jutetrea

jutetrea

Joined Member # 2516634
0 Posts 18 Replies 8,750 Reputation

From a non-modder, someone pointed out that modders are the minority... While they are the minority they can drastically extend the life of any given game, keeping it on the playlist and in conversations much beyond a standard game. It is absolutely awesome that a) The company reads/posts on the forums and b) is actually going to take some effort to alleviate some of the issues and c) that there are gamers involved enough to spend the effort to create mods in the first place.<

51 Replies 124,878 Views

[quote who="ed98027" reply="44" id="3326349"] Quoting ivathoma, reply 39 Is there any chance you could implement some quick-n-dirty Hall Of Fame/High Score in the expansion? The score could be calculated in a similar way as in the Civilzation games (difficulty, holdings, units, buildings, money, research, victory date and land area could for instance be the basis of the calculation). Ever since I first played Civ I the Hall of Fame has been among the only th

53 Replies 175,313 Views

Awesome, looking forward to it. I think I'll be dusting off FE again when 1.3 comes out, then again when LH comes out. I put down borderlands 2 and re-picked up Warlock and their newish DLC. Great, fun game - but biggest disappointment is that the games don't matter after awhile. You've won, and there's not even a scoreboard at the end. So I just start a new game to play to a point of dominance again.

103 Replies 172,509 Views

[quote who="Frogboy" reply="44" id="3316859"]Alright guys. Sorry about that, I put an update that no longer relies on my machine's wacky font mods.[/quote] You rock. Your personal life must suffer, but we appreciate it :)

95 Replies 99,746 Views

I still vote no against any sort of multiplayer that hasn't been in the design since the beginning. Resource division and the need to balance would be drawbacks in my book. If it was there from the start and all decisions for the past 2 years had been made with MP in mind I would be more enthusiastic.

254 Replies 737,870 Views

I still miss the (what I thought) original plan for WoM - an entire mechanic based around essence. Sovereigns were the only ones to have essence Essence as a finite resource Essence could only be transferred via offspring Magic could only be cast with those with essence. Essence made a sovereign especially powerful - i.e. Elminster on steroids. Able to take on entire civilizations. Essence could also b

171 Replies 744,586 Views

You can mod your own game. Find the below .xml file. Make a copy of it in your mygames/fallenenchantress/mods folder with the below edits (or whatever you want as an edit). I've changed the below to be that I don't see a tile unless it has 3 material. You could change that to be 7 as a minimum total and you'd only see ones with either 2/5, 3/4, 4/3's. I don't know exactly what the first 2 lines are...but I never see a 4/4.

10 Replies 15,756 Views

Ok. I'm a BIG FAN of NOT nerfing everything to be unfun. With that said. SOV can easily stack dodge and become a superman. I'm ok with that though, since you can do that so many other ways. I went wraith, with lucky, with binding, with master scout, with enchanter. Cheese. Tough. Early spearmen are MUCH more effective, more so than any other early troop I've had that is maybe a few hits before they get nailed by anything

84 Replies 263,101 Views

I've done all 3 and I'm usually happy - ecomental, map pack and liberal dosing of ctrl-n. I like to cheat and have my starting location be at least a 3-3-2, with more production preferred (3-4-2). I'm actually going to go the other way - managing 15 or so cities is kind of a pain... along with clearing the enemies 15 or so. I think I'm going ravaged next time.

7 Replies 6,802 Views

Following - all sound very interesting. City states - would be great. Kind of goes against the old idea of a sovereign re-invigorating the earth (i.e. you need a sov to have a faction) but would be a good addition to the dynamic of the game. Kind of civ'ish as well - but still good. (see those 2 minor digs.. :) ) Wandering faction - really like the idea of this - although think it would need to be a bit of a beefy Sov. Are you thinking m

5 Replies 3,320 Views

[quote who="Rhaegor" reply="6" id="3296959"] Quoting jutetrea, reply 5I rarely get to the actual end nowadays since it seems to drag on and I find the first 200 or so turns the most fun. Design the fabled 4x strategy game that is not this way and you will be rich.[/quote] Ha, no kidding. I've been playing econmental mod on lush lately - more spots is more growth but also more time to clean up :) Going to be

14 Replies 13,480 Views

2 fledgling empires A) with 2 cities and 10 militia. 1 with a workshop, some unrest buildings and the other with a study and some unrest buildings. Essentially got 1 city and focused on military. B ) with 5 cities and 0 spearmen. 3 with workshops and studies, some unrest buildings. 2 brand new. Essentially no military, focused on city building. I'm really curious what the relative faction power wo

2 Replies 9,047 Views

Aha, that explains it. it was kind of fixed then ;) It was quite annoying when the enemy AIs had literally thousands of tradable tech points. Its much better - now if I have a "buddy" AI I trade my tech to, he usually has around the same amount (variable by difficulty) rather than .... you had 0, I have 0. Now you have 5000 and I have 200...wth? I need to find the settings/mod/something so that when that big rush comes a) it doesn't get

14 Replies 13,480 Views

I like the idea a lot, and will attempt to figure out the quest wizard. I really like the idea of multi-location/multi-fight quests - both a combination of the morgana's and arena - where you can cancel the quest and get A or continue and get B or continue and die horribly. Actually, I'm going to see if you can get an affect upon death - then you can win and get C or lose and get D (most likely a trait, "scarred for life").. hmmm (and if someone w

11 Replies 11,868 Views

Sometimes the behavior is bizarre - attack, wander away, wander back, attack now? if its on a border that I'm actively expanding I'm ok with it, as I usually have a stack nearby. If its a "secure" border and I've dumbly expanded my influence too much I try to squash it right away. Tremor and Freeze are fantastic for letting a stack wander up. Most annoying was this past weekend. My border was next to a neutral civ which I hadn't expl

18 Replies 19,137 Views

Also, the attitude could use some work. A lot of work. You come across as a 10 year old. Have you provided a save game for review? It should be pretty easy to confirm that you don't own the building in all your cities and you have the prerequisites. Are you using any mods? Which version are you on? Randomly saying something doesn't work and not providing any sort of data is not terribly helpful.

10 Replies 12,727 Views