Mistralok1

Mistralok1

Joined Member # 2517539
6 Posts 108 Replies 10,300 Reputation

This is a question that I suppose I should know the answer to by now, but I don't. Is a debug.err report generated at each save, or only if a problem is detected?

6 Replies 2,708 Views

Hey guys, did you know that Futurama is coming back? Thirteen shiny new episodes. Here is a link to a recent interview with David X. Cohen on the subject: http://www.wizarduniverse.com/magazine/toyfare/002710592.cfm On the subject of the original post; on the surface it seems completely doable. The ships can repair themselves now- regenerating energy could be handled in the same manner. Slowly in space, much more quickly in orbit. The speed at which they regenerate there could be tied into

51 Replies 30,681 Views

Welcome to the forums, Tenaka-san: You log in initially (through the main game screen) to create a character to have a name to post your scores to. Then, when starting a new game, (while still logged in), the parameters you chose will be checked to see if they correspond to those allowed in the Metaverse. Certain things are not allowed, in order to keep things fair for everyone. Most mods are not allowed, as well as certain custom racial characteristics. After this the game should start normal

7 Replies 3,786 Views

Since this idea has, to my knowledge, virtually complete approval from the posters on the forum I can only assume. It has been my experience that if the good citizens of this forum don't care for an idea, you tend to hear about it PDQ. <TD class="mb-Bo

63 Replies 19,049 Views

"The terror star code is disabled within the game itself. Without that, you can't mod in any sort of mobile starbase." This is a quote from Kryo from the previous thread on Terror Stars. Please don't misunderstand my sympathies here. I am fully in favor of being able to move starbases around. This ability could save enormous amounts of resources. Since this idea has, to my knowledge, virtually complete approval from the posters on the forum, I can only assume that there is some basic, underlying

63 Replies 19,049 Views

The other huge advantage of bigger hulls is better defense. If you can pack enough (of the right kind of) defense onto a larger hull you can make it so that it's almost impenetrable to weaker ships. This is the advantage that tips the scale in favor of the player's huge ships. If you can't hit me, you can't hurt me. This applies to any size and strength

20 Replies 9,182 Views

upgrade the old design to the new. Much cheaper/quicker than building/buying the new outright. You are absolutely right about this, FC. Upgrading is the most economical strategy. Darn it, though, I just never have enough money in the bank to upgrade when I really need to.

14 Replies 14,047 Views

I do know that some civilians would love to get their hands on a Sherman Myself included. It would certainly make that commute more fun! 'And she'll have fun, fun, fun, 'til her Daddy takes her Panzer away'.

14 Replies 14,047 Views

Oh, and yes, you will never make money doing, but it is a good way to influence the AI to attack othres and engineer your own wars between the AIs! "There's a wonderful story of the God who is walking down the road wearing a hat that is coloured red on one side and blue on the other side. When the farmers in the field go into the village in the

14 Replies 14,047 Views

there should be a button to refuse a gift and the AI should learn how to use it. I'm with you, Q. The AI should definitely be able to 'just say no'. As a sidenote; In games past, races sympathetic to my cause have gifted me with ships- which I readily accepted. It has been awhile, so I honestly can't remember whether I had the option to refuse.

14 Replies 14,047 Views

How much would you pay for a Sherman tank, or a P-51 Mustang? OK. Now, what if that Sherman had to go up against an Abrams? Or that Mustang against an F-16? Pretty worthless; and the game prices reflect this. I must admit that I have never tried to sell one of my top of the line ships to the AI. If you would like to get more real value from your outdated ships, there is a strategy wherein you gift/sell your older, high maintenance ships to the AI, in order to wreck it's economy. A number of pos

14 Replies 14,047 Views

And FYI beer made in America doesn't count as beer I beg to differ, Sir. Some of the finest brews on the face of the planet are made in the USA. It's that whole 'melting pot' thing. Generations of immigrants from all corners of the globe have brought their brewing skills to these shores; and it shows. I, myself, am partial to the Left Hand Brew

46 Replies 90,652 Views

Bro, tell us exactly what brand and model of computer that you are using. I will look up the specs and tell you what you can do to make things better.

43 Replies 25,925 Views

It's pretty simple, really. Just look for the bonus tiles. The planet with the greatest manufacturing bonus is your industrial planet. Likewise with research. Farming tiles give you greater population, therefore greater taxes, and income. Keep in mind, though, that you will need a couple of free tiles on this planet for 'happy camps'. If you don't have any bonus tiles on any of your planets, then you are free to do as you choose. Planet quality is really a secondary factor. A number of experie

20 Replies 17,449 Views

I think that the reason behind the Snathi's behavior is that when the Dread Lords created them, they infused the squirrel DNA with lemming DNA in order to gain their prodigious ability to breed. Unfortunately, (for the Snathi), their creators ignored their other, more well-known trait- mass suicide.

43 Replies 24,011 Views