So I picked up CoH:Opposing Fronts to play over LAN with my buddy when he drops by from time to time, only to find out that Relics new inane cd-key hell prevents lan play with one copy. \o/ So I guess I bought my self a 50$ paperweight.
Aexrael
Outlook makes me want to slit my wrists too. Having to use it at work makes me miss Thunderbird. Novaburst thinks companies should toss MS products in the bin
Openoffice Is all you'll ever want to use. "#%"% that Microsoft garbage, woe is me that I gotta work with it again.
entityBoolModifier "DisableAbilities" entityBoolModifier "DisableConstruction" entityBoolModifier "DisableModuleFunctionality" entityBoolModifier "DisablePhaseJump" entityBoolModifier "DisablePhysics" entityBoolModifier "DisableRegeneration" entityBoolModifier "DisableWeapons" Those are the effects of the Ion Blast from the Akkan. I can mirror the sentiment that it might not be working exactly, but from a quick glance I don't see anything in the files that would
Hourglass is uploaded.
when we get the two other races in performance is sure to take a dive. That is not necessarily true There are a lot of optimizations that have yet to take place. Good. <img src="http://images
Artifacts makes sense now Vanderburg. Thanks for clarifying.
Thanks for the reply Vandenburg, took some of your corrections and edited the OP. Actually it works like artifactCount. It sets how much bonus in total are there in a map. Distribution then is random. Isn't that redundant then if the values are the same? I believed artifactCount to mean the global number of artifacts in the entire galaxy. And planetBonusCount to mean the maximum number of bonus any given planet can have. I derived
Some other noticeable changes are the removable of the starting Light Frigate and Colonizer. Don't do that. It slows the beginning of the game down too much and it also benefits the Akkan too much. To upload, either post the file here as text or
I've got only 1.7 Ghz CPU... Will it run? What the other two overlooked is that we really need to know what your CPU architecture is -- 1.7 GHz P4 is a lot slower than a 1.7 GHz Core 2 Duo. In fact, a 1 GHz core 2 duo would probably defeat a 3 GHz P4 pretty handily! There isn't any Core 2 Duo at 1.7 GHz that I'm aware of
Galaxy Creation – Reference Guide I hope this reference guide helps others in making some great galaxies. I strongly suggest you start small, and learn the basics instead of jumping straight in to making 5 star setups with 40 planets from the beginning. Use the default galaxies for reference and follow the KISS Principle and you'll be just fine. This guide uses the Close Encounters galaxy file as a point of reference in
That card may have some issues with the final game, but you should still be able to crank things up pretty nicely. As in doesn't supported needed features, or as in it doesn't have the power to run it at max? The later most likely. I don't see supported features specs changing, but when we get the two other races in performance is sure to take a dive. <div class=
Updated: October 8th, 2007 I didn't really like the original layout, it wasn't interesting enough, or close enough to the vision I had of an hour glass. So I started over, there's only desert worlds now, one pirate world, and the center is a gasgiant. I've been hesitant to upload the galaxy file for it however, since I can't seem to lockdown the player starting positions since the last Beta 3 updates. They shuffle the players around at random, so you may not always start al
I think they are limited in what they can do with the engine that's probably at least 4 years old or more. Rumor mill suggests it's a 3rd party developer too, as opposed to an in house studio of THQ. There should be a preview in the Games for Windows mag coming out this week.
StreetInsider Yahoo Gamespot THQ Inc. (NASDAQ: THQI) today announced Warhammer(R) 40,000(TM): Dawn of War(R) - Soulstorm(TM), the next standalone chapter in internal studi
If anyone hasn't mentioned it, I love the new displacement for planets along the Z axis, makes phasing so much cooler and it also makes ships move in 3D. Keep on working devs, your making good progress It only served to slow down ship travel in grav
ewww, set the min and max to like 3500 1500 should be more then sufficient, 3500 being overkill by a long shot IMO. In any event keep min/max the same.
https://www.sinsofasolarempire.com/ Vote! ** Thanks Yarlen *** I voted 60-90 min!
While on the topic of Speed, there's something that "feels" different between Beta 2 and Beta 3 and that is the ship travel times through Grav wells and phase lanes. Overall ship travel times just "feels" like they have been extended, even though they may not have been altered at all.
https://www.sinsofasolarempire.com/ Vote! ** Thanks Yarlen *** I voted 60-90 min! 60-90 is fine for a small galaxy, tho poll does sh
Is there any particular reason the three first splash screens aren't running in 1280x1024 if that's the resolution you set the game at? It causes the splash screens to be stretched on the LCD for starters not that it's very noticable, but what really annoys me is the hiccup/sound distortion when it switches to the Main Menu and puts resolution at 1280x1024.
Give http://www.nvidia.com/object/winvista_x64_163.69.html a try FluXs, they aren't beta and are what I run with with my 7800GTX on Vista x64 Ultimate, granted I have an inferior setup as far as Ram, CPU, Mobo goes.
eppifany epi fanny? Epiphany. Anyway, I have seen the constant Pirate raids that the OP mentions, but I've also seen dry periods. I'd hazard a guess that it's dependent on the amount of bounty on the players. The higher the bounty the more frequent the raids.
How much memory do you have, and what's your pagefile set at? What driver and graphics card? Sounds like an out of memory error. As for patches, Blair (head honcho) mentioned in another thread that there might be a hotfix this week, to address the AI issue at least.
*adds code to the hotfix so that the game will only run slow when the user uses lordkosc's serial* There's really no point in protesting. We are very much aware of the game speed issues and are working to address them. Yo