CraigHB

CraigHB

Joined Member # 2525151
3 Posts 80 Replies 15,829 Reputation

It's already possible to select AI bonuses through their intelligence level. The AI gets bigger bonuses on economy and production at higher levels. It think the OP is implying the game should provide the same type of thing for the human player. Actually, you can already do that (in effect) by tweaking your racconfig file. Though, it doesn't work for Metaverse games since non-stock raceconfigs are disallowed.

5 Replies 3,969 Views

Ahh, ok, that would be a bug then. Planets should not be in revolt when influence ratio is below 4.00. Don't think it's really exploitable. I mean, who wants to sit there reloading a game every turn to see if a planet will flip. It's a lot easier just to increse the influence on the planet normally.

11 Replies 7,392 Views

Based on what the mini-map shows, first turn influence levels are lower, not higher. Did you look at the actual influence ratios for the planets you were trying to flip (you need the first espionage level to do that). If they were higher first turn, then dropped, you would have a point. Otherwise, putting two fully loaded influence starbases around a planet will drive the ratio over 4.00 in just about any circumstance. It does sometimes take a turn for the skull and crossbones to appear, but

11 Replies 7,392 Views

I'm not arguing that alliances weren't too easy in 1.2. They were very easy to get in 1.2 and I agree that was bad. The problem is that alliances are RANDOM now and not based on anything you can do. I've played with this a lot and can tell you, there is no way you can sway a race to close relations with any certainty at all. If you give them all your trade routes, have all the yellow techs, and are more powerful than they are, they MIGHT form close realtions with you. They may not at all.

56 Replies 29,807 Views

Frogboy, very good to hear your feedback on 1.3 changes. It makes me feel better about them. You are absolutely right about people doing things to win on high difficulty levels the game designers did not intend. I was winning Suicidal games on gigantic universes with 9 races in 1.2 and I'm pretty sure I was doing a few of those things. The question is, should you sacrifice things that are enjoyable about the game to keep people from using unintended tactics. I think you sh

121 Replies 29,291 Views

It's a crap shoot, like a random event. Getting the influence ratio above 4.0 puts if up for grabs. Higher ratios increase the "flip" probabability. I've had planets as high as 30 last a couple months. I've had planets as low as 5 flip in a couple turns. It just depends if the planet is lucky or not.

7 Replies 5,706 Views

You don't get points for actual win type. Since military conquest results in largest evolvment of your military and other factors, it yields the most points. You do get some points for difficulty level and possibly some points for ships you destroy (not sure about that one). You could probably get decent scores using one of the other win types if you build up your military and conquest enough planets.

5 Replies 4,667 Views

Economy was tough in 1.2, but it's a lot tougher in 1.3. You need to build lots of planets with lots of stock exchanges and higher populations or you won't get anywhere. Personally, I set up around a third of my planets as ship builders and the rest money makers.

12 Replies 6,576 Views

The AI does not trade fairly at all. Even when I have all the diplomacy techs and related special projects, the ratio seems at least two to one. If I want a tech they have, I usually have to give them 2 techs of equal value, sometimes 3 or 4. Personally, I agree with reply #7 from megablob. I felt was a 1.2 was a more enjoyable game. Others feel the game is more balanced and more challenging. To me, it just feels long and tedious. I've started and given up on several 1.3 games because I'v

28 Replies 16,953 Views

The reality case doesn't work for this game. There isn't much in this game that has any basis in reality so that isn't going to fly as an argument. It's a matter of what works for gameplay, not what is realistic or not. Alliances seem arbitrary now, like a random event based mostly on ethical alignment. In every game I've attempted, races automagically become close when they have the same ethical alignment as me and when my influence and military strength moves significanlty past the

56 Replies 29,807 Views

From reading posts it looks like they lowered entertainment building effectiveness on morale, and may have also done something with population and taxes? Populations are lower and approval buildings aren't as effective. For example, an advanced farm provides a 7MT population bonus instead of 10MT. Virtual reality centers provide a 25% morale b

14 Replies 5,974 Views

I'm a bit puzzled why they nerfed morale buildings. I'm equally puzzled why they choked farm buildings. Personally, I'd rather they hadn't made any of the changes to game mechanics they did in 1.3. Aside from the bugs, I think 1.2 was a better game. Anyway, morale buildings are worthless in the 1.3 version. Put your effort into mining morale resources and obtaining stock exchanges. It's still worthwhile to research entertainment though. You can always use the trade goods.

