Same deal with the Drath defensive / offensive meditation techs.
Uranium - 235
Ugh, Lian Li. The Alienware of cases. Overpriced horribly. And the sound cards by Auzentech are dramatically better than any of the crap Creative tries to make you believe they offer. Cheaper, better.
[quote] So I tried to see if I could get a crash by forcing an invasion. I started the Dread Lords campaign, set the difficulty to challenging (which before has managed to get me invaded as soon as the Drengin builds some transports. I let it run until I was sick of the turn button, and the Drengin did nothing but build ships and immediately destroy any ships that the Altarians or I built. I even gave him all the technology I researched, but he just sat there with his four wo
[quote] Actually the thalans do have 1 morale improvement under gravitics its a 1bc upkeep for 25% morale booster. pretty good actually. I just cant see why you would need to build more than one on any planet thats not your homeworld (what with the no farming and whathaveyou) [/quote] Really? How the hell did I miss that? Whoops :D
You didn't accidentally click the tabs on top sorting by 'core', 'custom', etc. to 'Core', did you?
Also, they have absolutely no morale boosting abilities besides the original building. Since morale always constantly drops with population, what the hell am I supposed to do? When the population on Thala gets around 13B, even with the morale center, taxes have to be dropped significantly to keep morale above around the 60% mark. I've never played a game where I could get away with no morale boosting without significantly hurting my economy, and now not only do the Thalans have to do that, but t
Here's the story - Immense, 9 challenging players, etc. I'm playing Drath. The Terrans next door were getting too big and started dumping Influence bases in my space, so I built some heavy cruisers and decided to put them in their place. I made an extremely effective drive for Earth with a load of Transports and took over their entire core systems. Unfortunately I didn't have the resources on nearby worlds to continue taking their remaining planets, so I bunkered down, built up the worl
I had the same idea about the 'second homeworld'. Found a nice juicy class 26 right next door :D I still have no idea how to play this race though. Right as I'm about to get a second planet up and running, my morale or economy just crumples into ruin. I rushed Xeno Banking and L1 techs but it's just ridiculous trying to get more than two planets running.
The technology descriptions all point to the Thalans using computers to invent new technology, as they don't have the mind to rapidly create new ideas. So isn't this creativity tech a little... weird to be on their tech tree?
[quote] Tight clusters will result in fewer stars overall and more gaps. Try playing on a different clustering setting and you'll find you get more stars overall. I think this begs the question of why there are only 3 settings. I've always thought it would be nice to have a little more control, because I like tight clusters, but I don't like 90% of them all together. (hard to describe...) Do you think there's any way a few
Mind Control Centers are still broken. [I]STILL![/I]
Turning off 'AI use full CPU' fixes it for me.
[quote] Note that the non-green tiles don't appear until you have researched the right terraforming techs. If you see a planet that only has one yellow tile, it will almost always have an orange tile and a red tile, but they won't appear until you are at least capable of terraforming the yellow tile. Most planets have one tile of each, meaning you can increase the class by 3 in most cases. [/quote] You can also skip terraforming too. Even if you
Yeah, TA/DA spying needs to be improved. The AI doesn't appear to use spies, ever, except to create a massive counterespionage reserve, which they use the instant you put a spy down. Spying simply becomes an economic race - you have to produce spies faster than the AI can create them. If the AI used spies it might be a little better but... the fact that they don't is a little crap. The doubling returns on purchasing spies is a little crap too, as it means you'll eventually just run out
Where exactly can I see the spending breakdown of a planet? What does it mean, and what drives up spending? On a new game, I see planet Dratha has a 'spending' of 7BC. Acceptably low, I assume it's research money. I start building a factory and it goes up to 12BC - 5 manufacturing points? I colonize Dratha IV - and right away there's 14BC spent on Spending on top of 12BC on maintenance. Nothing is being built - so why the hell am I paying so much on spending? It has no
[quote] I just played as Drath and I had only discovered the Arceans and the Drengin. I was able to tell the Arceans to declare war on nearly every race, including Terrans, Iconians, and the Korx. If the Drath can get others to delcare war on races even *they* haven't met yet, then there's definitely an issue. [/quote] Yep, confirmed issue. Every race, including minors. You just need to discover
Your people get pissed-off if there's more than 20B on a planet anyway, without some SERIOUS money sunk into morale, so... yeah.
[quote] The way I always look at it is this: There are ways to get messages to you. For instance, alien races can use their translators to translate a message to you when it suits them, as in a declaration of war. However, they ignore your crude attempts at any formal audience since you lack the capacity to communicate in an intelligent manner in their language. [/quote] Given how races never research universal translator themselves for mon
I just played as Drath and I had only discovered the Arceans and the Drengin. I was able to tell the Arceans to declare war on nearly every race, including Terrans, Iconians, and the Korx. It was very early in the game, and I know DAMN well that the Arceans hadn't discovered any of these races... it was also a tech training off game... So... yeah! Something's broken.
I don't know if it's a bug or not, but if you can see one planet, you can see all of the enemy's planets with the arrows on top of the espionage screen. I've never used them so I have no idea how long it's been around, but it seems a little abusive to compensate with lack of scouting.
[quote] Here's the screenshot as promised. note that they're all class 9 planets. [/quote] To be honest, managing all those planets would piss me off so much I'd just build a Terror Star and have at.
[quote] All that's needed is that the Drath have met both parties for them to start arranging wars (even if the others haven't met each other). I have had people declare war on me without having met the Drath. In fact, knowing only the Krynn and the Korx, I had the ominous string of announcements about people declaring on others, followed by the inevitable declaration on me by the Korx (who had two treaties with me, and nearly all th
[quote]I have 13 GB of RAM on my machine[/quote] [quote]i am running on a MacPro 3ghz under bootcamp.[/quote] Haha, you're such a tool. I laugh as I consider that a 13GB/3GHz MacPro costs no less than $7,000, and it can't even play GalCiv2. Does your mom know how much you wasted on her credit card? Maybe if you spent another $3K it might work! If you want to talk about a "hunk of junk" you might want to consider where you went wrong in life when you thought getting an A
I recall quite some time ago some 'contest' where they were taking flavor text submissions for the technology and other good things like that - whatever happened to that?
AFAIK the Drath's tree is set up to screw them economically - but otherwise that's it. Not even sure about that, since I really don't play the Drath anyway.