Mac2411

Mac2411

Joined Last seen Member # 2569658
5 Posts 69 Replies 503 Reputation

[quote]Hi All I had this in Beta 3 and just had it in Beta 4. Well into the game - I'll click the next turn button and it disappears, basically ending the game. Anyone else experience this? Swoz[/quote] Yes. This is a commonly discussed bug on these forums and one I have reported several times myself, along with saved game files etc.

82 Replies 22,012 Views

[quote]You will not be able to select other things during battles. This is by design.[/quote] I don't think that's what the poster meant. I believe his intended meaning was that after engaging in combat he could not select other things. That is a bug that has been reported, including by me.

82 Replies 22,012 Views

[quote]-Later on in the game on immense size you can have issues where you have max manufacturing tech but many worlds left to colonize. It might take 50+ turns to build a factory on them or 4k BC to rush them. What if a factory progressed through the intermediate steps along the way? So that when the factory has been built up enough it starts producing as a basic factory, obviously it should also start to cost upkeep.[/quote] You can build that older, cheaper model of factory by selecting t

382 Replies 108,887 Views

[quote]Some trading this krynn does. I'm not sure if this is a bug or a scam on the side of the Krynn.. [/quote] Yeah, I've had this one in previous versions with the Krynn offering the exact same tech. If you trade with them, you will get nothing. This is not working as intended as far as I know.

82 Replies 22,012 Views

[quote]I'm having the same problem with disruptors,I get the sound effects but no grafix. I also noticed the same problem occured when the Acreans researched doom rays. Usually when a battle starts with a ship with these techs the game stalls and won't end turn. [/quote] This is interesting because it might explain some of the instances of the game becoming unresponsive-I've not seen anyone make the connection between "invisible" weapons and the unresponsive game bug. This might explai

22 Replies 9,504 Views

This is odd. I've not encountered this particular problem in any version of the Beta, including the most current Beta4. I have no idea what would cause this. If you haven't already, I suggest you report this one to Stardock by sending in a saved game file exhibiting this problem

2 Replies 1,195 Views

I've seen (and reported) this with those weapons and others in previous versions of the Beta, but not yet in Beta 4. I thought weapons graphics had been created and implemented by now in most instances, but in Beta 3d I rarely reached the upper echelon techs before finishing the game . On the few instances when I did, I was not using the beam weapon tech tree where these unfinished tech applications seem to be concentrated. That being said, I did notice in Beta 3d that the "scatterblaster" te

22 Replies 9,504 Views

[quote]has anybody seen the turn disappearing bug occur again? when i hit the end turn button, the game just sits [/quote] I have, as noted in my previous post in this thread. I agree it appears related to pathfinding in part, but also might be caused by automated space miner issues and/or some internal conflict in game rules. For example, I once had the game stick when I declared war on the Torians and one of their fleets immediately tried to attack my own. However, the UP had enter

82 Replies 22,012 Views

[quote]Well, looks like we got a new one . . . playing on a large galaxy, I was in the midst of a game without any wars going on. The "disappearing turn button" issue popped up, so I saved and exited, then loaded the game again. The turn button had reappeared, but now pressing it does nothing . . . the turn no longer advances. Anyone else experienced this? Any clues on a cause? [/quote] I've had this one happen once as well in a previous beta. The cause of this bug appears (from my lay

10 Replies 3,119 Views

[quote]The planetary invasion screen crashes (CTD) for me, when I'm on the receiving end of an invasion. [/quote] I've had this one too and already reported it to Stardock. Addiionally, I am still experiencing the "unresponsive game/disappearing turn change button" bug, and invisible Drengin Super Dominator Corvettes. While this is not really a bug per se, I've also noticed that research has become substantially faster in this Beta, which in my opinion is not a good thing.

82 Replies 22,012 Views

[quote] Please try the newest beta, version 3D. There were several issues that caused this kind of "freeze up" that have been fixed in that version. If you still notice this happening, please zip and send us your saved games and give instructions to reproduce the hang up. Thanks. [/quote] I've had the same issues reported throughout this thread before and after updating to Beta 3D. Next time I have this happen, I will send in the saved game files. Unfortuna

40 Replies 14,998 Views

[quote]I was playing GalCiv2:TA and there was a major event that caused all previously class 0 planets to be come class 9 planets (!). It resulted in about 30 new planets all grouped in one area. As it turns out, it happened to be my area, but nevertheless, it totally killed the fun of the game. It was just so unbalancing that I had to start over even though I was nearing the end-game. Whatever that event is needs to be seriously nerfed - it's way to unbalancing to add any enjoyment to

24 Replies 9,384 Views

I've had the Krynn offer me "Counterespionage" for trade but the trade screen is blank where the tech should be listed. In my experience, if one trades for that, he or she will get nothing despite the fact that Counterespionage appears in his or her tech tree (I was playing Terrans). Is this intended? Do the Krynn have some special counterespionage tech that other players don't and can't have access to? If so, shouldn't the Krynn be prevented from even offering it for trade in the first plac

2 Replies 1,471 Views

[quote]Yeah, I've seen this with the pirate ships too. Not always though-seems to occur randomnly after a battle. I've always been able to save the game, quit, and then reload to get rid of the problem. After doing that once, my recollection is that I do not have the bug again. [/quote] I posted too soon it seems. The game I have in which this is currently taking place is becoming non responsive after [U]each[/U] attack on a pirate ship. In fact, the last time it happened, the game fr

40 Replies 14,998 Views

Yeah, I've seen this with the pirate ships too. Not always though-seems to occur randomnly after a battle. I've always been able to save the game, quit, and then reload to get rid of the problem. After doing that once, my recollection is that I do not have the bug again.

40 Replies 14,998 Views

I just had a game where the pirates achieved that as well, and this was not even the dreaded "pirate event." It was just the normal every day 'there are now pirates preying on commerce' event where a few scattered ships occassionally appear to attack lightly defendant targets. It also occurs when the Jagged Knife appear. I've not had the minor race event because I turned them off. This bug is widespread and seems to occur whenever a random faction or race appears in the game.

5 Replies 3,027 Views

This may have been reported elsewhere, but I did not see it. One of the early mass driver techs (not sure which one) available to the Yor and Iconians does not produce any visible fire. It otherwise functions as expected, including doing damage and having a sound effect-the player just doesn't see anything actually exit the weapon.

0 Replies 951 Views

Yeah, although not really the same "bug" I was reporting when I started this thread, I can confirm that the Jagged Knife Event results in the Jagged Knife having what appears to be all known techs as they immediately achieve the Technology Victory conditions without actually winning or ending the game. They also have all of the advanced weapons etc. In the game in which this happened to me I assumed they received most of that tech from the Dread Lords, who were already in when the Jagged Knife

13 Replies 4,274 Views

I have not had the invisible constructors (not in a long time anyway), but I still "see" "invisible" Drengin Super Dominator Corvettes. The "Vengeance" class corvettes that appear in the event where one civ's leader is assasinated also "appeared" "invisible." On reload of the saved game though, the Vengeance Corvettes became visible.

9 Replies 2,773 Views

[quote]Possibly related -- I just had the Jagged Knife show up very early in the game and got a warning that they had Beyond Mortality. [/quote] I had the same thing happen. They did achieve that victory condition, but the game did not end. They also had very advanced technologies, including all of my own and as well as that of other races, including the Dread Lords, who were already in the game. While this might be working as intended, I think it should be "fixed" nonetheless.

4 Replies 2,730 Views