Fate

Fate

Joined Member # 2507752
5 Posts 62 Replies 2,658 Reputation

I'd have to agree that it would be nice to have some changes to the ground force invasion. As it is now I click three times once I get the invasion screen and go right into the planet screen to change the social builds to what I want. Assuming I win the battle that is. It would be nice to see a different representation of planatary battle than one field with oposing armies

25 Replies 22,790 Views

What if for every generic module that added, the star base gained 1 HP? And for any defensive or offensive module, the star base gained 2 HP? In this way a fully upgraded star base would be far harder to destroy, and star bases with more upgrades would feel more massive and unique. I think that this is a pritty good idea, but it would need t

9 Replies 7,936 Views

I am at the opposite extreme as far as wishes for tactical battles goes. I find the whole sequence, including the attempt to spastically click to get the best odds, tedious. It is and it just doesn't make sense. Tactical warfare would be nice, but we know it's never going to happen, so I'll happily take pritty 3D unit's and better animations inst

25 Replies 22,790 Views

Oh nice mate! Great work implimenting that one! The AI get's too pissd off about our influencers i rekon, and yet when they do it we have no option to give them a warning back!

54 Replies 24,582 Views

Yea they defintly do take second fiddle, except that they are a vital part of the game, and you can't capture planets without it! That's the real clinger that has me on the topic. Animation tallent? Or not! Yea I hope so, there's already a battlemech mod for it, which is good, its just the more overall thing that im looking for. Fate,

25 Replies 22,790 Views

That's an ok stratergie, BUT I would use that to get new collonies off the other races strait after the collony rush is over, before anybody has any millitary strength. I'm going to try that on my latest game actualy, havn't finishd the rush yet!

54 Replies 24,582 Views

Yea your right Moosetek, there are defintly more pressing things that require dev time like the AI using and picking good bonus's, but if they had time, this is defintly somthing that I would like to see implimented.

25 Replies 22,790 Views

Cheer's moosetec, sorry about my agrasiveness towards you. There is an element of Army upgrades via the tech tree if only as a soldiering bonus and additional attack strategy choices. Yes SithUK, and these would still be there determining the strength of your army, the building and editing ability's wuldnt include modlues of any sort, ot

25 Replies 22,790 Views

I know that Moosetek, And it wouldnt be "tactical". You have no control over the wepon's, its purely a cosmetic enhansment. It could even posibly be outsourced to anouther development company. I'm not talking about it apearing in DL or DA, but I recently heard about a second expansion pack when I read threw the history behind the game by Brad. Also Moosetek, you were abit over-zealous with that flame there, calm down mate, I was just putting it out there. I did a search and counldn't fi

25 Replies 22,790 Views

As I was invaiding the Altarian's the other night after a long LONG game on battle of the god's, suicidal, I thought as i nearly fell asleep for the second time: "Invasions are really bland". Then I fell asleep. So I started thinking when i woke up, Stardock should really overhaul the "Army" in the game. It's this masivly inportant aspect of the game and it's so lacking that its not ever funny. The "Navy" can be completely pimpd out, why can't we have the same engins and ability's for the Army?

25 Replies 22,790 Views

Yea, I see the problem with the Pirate's, your letting the game run for too long without anything hapening and so it's throwing in somthing (IE: The pirates) to spice it up alil, you know, keep it alive instead of just a "Next Turn" game that goes on indefinatly. Otherwise everything that No118 said is perfect, couldnt have put it better myself! And no, No bug. Fate,

10 Replies 3,915 Views

I upgrade defender's every time. There my last line of defence on my good industrial planets seeing as they normaly dont have that high population. A good defender class ship can make or break a defensive battle, using the standard type is just stupid, No offence! Fate,

13 Replies 9,613 Views

Hey Admins, how bout a Poll on the website... Just to see how MP expansion would stack againts a Hero expansion with some additional hero features. Just out of curiousity, who knows.. maybe it'll be suprising. Im with you there Achillus, Kryo your in the best position to organise admins to make it the weekly poll, any way it can hapen as say

19 Replies 15,746 Views

hahaha i remember that story byram! I've got one aswell once, it was nowere near as dramatic as that though, they just had Jupiter after it became habital (this was on a giant map) and it was so seperated from the rest of them that they didnt even bother puting up cultural stuff, it was mine in i think 6 weeks or so, but thats only because it had micro amounts of population. So to answer your question Vermicious, Yes it is posible... just not normal easy! Fate,

4 Replies 4,828 Views

Indeed, more variaty, and certainly some barriers (maybe some that are constructed ) would be fun. Not a real high priority for me, though. how can you construct a barrier in space!?!?!?! sorry, that just doesnt make much sense to me as space is masive... and if you built a fence, wouldnt it just make more sense for the invaiders to just go over

12 Replies 8,483 Views

I hate building a Galactic Achivement then find that there was a better place to put it 10 turns latter, its so anouying! Having a visule effect for Prisons and Olympics would be pritty cool, thats a great idea mate. Fate,

3 Replies 4,790 Views

BTW, which AI is colonizing fast? Every AI or some particular AIs? Arceans and Altirians seem to be the fastest collinizers on my games, do they have a common AI derivative? Fate,

32 Replies 19,574 Views

So Lord Mekos your talking of having a sort of 'recourse' that gives you power that you mine, sey out of astroid belts? Hey brainwave! We get astroid belts in DA so that could work, but it would make it abit like a normal RTS were you have to get resorces to build stuff, instead of just money. I'm still in favor of just having power plant's as otherwise were twisting the gameplay to much and still adding yet more micromanagment to the game. <table cellpadding=8 width="95%" align=center

17 Replies 11,788 Views