Matthew please learn English before you try to write in it... Matthew please learn Dutch before you try to write in it... "Ten eerste", "Ten tweede", "Ten derde" would be the appropriate Dutch terms to make a list.
SideMancer
We just argue to understand each other and to increase knowledge To better ourselves, we should stop arguing and build more Neutrality Learning Centers. I agree with someone who posted here earlier, we continue all this by creating new posts and responding to them, so we better should just stop doing that. But sometimes that's hard. <img src="http://images.sta
Merriam-Webster. Who? That chick from Baywatch, you know..
Nice AAR Piznit, you make it sound very easy!
What about being able to turn the planet into an asteroid feild with an advanced mining tech ? Just make it so it only can be used on PQ=0 to avoid the destruction of habitable planets. What about being able to turn the planet into an asteroid field with an advanced weapon tech ? Make it so it can be used on all PQs to enable the destruction of habitable planets. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="absmiddl
Stealth hulls will require a bit more advanced animation, with them becoming semi-transparent when idle, and having weapons bays which open to allow the gun/laser/missile launcher to pop out and fire. I wouldn't hold my breath while waiting for this one, but it sounds very cool though.
Zucht.. (dutch meaning 'sigh..'), I can't even be bothered to sigh in english for this OP.
Wow, these stealth ideas are very good, although I don't think they will ever be implemented.
I think the OP has some really nice ideas and some of them are suitable for implementation in this game. I like the idea of survey ships which are necessary to discover 'hidden' bonusses on asteroids and planets. Even if the survey takes only 1 turn it could be fun. During the game multiple survey ships from different factions would scout the galaxy 'touching' planets, asteroids and anomalies. They could explore unidentified objects, but for instance inhabited planets as well reveiling a bo
If you look carefully at the screenshot... you can see that's it's actually a screenshot from this thread, so you have entered a thread filled with nothing, you're looking at the nothingness of it via the screenshot... trapping you, forever... the thought forever haunting you... that you did not have to click this....
I totally didn't expect this! Exellent, I can't wait! Please Stardock, take my money, all of it...
What's this, there's nothing in here? Why did I click this?
At that scale, you can call the mapsize "Epic" At that scale, I would call the mapsize "Silly" It's because they found a new object larger than Pluto that would classify as a planet. whether or not the celestial body has 'cleared its neighborhood' of other celesial bodies <div class="Ar
Usually I give special planets a new name, just to make a particular game more 'unique'.
I knew that you can change the names of ships and planets, but it's a good tip that you can also do this to things not owned by you, thanks. But how does the population of 'Insertion' feel about changing the Holy Name of their planet to a mission objective?
Stardock is very helpful if you just correspond with them directly. And politely?
I just wanted to give the 'Company Races' another chance in a dedicated thread. This is one of those threads I re-read sometimes just because it's so hilarious. Feel free to add any additional Company Races or products! Slightly edited to make it more readable: It all started with this brilliant suggestion: Terraner05: Make a "Coca cola Company" Race which dominates the world *g*^^ (I like coke^^) SideMancer: You could play as the Mc
Maybe the suggestion has already been made, but wouldn't it be nice to be able to change the planet description in the planet window? My games can takes weeks to complete, because I don't have much time to play and for me it would be helpful and fun to be able to add text to the description to remember game events. You could create some more story for yourself, by for instance adding text like 'This planet was taken from the Torians after they back stabbed our empire, by cancelling all our t
Also your lines of troops and equipment run out of the 'movie-set' when you attack with a very large force creating a weird visual effect.
You must restart your Wincruiser for these changes to take effect. LOL! These posts are hilarious! - Captain, we've taken heavy damage, the engines are destroyed! - Dammit, we almost done for, ok, re-rout all energy to the winWeapons and fire for effect! *winWeapon has encountered a problem and needs to close, we're sorry for the inconvenience. Would you like to send an error report?* At this moment a powerful energy ra
they were too busy showing their friend how cool the latest iEmpire iGun is iEmpire technology surely looks the coolest. However production of the new 40Gblast Mini iGun was cancelled after customers consistently confused the iPortrait Snapshot function with the iPlasmaBlast function.
the iEmpire LOL! I think userfriendly iWeapons like the iCore Detonation pose a serious threat to McDonalds-CocaCola's High Calory Weapons like Huge-Soldiers and the McDoom ray. It will also be interesting to see if Microsoft's Microsoft Flight Simulator trained pilots can counter this new threat..
Maybe a more appropriate custom race would be the Microsoft Empire led by Commander Gates. It is an evil empire intent on destroying all opposition and enslaving its population. It has huge economic resources and exellent spying capabilities. Allied factions are forced to use the Microsoft Techtree and technologies like the Microsoft JumpWindows(tm) stargate and Microsoft Galactic Messenger(tm).
It does sound a little politically incorrect, however Terraner05, with Nazi's as a custom race you could also play AGAINST them, beating them as many times as you want to. ..And you could play as the McDonaldsCocaCola Alliance All your ships would get sensor and speed bonusses, because your crews<b
Although I like the concept of supplies in games in general, I don't think it's a good idea for this game. The concept of supplies adds strategic complexity, because you can't send an unlimited amount of units anywhere. However there is a great risk that it is too much hassle and not fun. That is why in games you never have to send trucks somewhere to get food for your Wehrmacht troops on the eastern front or send supply trains with your Roman legions. If supplies are incorporated