My main question is, are you asking for quests that the player gets or quests that the player can give? and before that a quick question regarding Heroes, how exactly are they going to play? are we talking about mini-sov chars? are buffed up mundan troops? And if we do get a quest can we send our heroes to do it? or "hire" a group of heroes to finish it? ("I desire that you will find me the Orb of Wasawasa, I will reward you handsomly if you succeed", that how my first D&D game st
Black_Warder
I second that one. Warder
I think that we are looking at this in the wrong prespective, instead of having unloackable techs in the pregenerated tech tree we should link this kind of things to the all questing and adventuring system. In this way we a. randomize this techs so when you start a new game you don't have a recipe to unlock them and b. add let the player get techs outside of the reaserch mechanism. If you don't like just handing the techs after compleating the quests than just unlock it in the reaserc
I like my fantasy were there is no hope, you know the grim a dirty kind where evil always win because good guys are dumb, but that is just me [e digicons]}:)[/e] . Tbh, I like the kind of games bleebla describe in RPG and quest like things (Dragon Age for example), yeah I love the wonder of exploring in a 4x but I'm more into building a nation than any thing else. Warder
How come he get to play with fancy graphiics? Warder
I don't think that this should be the focus of the game but it's another layer of empire building that could be cool. Warder
Hello I really like the 4 different forms of governments in GC2 and for those of you who know EU3 I really like the form of governments in that one also. That got me thinking about Elemental, right now we are looking at a ruling system that is based on a dictatorship of the channeler and that is it, but as we all know different forms of governments are suited to different situations. Within the limits of the g
Yay Channaler: Origins! Cool stuff, alot of folks allready brought some great Ideas so I'll just add some random thoughts. 1. each channaler attributes should be basically the same with 5 points to be added by the player. 2. When a channeler level up the player will have the option to asign the new points or the atributes that the player added points to them will go up. 3. most (like 90%) of the channaler customization should be wi
I see to deferant problems here: 1. Sov displacment when building a city. 2. Unit displacment when leaving garrison. for the first one I would suggest to just automaticly garrison the sov in the city, for the second one I would suggest to spawn the unit the city tile (the one you get when you first build the city) Warder
You don’t research “magic swords” but instead would take a mundane sword and equip a fire magic kit with it. Players can equip multiple kits with their unit to make them increasingly lethal (but expensive) or defend against fire damage by using a defensive fire magic kit. I don't understand this, does that means that we will get a seperat window to design weapons and armor or is this a kit like the the scouting kit currentl
Frogboy how easy is ti going to be to mod in damage types and other charactaristics to "mundan" weapons?
Thanks you frogboy, hope you had a nice Thanksgiving [e digicons]:grin:[/e] I hopr the tactical battle will live up to our excpectations, bu that what the beta is for. Warder
Yeah yeah, you got all year...... it's thursday going to friday, where is my new beta build? [e digicons]:cylon:[/e] [e digicons]}:)[/e] btw, the beta is gun [e digicons]O:)[/e] Warder
Woot? I would like to know where you seen such places in teh ME, just so I can go and check them out myself.... (I currently live in the ME) Warder
Exactly what I had in mind. Warder
I don't think that you got my point about AI management. Currently, when I play the beta, I usually got 5-6 cities around turn 100, 6 cities means 15 caravans one between each city, having even 3 groups hunting them down manually can be annoying but not that hard..... but lets take a look at a mid-game situation on one of the 64-bit version of the game ( with humongous map) and you
First I would like to thank Nathikal for hist post that made me start to really think about this stuff. [quote] Not sure if this was already recommended, but I didn't see it on the comprehensible suggestion list, so I'm going to assum
You nab, they are teh pros - they kn0w how to make gamez! :D Warder
I really don't understand why stardock ditch the 3 deffences 3 attack types like in galciv..... Warder
[quote who="mrakomo" reply="31" id="2446094"]After the research breakthrough appeared, I think there shall be some notice how difficult the technology you can choose from are. I mean you can choose a red technology, but you don't see it is actualy red. The player sees red green etc. when he chooses the research path, but after that, several (possible) long turn passes - enough time to forget it.[/quote] Agreed, there should be somethi
[quote who="BoogieBac" reply="17" id="2385439"] Netbook support is going to be looked at later from the sounds of it... Well, we're looking into technoloigies to make our screens run happier at the smaller resolution, but in general the netbook stuff is will be given development time after the main game is really looking good.[/quote] What about an iPhone version? :P Warder
Do a search and if not go for it, illusionary spells are somthing that I didn't thought about.... Warder
I suggest that you reread this:https://forums.elementalgame.com/368295 Warder
[quote who="Scoutdog" reply="24" id="2443485"]I'm still not sure about important techs like seamanship being RNG-controlled. I would have imagined stuff like "potions of abnormal healing" or "high-speed adamantium mining": you know, stuff that's nice but you can live without.[/quote] It's not RNG, Brad said that if a tech is green than you will allways be able to choose it when you will have a breakthrough. Warder
Brad you've just entered my "to clone" list right next ti David Weber and John Ringo [e digicons]:grin:[/e] We should put the clone solely on video bloging duty [e digicons]}:)[/e] . Warder