Aexrael

Aexrael

Joined Member # 2572479
10 Posts 92 Replies 20,880 Reputation

So I picked up CoH:Opposing Fronts to play over LAN with my buddy when he drops by from time to time, only to find out that Relics new inane cd-key hell prevents lan play with one copy. \o/ So I guess I bought my self a 50$ paperweight.

21 Replies 1,786 Views

entityBoolModifier "DisableAbilities" entityBoolModifier "DisableConstruction" entityBoolModifier "DisableModuleFunctionality" entityBoolModifier "DisablePhaseJump" entityBoolModifier "DisablePhysics" entityBoolModifier "DisableRegeneration" entityBoolModifier "DisableWeapons" Those are the effects of the Ion Blast from the Akkan. I can mirror the sentiment that it might not be working exactly, but from a quick glance I don't see anything in the files that would

32 Replies 11,781 Views

when we get the two other races in performance is sure to take a dive. That is not necessarily true There are a lot of optimizations that have yet to take place. Good. <img src="http://images

32 Replies 21,497 Views

Thanks for the reply Vandenburg, took some of your corrections and edited the OP. Actually it works like artifactCount. It sets how much bonus in total are there in a map. Distribution then is random. Isn't that redundant then if the values are the same? I believed artifactCount to mean the global number of artifacts in the entire galaxy. And planetBonusCount to mean the maximum number of bonus any given planet can have. I derived

64 Replies 163,911 Views

Some other noticeable changes are the removable of the starting Light Frigate and Colonizer. Don't do that. It slows the beginning of the game down too much and it also benefits the Akkan too much. To upload, either post the file here as text or

5 Replies 11,451 Views

I've got only 1.7 Ghz CPU... Will it run? What the other two overlooked is that we really need to know what your CPU architecture is -- 1.7 GHz P4 is a lot slower than a 1.7 GHz Core 2 Duo. In fact, a 1 GHz core 2 duo would probably defeat a 3 GHz P4 pretty handily! There isn't any Core 2 Duo at 1.7 GHz that I'm aware of

32 Replies 21,497 Views

Galaxy Creation – Reference Guide I hope this reference guide helps others in making some great galaxies. I strongly suggest you start small, and learn the basics instead of jumping straight in to making 5 star setups with 40 planets from the beginning. Use the default galaxies for reference and follow the KISS Principle and you'll be just fine. This guide uses the Close Encounters galaxy file as a point of reference in

64 Replies 163,911 Views

That card may have some issues with the final game, but you should still be able to crank things up pretty nicely. As in doesn't supported needed features, or as in it doesn't have the power to run it at max? The later most likely. I don't see supported features specs changing, but when we get the two other races in performance is sure to take a dive. <div class=

32 Replies 21,497 Views

Updated: October 8th, 2007 I didn't really like the original layout, it wasn't interesting enough, or close enough to the vision I had of an hour glass. So I started over, there's only desert worlds now, one pirate world, and the center is a gasgiant. I've been hesitant to upload the galaxy file for it however, since I can't seem to lockdown the player starting positions since the last Beta 3 updates. They shuffle the players around at random, so you may not always start al

5 Replies 11,451 Views

I think they are limited in what they can do with the engine that's probably at least 4 years old or more. Rumor mill suggests it's a 3rd party developer too, as opposed to an in house studio of THQ. There should be a preview in the Games for Windows mag coming out this week.

14 Replies 67,767 Views

StreetInsider Yahoo Gamespot THQ Inc. (NASDAQ: THQI) today announced Warhammer(R) 40,000(TM): Dawn of War(R) - Soulstorm(TM), the next standalone chapter in internal studi

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ewww, set the min and max to like 3500 1500 should be more then sufficient, 3500 being overkill by a long shot IMO. In any event keep min/max the same.

21 Replies 8,281 Views

While on the topic of Speed, there's something that "feels" different between Beta 2 and Beta 3 and that is the ship travel times through Grav wells and phase lanes. Overall ship travel times just "feels" like they have been extended, even though they may not have been altered at all.

49 Replies 13,565 Views

Is there any particular reason the three first splash screens aren't running in 1280x1024 if that's the resolution you set the game at? It causes the splash screens to be stretched on the LCD for starters not that it's very noticable, but what really annoys me is the hiccup/sound distortion when it switches to the Main Menu and puts resolution at 1280x1024.

272 Replies 218,968 Views

Give http://www.nvidia.com/object/winvista_x64_163.69.html a try FluXs, they aren't beta and are what I run with with my 7800GTX on Vista x64 Ultimate, granted I have an inferior setup as far as Ram, CPU, Mobo goes.

21 Replies 8,281 Views

How much memory do you have, and what's your pagefile set at? What driver and graphics card? Sounds like an out of memory error. As for patches, Blair (head honcho) mentioned in another thread that there might be a hotfix this week, to address the AI issue at least.

21 Replies 8,281 Views

*adds code to the hotfix so that the game will only run slow when the user uses lordkosc's serial* There's really no point in protesting. We are very much aware of the game speed issues and are working to address them. Yo

49 Replies 13,565 Views