jutetrea

jutetrea

Joined Member # 2516634
0 Posts 18 Replies 8,750 Reputation

I like charge more so than impulsive. They are powerful, and probably overpowered. I still don't think they should be removed. Placement has been brought up, maybe just the ability to move a troops in the 3x3 army grid - placement in the grid determines front line or back line. Something simple like that. Then introduce a trait: Trait prevents any unit from moving more than 1 tile to engage this unit. If a unit starts 4 tiles away from the uni

61 Replies 73,930 Views

I would also like to see hero experience looked at. 18 hour game. Cleared huge map. For majority of game played with my sovereign in my primary stack with trained troops, no other heroes. For the last few hours had Csila in the stack due to the awesome auto mass curse (ashwake dragon too for mass afraid..awesome). Reached level 16 or so... went the warrior attack route, and got the splash damage. For a level 16 badass, pro

58 Replies 76,271 Views

I like the mechanic - can make cheap fodder en masse powerful. Or not, they still have to have some punch. Plus, think about it - how tough do you have to be to be able to stand up to 5 groups of enemies attacking/distracting you. pretty baddass. If you aren't that badass (i.e. lvl 5 hero), don't get into a fight where you can be surrounded. Strategically avoid the bad tactical situation. Is the mechanic +5 accu

32 Replies 38,052 Views

Love the nerf talk! Lets make the game bland and boring! bah. Rather than nerf fun mechanics, enhance the not so useful or not so fun. Its a single play game, balance doesn't really mean anything. If portions of the game are unattractive to play, change them so they become more popular. If the AI can't handle min/max... either change the AI or make a personal decision to not min/max. I do like the arguments to mak

61 Replies 73,930 Views

Agree, I rarely get it and I'm not going to search for it. Its fun though. I don't have anything like 700-900 damage, though. Mine range from 50-80 in some battles to 120-150 damage per shot in others. Haven't paid attention to why the damage values change - but with one hero I sometimes get 250 damage. For the eyes of dragon quest... 50-70. doh. holy crap on the resource levels.

26 Replies 32,829 Views

Swords are generally UP - EXCEPT - some of the 2H rare champ weapons are ok. Longsword with a jugg is ok - just since you'll rarely use cleave with a jug. Otherwise, I'd rather use a spear in general with a few Axe troops. Axes were OP I think, making them 2H seems to be a good move. Spears are good above average, multi-target anti-counter attack. Defensive (1H spears) + shield works well too. Bows could use a bit more love, but re

61 Replies 73,930 Views

Sort of agree, was quite a pain to do the eye of dragon quest. Had 2 champs, 4 jugs, 2 heavy armor cav. Cast natures whatever on them for the 20% reduction (no earth shards) and lost 1 champ, 3 jugs and a horse in the first round of fear and flame. Had csila for initial mass curse and a badass sov. Still took 5 reloads to be able to just beat it, let alone with any sort of army left. Which is kind of fine - its 3 dragons. The xp afterwards

32 Replies 96,566 Views

I'm still playing my huge game (14-15 hrs in, just starting to take out other civs) and I see the same - armies of 2-4 pioneers wandering around. Not necessarily stuck but wandering through my territory - even though I've essentially claimed a corner of the map and have nothing behind me. I'm also seeing stacks of 10-20 enemy armies just sitting there - I just declared war on Altar, who had a stack of 17 armies sitting on our border. I guess its

8 Replies 8,395 Views

So, playing expert against all expert opponents on a huge map, I think 10. 2 of my custom races are nearby. 1 is somehow critically flawed, its been lowest rank in last 2 games - wraith, lucky, master scout, enchanter, vuln to magic, and something else. Sov is a beastlord. AI isn't using it very well and/or not building the excessively dodgy troops I designed. 2nd is kicking my #$%$! It sort of shouldn't be, it should be limited heavily by

6 Replies 15,353 Views

Looking forward to update on the trees - would also suggest allowing 2 trait selections per level or compressing all traits to be more powerful. Leveling has a great concept and UI now - but the actual "ding" of leveling is underwhelming. +1 research to... +2 research! yeah! tier 1, something (-15 unrest? Kind of think that should be just for choosing commander) Tier 2, +2 research Tier 3, +5 research Tier 4, +100

139 Replies 444,756 Views

It used to be a cakewalk. So when you've clearly won and just couldn't be bothered to clean everything up - it was a good way to finish the game and get to the totally pointless score screen - that gives very little/terrible details, isn't stored anywhere and provides not one bit of continuation from one game to another... anyway. I haven't tried it since its been revamped to be a lot harder, took a hiatus after the first couple hundred hours. N

9 Replies 13,312 Views

I frequently take beastlord, its fun. In my 2nd to latest playthrough I got a bear cub, (a bear which died the next turn), a hergon, an albino spider and a black widow... and that's it for the first 200 turns before I quit. Just bad luck. AND I don't mind abusing save reload. There just weren't that many capture situations that I actually a) succeeded and b) critter lived. Got no badass critters. Trying again though, got a ravenous, albi

21 Replies 23,776 Views

I got the same thing, but then when I go and complete the other part of the quest the quest will not continue. 2 dragon eyes in inventory and no way to continue. Same thing happened with assasin's blade quest - "finished" the quest, but original quest location never went away and sword did not change from assassin's blade to the next version.

2 Replies 3,314 Views

I like this idea, but would also be concerned about the summoning aspect. I've always liked the idea of lairs that evolved. Early in the game there are more "level 1" lairs sprinkled with higher levels. At some point these lairs "upgrade" - both the mobs (either level or next tier of type) and loot. This might happen 3 or 4 times in a game so if an area was not cleared it would become very dangerous. Another aspect of this would be to have mon

12 Replies 8,020 Views

[quote who="NaytchSG" reply="1" id="3335038"] I find them different flavors of fun. It's a single player game, you could mod them and post it as an alternative version. I would rather improve the mediocre professions than nerf the fun ones. I would love to see a nomad sov/ faction that can't settle a city and must roam until they conquer someone else's. I thought that would be a good way to counterbalance the old Adventurer sov profession (

24 Replies 29,189 Views