lost eye", "diseased", and other stuff like "cursed", etc... It might prove to be a pain if every mundane unit was that detailed in this game, let alone to have special player designed equipment on top of that. I'm not saying I'm

5 Replies 4,646 Views

I recall the devs saying that ver 2.0 was going to be the last update with any major feature changes. You might be out of luck on those grounds. I'll take a quick look over your list and give you my thoughts. 1. You mean like queing a list of movement and attack command for your ships to follow? That would be useful, but that might be a new major feature that the devs may skip over. I would also like queing for ship construction. With the existance of Atlas modules and Warp Bu

2 Replies 5,537 Views

What?!?! Another patch? I thought we weren't getting any more. [quote]Changed how fleet rally points handle putting ships into fleets [/quote] I think I reported this bug once a long while back. Nice to see it finally being fixed. However, I did figure that if the game was stuck inbetween turns because of this, that by moving the fleet from the rally point, the game could then finish the turn. ---- Anyways, do you think you could take a look Atlas mod

75 Replies 221,647 Views

[quote]I cringe a little bit when people suggest handling combat in Elemental like in Dominions 3. I have never played the game (though it seems like I game I'd enjoy), but there is a problem with it. It is catered to a small niche, which has a very disproportionate voice on these forums compared to the target customer base of Elemental. Do you imagine many of your more average TBS players wanting to script out all their battles? I don't. So I think if Elemental has any sort of combat scripti

24 Replies 8,104 Views

Well, if you play the TA expansion, there are these special modules known as Atlas modules. These modules have a side effect of increasing the threat rating of any ship you install them on, so a larger hull can "escort" a bunch of smaller ships into battle. Their most well known effect is to increase the attack and/or defense of all ships in a fleet. There are variations of these modules, such as first strike atlas modules (if you start the fight, you get the bonus for the first round),

6 Replies 5,888 Views

Perhaps this stuff should be handled by a Dominions 3 like battle system. You could script what the AI should do, and the AI will do that to the best of its ability in the auto-battles. If you tell it to cast a fireball, it should try to fry a group of enemies instead of a lone unit. Given that Elemental is currently under development, I think we should be able to design an AI instead of relying on scripts alone. You know, a few If... Then... statements here and there. Allow us t

24 Replies 8,104 Views

I'm a bit more interested in what abilities individual units might have without fancy equipment. Could you cast a fireball without a sword? Are you blessed with good health and rapid healing? Is your skin as tough as steel? Can you jump, fly, or even teleport? Are you well trained in the use of two-weapon fighting? If I give a sword, any sword like a rusty one, could you shoot lightning from it? Although I have nothing against magic items, I just don't want them to be the only source

39 Replies 39,383 Views

I have to go with landisaurus on this one. Why Metroid Prime 2? I would have prefered to go with Metroid Fusion (for the GPA). That was a well made game. If I recall correctly, the X parasites could infect any organic creature (or device), duplicate its nature (effectively making a clone), gain knowledge and skills from previous victims, process data organically, and clone themselves. Given that they managed to partially infect Samus before she was cured, and that they

28 Replies 109,899 Views

Stardock has been known to add stuff to what the pre-order boxes include. Its very possible for the box itself to include a whole bunch of stuff by release. For the purposes of having lore, and a manual, it might be a good idea to keep the 2 as separate books. The lore book could be the fancy hard cover book with all the lore you could drool over. The manual then could be built like the Dominions 3 manual for quick referencing, with the spiral bindings and all. You could fli

20 Replies 15,318 Views

[quote]...Combined with the people on vacation, the studio area feels like a ghost town.[/quote] You know, if you guys were to release the Alpha today, I'm sure we would keep you guys plenty busy. You guys wouldn't have the time to miss the people who are currently gone, and those who have left.

185 Replies 517,944 Views

Hmm... I've given some thought to handle battles using auto-resolve if a bunch of modders manage to add some weird stuff the game. Perhaps the best approach is to allow the part of the game that handles the auto-resolve battles should also be modable (which the dev posts I've read seem to imply). Mind you, this might make things difficult for many modders to make auto battles balanced, but I think its the course of action most likely to get a balanced mod game, assuming

41 Replies 18,150 Views

Could you include a link? Its much easier to avoid getting a game if you know what it looks like. Otherwise, we are guessing as to which game you could be talking about (I know of a few games that have similiar names). I suggest a link to Wikipedia or Amazon showing us, or providing information about this product. Those 2 sites tend to work well for gathering information.

16 Replies 67,888 Views

Ok, possible solution #3 might not be the best of ideas. I was throwing it out there to see what people thought. As for Dominions 3, you can find the demo for the game here (if you care to try it): [link="http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html"]http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html[/link] ________________ It occured to me shortly after making this post that, how would you determine the victor of an auto-resolve battle for t

41 Replies 18,150 Views

This post is a discussion between "Tactical battles" (battles where you command your troops yourself) and "Auto-resolve" (battles where you leave it to the AI to generate results without your participation). My thoughts ________________ Tactical battles Pros: -Tactical battles are fun because you are able to fight battles, and win fights using your troops. For many players, the enjoyment comes from being able to win difficult battles. -Others might enjoy

41 Replies 18,150 Views

Try using Impulse instead of SDC. SDC is obsolete, and from my experience, its isn't capable of showing you all the games that Impulse would show, or with the latest versions. Looking at things right now, SDC shows me that TA ver 1.96.027 is installed, but Impulse shows TA ver 2.02 . Stuff like the upgrade to espionage came no less than version 2.00 . You can get Impulse here: [link="http://www.impulsedriven.com/impulse_setup.exe"]http://www.impulsedriven.com/impulse_setu

2 Replies 2,840 Views

[quote]One of our biggest goals for Elemental is that we want players to feel like they are affecting the world. It’s a pure strategy game that happens to have elements from RPGs and adventure games in it simply because it enhances the strategic depth of the game.[/quote] Just how far can you affect this "world" you speak of? Can you kill off the parents of a child, repeatedly kill off all foster parents that come afterwards, and destroy every orphanage that try t

64 Replies 190,023 Views

There was some effort a while back by the devs to try to have the cost of techs to increase as the game progresses. However, there was a few bugs with it and many players complained that techs took too long to research (even with research set to fastest). The code in question was commented out at one point, but I haven't been following its progress. It could have been restored after they fixed it, which might be likely since I have noticed a tendency for tech costs to increase over time

7 Replies 4,993 Views

I would advise you install and do the other stuff you need to do on the first game before you install the expansion. If you had other expansions, I would suggest you install them in the order they were released. I can't provide better advice because I don't use Vista.

7 Replies 12,479 Views

[quote]When you build an embassy on a planet, does it increase all of your planet's influence or just that one planet's influence? I'm wondering because since research is global, I can make a research center heavy planet to increase teching. Is it possible to build an embassy heavy planet to increase your overall influence or will it just make that planet's influence really big?[/quote] There is influence bonuses you can research which provide a global bonus to influence of all planet

15 Replies 71,830 Views

Let me try to get an understanding of the situation. You've managed to install GalCiv 2 on your thumb drive. Using that, you have been able to play from school/work successfully? So everything, but the launcher, works to your satisfaction? Is that a good summary, or did I miss something?

2 Replies 3,018 Views

I tried passing my code off to someone, but the person claimed that the coupons don't seem to work if you use paypal. He mentioned this after he tried to use it, but it failed to work. Since I still have a coupon available, I'll offer it to the first person who PM me asking for it. Edit: I recieved the PM already.

266 Replies 899,179 Views