121 Replies 29,291 Views

I say alliances are broken. It is not possible to sway a race to close relations through trade or bribery, period. In my current game I had two races of like ethical alignment form close relations with me without doing anything *at all* on my part. I did no trading with them. All I did was build my military strength significantlty past theirs and automagically, their relations went to close. OTOH, another race received all my trade routes plus lots of cash, techs, and ships. My influence a

56 Replies 29,807 Views

It seems a mixed bag on opinions regarding the changes in 1.3. I thought more people would be feel as I do, but I guess I may be the odd man out here. I suppose that's fine if Stardock feels they should make the game "harder", but I think they went overboard and broke some things in the process. Entertainment upgrades make no sense. Alliances are broken. There's just no way to get a race to become "close". In the game I'm playing, I've had 2 races out of 9 become close and only bec

82 Replies 22,649 Views

Agree, much too difficult to forge alliances now. With 1.3, they went from one extreme to the other. Can we please get that right? It has a huge impact on the way the game plays. As it stands, you could win a couple military conquests before you could win a diplomatic victory. As a customer, it's great to see all these updates and I really do appreciate it. However, it's frustrating to see one problem fixed only to be replaced by another. Sometimes it's as if the developers are

56 Replies 29,807 Views

I've attempted several games on 1.3 and have kept giving up because there's no chance I can win. After dropping three difficulty levels, I finally have a chance to win, but only after a very long, boring, tedious build. This is less fun for me and I got more enjoyment out of 1.2. Playing on the financial edge for 3 years is just a drag (versus 1 in the old version). The new version does have some great fixes. I love the miniaturization fix. I can build absolutely huge warships now which is

12 Replies 5,749 Views

Yea, my thinking exactly. I didn't want to be the first to say something, but now you've broke the ice. Personally, I don't like it. The game is too hard now. I can live with the tightening up of cash, approval, and population, but the way they made it so hard to forge alliances just kills me. The fixes are nice though.

82 Replies 22,649 Views

I'm running a 7900 GT with a factory super-clock (600 MHz). I'm using a 400W power supply with no problem. Though it *is* high quality. I also don't have a lot of periperherals on my system. Some people get a little obsessive about using an over-rated power supply. I suppose it's better not to push it if you don't have to, but if you need to, I think sticking with the video card maker's recommendation is fine.

16 Replies 11,936 Views

AFAIC, they can pop out as many updates as they like. If there is an overlooked problem with 1.3, do a 1.31 then a 1.32, etc. Doesn't bother me at all. It takes me all of about 5 minutes to download and install an update.

16 Replies 10,582 Views

The components the game cares about relate to sound and video. So, if you want to make sure the game runs well, use quality mainstream components like nVidia or ATI video and Realtek sound. You don't have to worry about activation. If you upgrade your hardware and don't reload windows, it won't affect the game as far as activation goes. If you reload windows, just re-install the game and re-activate, no biggie. You can do that as much as you want. There's no limit on activation w

5 Replies 3,672 Views

I see the new intelligence levels, but difficulty levels have not changed. I thought I read in the change log that new difficulty levels were added. Or, is it just intelligence levels that were modified?

5 Replies 3,385 Views

I'm so hoping they fixed the bug with a discrepency between planet class and number of buildable tiles. I've experienced that problem playing "good" alignment as well.

16 Replies 12,549 Views