I quite don't understand how the veteran level on ships work - ie. one of my ship got to level 2 and was almost getting to level 3, when it ran out of hit points and I put it to sentry. Then when I took it back to use later level had dropped to 0.
Periz
I think that is the case. IMO population graph should actually count the population on colonies and transports too (this way you can not tell if some one is making major attack). It only should drop when you destroy them or they die in invasions.
I'm having same feelings as Dominic, and I've stopped building them for now to see if that helps my economy.
I managed to get one of my game to a state where it always hangs after hitting turn at this point. It happens immediately when I load the game and finish the ship moves or just hit turn. To which e-mail address should I send the Autosave data (a zip file of that directory)? Or is there some other information you need?
I finally had time to upgrade to alpha 10 and started a game with maximum difficulty + set the opponents to ~mid difficulty. With alpha 9 I was able to keep my economy in good shape without any problems, but with aplha 10 I'm all the time struggling with negative cash flow. Are you other players seeing this? As this alpha 10 lets me see also the planet information of AIs, I took a look what they are doing - to my suprise all AIs are getting more revenue with one planet than I'm getting
Jihuu - finally :D, I'm quite sure that I used [email protected]. And that one is showing in my DGM info too. Periz (aka PeraWare)