Gezz

Gezz

Joined Member # 258598
0 Posts 0 Replies 34 Reputation

Thanks to all. Dearmad, I have no problem with your point and can very well understand why you feel anger as an artist. Mythor, I think I had the urge to "confess". Maybe to give an example of Stardock's charm as a dedicated and persuadive company. And/But Dearmad is right when he says that this shouldn't be seen or admired as "charitable". Nevertheless I still think that differing economical realities in different parts of this world are another (broad) aspect of discussion (which

7 Replies 352 Views

I won' to repeat tthat I don't have the des...., but I'm really curious: Have you listened to what said about the local circumstances? And -if you don't mind- where do you live? I'm not trying to say, "hey you western people, you have it better anyway, etc. etc.", (which would be slightly irrelevant) but you could at least admit that there are other circumstances than you are used to, or? And I don't mind to pay more to buy the game from Stardock. That's most probably the thing

7 Replies 352 Views

Well, I'm writing from Turkey, which is a real heaven for software piracy. GalCiv was available here one week before it shipped in the U.S.!!! There are many reasons, why people don't buy original games, but one of the important and simple reasons is, that you can have ANY cracked PC game for 1,5 US Dollars. So, original games have no market and even if you wish to buy one, you most probably won't get it in stores. There is simply no demand. I've followed GalCiv's web-site for a ver

7 Replies 352 Views

"#1 Galactic Plague. (Odds: 1 in 2000 turns or 1 out of every 5 games played). A plague hits the galaxy with the effect of slowing population growth each month and slowly starting to actually cause a population crash. When this event occurs, a new technology appears available to all players. If they research it, the plague goes away -- for everyone. But it's very expensive so players can eitehr gamble that an AI player will go and take care of it or they can take care of it themselves."

146 Replies 74,305 Views

I'm relieved. I started to think that my question was not of any interest. Well, there could be ways to avoid the problem you mentioned: The UP doesn't have to takle action itself. It could give (automatically?) advantages to its members against the rogue state(s). This could also be handled by new polls (Which of the following should be -if any- applied against X because of its mischievious action Y?) Wouldn't this be in accordance with the premise to be a unique and ever-changing, communit

2 Replies 179 Views

Oh yes, I would like to see some "strings" of discussion to participate and to get the feeling of adding to the final product. I'm living in Minor Asia and don't apply for playing the Alpha or being a Beta-Tester, but I really tie a lot of day-dreaming and hopes about strategy games in general to GalCiv and would love to see, that this game is becoming close to that dream. Yes, I absolutely agree with OUTgunned. Regards, Gezz

5 Replies 238 Views

First: I'm a newbie to this site and the forum. So I sent the following thread to the NewsGroup, where it is maybe misplaced. Sorry for that . Here is it: It is said that some ships or other kind of features will available according to decisions of the UP. Wouldn't it be more plausible to make it possible that "disobedient" civilizations use (or develop) that ships etc. anyway and risk to be punished by the UP? To give an example: Can you avoid a genocide by voting? Gezz <b

2 Replies 179 Views