Black_Warder

Black_Warder

Joined Member # 2525345
0 Posts 70 Replies 297 Reputation

[quote who="landisaurus" reply="51" id="2438430"]man, I know I'd be interested. Though, I'm a bit late (curse me for not checking over the weekend) It is way past "the morning" by this point. I've failed to keep up to my duties as self-proclaimed forum troll. I'm very disappointed in myself. snip... 4E D&D 2009 Certifications: <

54 Replies 103,197 Views

[quote who="The Dark Canuck" reply="28" id="2437141"] Warderincomment 23The Dark Canuckreply 4I'd be very interested in doing this. Sounds like a lot of fun.How simplified will the rule system be for this test? Given Frogboy ideas about fun in beta you are obviously out . Hey, some of us have different ideas of fun. Which may include frustration, eye-bleeding, and all that other "fun" stuff.[/quote] Doesn't matter, no fun for you tester boy! [e digicons]}

54 Replies 103,197 Views

[quote who="The Dark Canuck" reply="4" id="2436561"]I'd be very interested in doing this. Sounds like a lot of fun. How simplified will the rule system be for this test?[/quote] Given Frogboy ideas about fun in beta you are obviously out [e digicons];P[/e] . @frogboy, do you intend to post the progress of the game to the rest of us? Sadly,

54 Replies 103,197 Views

[quote who="BoogieBac" reply="81" id="2432115"]For clarification, I beleive the free 'low level' tech mechanisim should work like this. - old techs will eventually turn GREY (this is after you've passed them over them around 8 milestones in that same category) - when a milestone is completed, the game will look to see if that category has any outdated 'grey' techs - if so, there's an overall 10% chance of getting one for free - if you roll a freebe,

196 Replies 327,082 Views

[quote who="BoogieBac" reply="69" id="2431980"] As stated by another poster I think it would make it always preferable to pick the rare red tech and try to drive as many techs down to grey as possible. I disagree. You're still making a choice of one thing over the other...and you dont INSTANTLY get it when it turns grey. You may have to hit 10 additional milestones to get 1 low-level freebe. No no no, if we do so we end up in a situation where eventually, no m

196 Replies 327,082 Views

[quote who="Frogboy" reply="65" id="2431831"] -snip- I would liek to suggest a fourth tech color - grey. And I think that it should be used just as it is used in an MMO (when an opponent is so far beneath you that killing it does not give you experience. My suggestion is that 3 or 4 (or whatever you guys deem appropriate) tech levels beyond when a tech "goes green" that it goes grey. It can still be selected when a breakthrough is made. However, each tech on the grey list has a 10% chanc

196 Replies 327,082 Views

Yes, I like. Some suggestions though, make the techs connected, for exemple, lets say you researeched fairly deep into the seamenship tree and after that researched a new copper ore, so in seamenship tree you got a new milestone of "Copper plated hulles", or another example, horse bow will only pop up after researching enough into the horse tree. Warder

96 Replies 259,049 Views

I agree, we still lack good information about city and empire managment, for example: A break down of income and upkeeps in the city. A clear indication of how much meterials we need to build something, and how not having it will effect building said building. A clear explenation about resources. etc etc. Warder

2 Replies 1,470 Views

I got 2 main thought on this subject ( Kodus on the original idea though) 1. " Uber " cities should only be built on certain points. 2. " Uber " cities shouldn't use the same mechanic as normal cities to create and should need research+Marna+ (lots of) essence. So for example, at the start of your game it's only you and your little <span class="J-JK9eJ-

12 Replies 10,105 Views

Guys I don't think that this economic model is anywhere near what the guys in stardock want tp have in the game, it's only a place holder Having said that, I would rather have the money slowly depleting during consturction than being subtracted at the start of construction, I would allso like for the finale price to not be set in stone, most time there are building problems and missfurtunes I would rather see building acting more like SotS reaserch.

3 Replies 5,005 Views

[quote who="BoogieBac" reply="19" id="2349452"] P.s Would we really be able to zoom all the way in and actually see little people walking around and working in the cities? It's in the PAX build Little workers building new houses, farmers tilling their fields...it's quite nice IMHO[/quote] Wow! i'm been dreaming about this kind of game for years. Warder

44 Replies 156,059 Views

I wonder how you chose a mate? unless your kids just leap out of your head like Athena and Zeus.... Any idea when the Beta starts? and any idea if we will be able to run it on 64 bit machines? I bought and I7 just for Elemental (and DoW2.... [e digicons]O:)[/e] ) P.s Would we really be able to zoom all the way in and actually see little people walking around and working in the cities? Warder

44 Replies 156,059 Views