Hehe, I think sometimes the people who use english as a second language have better writing skills than the natives. Us Americans are notorious for not using english properly. The French are right about that. They complain how Americans butcher their own language. They get really mad when we do it to theirs.
CraigHB
I have a pretty fast graphcis card (7900 GT superclocked) and if I have a lot of ships rendered in the frame, I get big slowdowns in framerate. Most of the time I play in tactical view which isn't affected by that. When I am zoomed on a lot of ships, I just live with it since it's only for a short time. Personally, I think the way ships are rendered is not done in the most efficient manner.
Never played with 500 habitable planets. 300 is rough for me. I started a game with around 400 yesterday and an I can tell already it's going to be a handfull. Also, banging the universe with loose clusters (as opposed to tight clusters) does generate more habitable planets. I think 1.3 is not going to yield economies quite so prolific. My guess is the same game would bring in around 2/3 that amount and it would take longer to get there. I'd like to see the difference. Post again
I like random events. It would be good to see more of them.
File checksums and time stamps for selected files, that's what the cheat flag tests. If for some odd reason, your operating system changes a time stamp on one of those files, it will trip the flag. The only solution is to reload the game so all time stamps return to their original date. Changing the contents of one of those files will trip the flag. Again, reload the game. That message regarding the invalid raceconfig is an excellent addition. Thanks for that CariElf. Now, if that
Hehe, when I play evil as Yor I sing in my head, "yor hor, yor hor, the pirates life for me". Does that qualify?
Interesting how most people think revolt is related to approval. I guess it makes sense, but that's not how it works. You have to increase influence not approval when a planet is threatened. There's a little number in parenthesis next to the planet's influence level that indicates the ratio. Once that goes over 4.00, the planet gets the skull/crossbones. To lower the influence ratio on one of your planets and get rid of the skull/crossboones, add political buildings, increase population, an
I wish I could get the version of the game you guys are playing that say alliances are not random. If alliances are not random, then tell me why I've had races form close relations with me that do not have the same ethical alignment, have not received any presents from me, and have not done any trading with me. Conversely, I've had races fail to get close that get all my trade routes, get tons of presents, have the same ethical alignment, and are much weaker than me. If that isn't r
1.31 has desperately needed bug fixes. So, in that respect, it's much better than anything before it. It IS a harder game and doesn't play the same so if you're really stuck on the way 1.2 plays, you'll have to live with its bugs. Personally, I'm just adapting to the new version rather than going back. After a few games, you'll forget about the difference anyway.
Still running 80% taxes, just takes a lot more work to get there. Makes the games a lot longer which is a bummer. I'm one of those who wants the "lazy" economy. I'll just have to learn how to play better. Alliances are a different argument altogether. I don't think anyone agrees with me on that one either
Same here, mini solidiers and tidal disrupters early game, mass drivers toward the end.
The game IS very flexible in its configuration and just about all of these complaints would be moot except for one thing. Most of us really like playing on the Meteverse and it has rules governed by the game designers. So, when you decide the game needs an adjustment, all of us playing Metaverse must conform to those changes. Some of us like the changes, some of us don't. It IS your perrogative to make the rules so most of the time, we should probably just suck it up and adjust. However, we
Yea, hehe, max allowable on taxes is 80%, otherwise approval goes to 1%. I haven't tried playing with 1% approval, but it would probably wreek some havoc. I think the point he was trying to make is that economy is much tighter now and it appears changes involved more than just making approval tougher. I think the difference is simply a combination of two factors, lower bonus for Advanced Farming resulting in a population drop typically from 15b to 12b. Lower approval due to a bonus
Collectors edition content is included and enabled in the 1.2 update and later. It provides additional jewelry for ship designs. There's a little exe floating around in the downloads section that enables it in earlier versions. However, best just to update to the latest version of the game.
Yea, hehe, that would be scary.
The statement about running one instance of the program at a time is to cover the situation where someone might load the program on a buddy's comptuer. It's a catch all for saying your license allows only you to run the game. However, I've had the game running on both my laptop and desktop at the same time when transferring games between them. That would be a violation technically speaking, but I'm sure Stardock would not have a problem with that.
Ships in orbit get a bonus on their weapons and defense levels. It does translate to a higher overall military rating. So, just before you end your game, put all your ships in orbit for a higher military score. It's not going to make a big difference, but if you're trying to eek out every point you can, it helps. I dont' believe the spin control center actually increases your military rating. It merely increases the military rating perceived by the other races. Not positive about t
Yea, this is an amazing game. There's a lot of negative posts about the latest update, but even with the changes people don't like (including myself), the game is still awesome and a bargain at twice the price. Sounds like you're doing well. The options for adjusting the way the game plays are vast. As you go biggier, the games get longer and the scores get higher. It really depends on how much time you have to put into the game. Games get very involved when you play on a gigantic
But really, now its simpily impossable unless you 'force' them into allying with you by having a huge military. You can't even do that. They MIGHT form close relations if you are much more powerful than they are. They might not. <TD class="mb-Bod
Ironically, I ran into this bug shortly after posting that last reply. I had a planet event add a bunch of habitable planets in another race's territory. I promptly colonized them all. I knew I may have a problem with outside influence on those newly colonized planets. So, I checked them all and none were above 4.00. I shut down the game to go do something else for a while. When I came back and loaded the game, low and behold, I got a whole bunch of messages about planets being in revolt w
Did that myself. It's great having GC2 on the road to keep you occupied waiting around for a flight or something. Anyway, no problem. Just load it and use your info like you did the first time. Stardock does not place limitations on how many instances of the game you can run. Their license is pretty liberal, the way it should be.
I go for 70% population, 20% morale, and since I have apoint left over, 25% luck. I get my economic bonus by selecting the Federalist party (20%). This is a change for me from 1.2. I used to grab the economic bonus instead of morale and use the Industrialist party for the social and military production bonus. But, morale is so tough in 1.3, I need the morale bonus instead. As far as techs, stellar cartography and engines.
Problem with planet/starbase trading was that it was too esily exploitable, just trade one for a whole bunch of stuff then take it back with little expense, rinse and repeat. I can understand nerfing that and I don't really have a problem with it. However, removing well liked features, whatever their negative impact on the Meteverse, is just bad for the game. Stardock does advertise its regular updates as something that improves replay value and is used as a selling point. The justification
Seems the current modus operandi is to remove things from the game. I thought the idea was to add stuff to give the game more replay value. Silly me. I think they've hit the limit for sure. I would hate to see 700% bonus tiles go away. I just realized they removed the hyperdrive random event. That one increased the speed of your ships by 50% and it was one of my favorites. Sorry to see that one go. I wonder what they're plotting next <img src="http://images.stardock.com/gc2/T_DL/smiles/M
1.31 is a lot different in the morale department so I assume you're talking about the latest version of the game. Your home planet is always the lowest because it has the highest population. It starts with 8b and quickly runs up to 12b if you're not loading colonists like crazy. Morale is a function of population and it's not linear so the more colonists you have on a planet the harder they are to please. Personally, I run my tax slider so morale is just above the red on my home planet. Onc