Another thing to note, is the Trade ships from Trade Ports travels through hostile territory instead of taking a slightly longer route through safe and friendly territory. The pilots fly to their doom, which is a bit silly.
Aexrael
I don't read that many books, but I recently read through Neuromancer and quite enjoyed it. it's old school cyberpunk, one of my favorite genres next to post apocalypse and steampunk.
There was an answer in the above post. I'm pretty sure you don't, and even if you do it's insignificant in comparison to how many crystals you'd have spent in the end on the research line.
no one posted Tabula Rasa? Don't get your hopes up for that game, unless of course you've already played the beta in which case, fair enough if you think it's decent.
Here's a more conclusive list. Hearts of Iron Anthology - September 3, 2007 Seven Kingdoms: Conquest - September 3, 2007 WarBirds: The Mighty Eighth - September 3, 2007 Campus - September 4, 2007 Hour of Victory - September 4, 2007 Legends of Norrath: Oathbound - September 4, 2007 Medal of Honor: Airborne - September 4, 2007 (UK - September 7) Save the Dinos - September 4, 2007 Sherlock Holmes: The Awakened - September 4, 2007 Sims 2: Bon Voyage - Sep
Depleted asteroids yields 0.1-0.2 at best with all techs if memory serves me right (I'll have to check next game). Not to mention the crystal cost to research either tech is considerable, especially mid-late game where Crystals are a rare commodity unless you have an Ice planet. The Crystal tech really should be moved down to cost the same as the Metal tech while we're on this topic.
-When you have lots of Robotics cruisers, I had trouble getting them to auto-cast their repair droids on my nearby capital ships, I kept having to manually do it. I don't think you can have multiple ships repairing the same target -- is that the problem? I'm fairly certain you can't. You'll notice at times that all your Hoshiko for instance may target the same ship for re
Q4. Is there anyway to quantify what benefits Trade centers provide? I am wondering how long it takes to recoup the intial credit cost. Mouse over your credits total. It'll display the amount you generate at the bottom of the list. I'm not certain how often that amount is generated however. A shot in the dark is the average over several seconds, or even average per minute. I haven't crunched any numbers so going purely by gut instinct. Tr
The all destroying force of the universe. Obviously.
Addendum to the original post. I played another game of 2v2 with Hard AI's that ended just a hair short of 7 hours. I read through the post-game charts at the end, and noticed that the AI ends up selling a lot of it's resources on the black market, where as it should instead focus more on trade ports and taxes to generate credits. AI should also spend more on combat research, it doesn't appear to be spending much beyond researching the Cruisers it seems. It needs a higher focus
Trade Ports is more then adequate, and definitly doesn't need an increase in the amount of credits they provide. Refineries however are an issue late game when you deplete the available resources, the amount of crystal you gain is abysmal.
I'm partial to the Marza, it's a very powerful ship mid-late game. And it's more then adequate early game along side some light frigates to blast the initial pirates away.
Hoshiko Rbotics Cruisers are chasing the trade ships around to repair them in the middle of a planetary assault or defense. Their pilots will be shot at dawn for crimes of stupidity against the Empire. They need to ignore them, they fly in to gauss cannons range and ignore the most important role, and that is to repair the main fleet. I even had a Hoshiko phase jump with a trade ship while it was repairing it.
I don't see the capital ship limit needing to be removed. Once the AI is more capable at attacking, or once there's multiplayer, I suspect you won't be able to keep those Capital ships alive for long.
I misread the charts at the end of the game, it's simply the amount of planets explored by ship as opposed to planets explored through Planet Development.
It's a bug.
Last Flagship Standing doesn't work with the new update. The game simply ends with a loss for the player when you start it. Possibly because the player doesn't even have a flagship before building one.
I played a 2v2, Medium Galaxy, Average difficulty AI yesterday and just finished a 2v2 Hard AI, small galaxy. First game lasted about three hours and the second about 4 and half. Both however could have ended earlier by adopting a more aggressive playstyle but that's beyond the point of this thread. Some things I took notice too however was the immediate increased use of Capital Ships for the AI, which is a good thing. But overall I think it may be worse off at attacking then prior to t
but all you see are resource traders. So it doesnt matter where they are put, as they dont gain more or less from traveling longer or smaller There's a finite number of ships that can utilize the resource harvesters at any given moment, you are still limiting your self by causing "road blocks". It's kinda like the old WC3 gold mining, optimal number of workers was around 5-6 if the HQ was right next to
6 on one planet and on another 4 i think Why so many around 1 planet? Surely it's better to spread them out across multiple planets, as you gain a bonus the further away they have to travel. Not to mention to avoid the traffic jam.
i dont think the capital ships bit is a problem. I like it, and it does let you choose your first capital ship effectively. Lets face it: you'd have to be screwing around in a gigantic universe for a 16 capships to be your limiting factor, and you would have long since gone beyond your ability to control such an empire without pausing constantly. anyway, you can probably just mod the research if you want to screw around like that. i think
Ok, just updated to the new patch, started new game, selected to include capital ships. Started game, no capital ships were included into the start. Also, did you all disable custom galaxies??? When I tried to create one, it came up with a message stating that the custom galaxies were disabled, and presented the tutorial maps instead. Why would custom galaxies be disabled?? Glenn
Might pick it up after a patch or two. I've become pretty hesitant in the later years about picking up games right out of the gate. As they usually come with a patch days after release.
Not just because you mass produce them early on and fly around with your omega fleet of doom laying waste to anything non-capital ship. Hi Nova, with the new capital ship research topics it is unlikely that you'll be able to mass produce. You will be able to pick your flagship from the get-go but after that you're going to need big bucks to sustain a large number of capitals. <br/
a bit like battle star galactica where the cylons (robots) turn on the human race and own emm down. As long as it's the human Cylons... sign me up for some of that action. /homerdrool Tricia Helfer