SideMancer

SideMancer

Joined Member # 2560803
0 Posts 0 Replies 10,990 Reputation

I hope the Terror Stars will be allowed the same weapons/defense modules as regular starbases. The standard modules are relatively weak anyway in most cases add only protection against attacks of opportunity, so the TSs will still be very vulnerable without a protecting fleet. On the other hand, modders can adapt the values of the weapon modules to make them stronger for the people that want that. Terror Stars without any defenses whatsoever feels a bit like flying a Death Star made of

58 Replies 17,567 Views

[quote]I thought I was the only one out here who was facinated with playing in a big, sparse galaxy. Makes a PQ 5 planet really delightful to see, doesn't it? Do you habitually set the tech rate to very slow, too? [/quote] Same here!

31 Replies 18,616 Views

[quote]P. S. Sidemancer must be a bored,bored, sad person! G.G. Out.[/quote] I will only go so far as admitting that I was bored. But there's also a hidden serious light criticism of both of your not-so-clear writing and seemingly harsh treatment of GalacticGod by Foxthree. But if you don't mind it GG, then I'll shut up about it. Anyway, to make it up, I might help you with your problem: I don't think your interface is broken,

7 Replies 6,335 Views

[quote]your my Mod floder[/quote] What? [quote]probroly[/quote] Huh? [quote]doint[/quote] Ehm... I don't understand any of this. I might as well be reading Dutch. [quote]by the way you must be very young or not very good with computers to not know this[/quote] I get this, it's a daring insult to the GalacticGod! To correct this wrongness Foxthree, I hope the GalacticGod will strike you dow

7 Replies 6,335 Views

Basic idea -> empty the appropriate 'ships' folder in \My Documents\ For DA metaverse empty the following folder: \My Documents\My Games\GC2DarkAvatar\Metaverse\ships For DA regular empty: \My Documents\My Games\GC2DarkAvatar\ships 'My Documents\My Games\GalCiv2' also has 2 ships directories like the ones above which you empty if you're not playing DA. Good luck!

5 Replies 3,538 Views

I think it is impossible, but it's a nice idea though! I do not know of any way to hand out specific techs as a lot of the game's (moddable) content is based on adding abilities or modifying abilities.

3 Replies 4,807 Views

[quote]I see all of the templates I had prepared available, and I can select them/add them to the custom ship style...is that normal[/quote] I did a short test and you are right, I guess something has been fixed with the last update!? When I created my ship design I had to change the prefixes manually because I couldn't see my designs, which was bothersome but didn't surprise me because Kryo described the renaming as a necessary step in his sticky thread: 'Making a player-usable custom s

22 Replies 33,095 Views

[quote]i've taken wire cutters, nail files and sharpies to my legos customizing them[/quote] Isn't that one the early behavioural signs of a psychopathic killer? In the mutilation section there were some Lego faces with missing eyes for instance, I guess the Lego company doesn't design those kind of faces.

37 Replies 50,107 Views

[quote]a quadraplegic who dove off some rocks at the sea shore[/quote] How did this quadraplegic managed to dive off the rocks?? Was nobody there to stop his wheelchair?? Just kidding, here in the Netherlands I sometimes have the feeling it's already too late and we have rules and signs for everything. Although we do live here a little bit crowded compared to you guys of course, so maybe it's necessary. But for instance whe

37 Replies 50,107 Views

[quote]or set you some unusual goal before you start the game[/quote] I do this as well, because I like playing on tough even though it's not. How about: 1. Finish a game as fast a you can, or under a certain amount of time so you can't research the whole techtree and then crush everybody. 2. Don't lose any ships Nowadays I have the tendency to play games faster but less efficient. I usually play gigantic games

16 Replies 8,023 Views

[quote]"The Brick Testament"[/quote] Nice, 'On Love' is hilarious! 1. Are all the faces Lego standards nowadays or did they paint them on themselves? 2. In the beginning, were there only bricks before He created Heaven and Earth and all upon it from the bricks?

37 Replies 50,107 Views

[quote]Im thinking maybe games should not have to last until techs are complete[/quote] You could set the research speed for the game at the slowest level. Then you can finish a game way before all techs are researched.

16 Replies 8,023 Views

[quote]It's much easier to DEFEND a planet then it is to invade it.[/quote] This is one thing which I have questioned myself when I started playing the game. Isn't it supposed to be easier to defend than attack? The interesting thing is that in modern warfare, (static) defensive positions have lost a lot of their value, so no city builds walls anymore. For example, modern technology enables succesful application of Blitzkrieg style tactics defeating static defense positions with rel

47 Replies 35,174 Views

I don't mind most of the abstractions, real war is both boring because of all the logistics and horrible because of the pain and death and such. The only thing I think all games should try to perfect is consistency. The 2d representation for instance is perfect. I never wonder about why my ships don't go down or up, even though they do in the battleviewer. But the battleviewer is kind of a mini-game, so it doesn't interfere to me with the main screen. Of course this feeling of consistency is sub

47 Replies 35,174 Views

[quote]i miss the old school castles![/quote] Yeah, the castles were great. Last year I came across a website (www.classic-castle.com) with pictures and info on all the old sets. At the time I just put the things together and played with it, knowing nothing about the background. With websites like these you can find out when particular sets were designed and why and when new pieces were introduced and so on. For instance when the first lego castle was introduced, when the theme didn't even e

37 Replies 50,107 Views

Ehm, just make all of the versions as soon as possible please. Just kidding, my own lack of time for modding and playing the game means I'm developing stuff at a crawl. After I've made a custom ship style usable by the AI and making this guide I haven't even gotten round to testing it with an AI player for a full game. I'm currently playing a game using my ship style for core ships and after that I'll probably do some more modding.

22 Replies 33,095 Views