Personally I'd like to see survey ships and asteroid miners disabled at starts, as at least with the survey ships, you can get a teremendously unfair advantage early in the game. I started one game and had amassed a ridiculous amount of capital by constant 500/1000 bonuses. Plus it directly conflicts with tech research. Maybe keep asteroid miners, I don't know. Never understood the free survey ship though.
Uranium - 235
It's partly because your homeworld has such ridiculous populations. Putting a farm on it is usually a bad idea unless you have seriously happy people.
I get this but only about 1/20 times I do it. Not a big deal to me TBH.
I'll be honest, the Altarians consistently piss me off to the point where I'm happy to exterminate them.
Counterespionage is NOT a Krynn unique tech. They get it for free, just like the Korx get trading (though that's their super ability, really).
[quote] Well, you can always change these colors all by yourself right from the setup screens! Even so, that's four races defaulting in various shades of light grey-- seems like it might be a good idea to change that. [/quote] Exactly. You might be able to change it, but by DEFAULT it shouldn't be so poorly designed like that. Me as Korx, against an Iconian, Korath, and Krynn opponent
[quote]Even WITH the tech, you can stumble on class 0 systems. [/quote] Perhaps because even with the tech I've never noticed any differentiation between Class 0 and Class 32 planets, even though the description suggests otherwise?
[quote] meh, it saves me time from checking a star with no planets, so its not totally worthless [/quote] Of which in most games I see less than a dozen of... *shrug*.
Travel between stargates cannot have been instantaneous, else why aren't stargates used in the game? Use a hyperdrive to toss one somewhere else, and poof, instant travel? No, no. My theory is this: Star Gates are effectively massive cities in space - enormous, expensive, and immobile. The system itself is relatively small, as it is the enormous fusion reactor built into the system that occupies the most volume. Star Gates worked by creating a massive fold in space aro
Stellar Cartography is worthless. Completely. It shows planets, great. But you still have to check each planet to see if it's habitable. Me? I just go for the star and check the stats for 'Habitable Planets'. Stellar Cartography SUGGESTS that you can see habitable planets and differentiate between low PQ and high PQ planets... but you can't. Horray.
So since Stellar Cartography is pretty much the most worthless research I've seen, and it's a given research to everyone now, can we replace it with something a little more useful somehow?
Just started a new Immense game with 6 races. About 12-20 turns in, I had only discovered a minor race and the Drath empire, when the Iconians sent me a message saying it was economically feasible to declare war on me. This was immediately followed by the Iconians saying the same thing to the Yor who were on the opposite side of the galaxy from them, and then the Drengin, my other neighbor, declared war on them - this was long before anyone could've had any appreciable economy or warships develo
Simple question - was what I consider a game-breaking bug fixed in TotA? The AI tech trading SERIOUSLY made the game feel extremely broken.
Now don't shoot me for posting this, since we all know if it, but if this were fixed it would make me buy Twilight of the Arnor in an absolute heartbeat. Since the original version of GalCiv, the shipyard pieces have been... [i]imperfect[/i]. Nearly every piece has minor flaws in their design and hardpoint attachment. For example, the 'big flat beam' piece that is integral to any starship design, has a very noticeable 'curved' shape in it due to a modeling defect. Other parts,
I've noticed that the AI has actually wised up a slight bit on that i.e. in my last game I noticed the AI never colonized a PQ 2 planet, which was something I'd always seen them do before. Maybe it was an isolated event, but worthy of note I thought. One way to keep the enemy from getting those planets is to use the Small Hull with Colony pod attached, then just put a couple people in it (1 or 2) and colonizing it yourself... while this w
You can't wait one day while we honor our dead, many of whom died not just for our sake, but for the benefit of Europe, Australia, Asia, and Africa? Australia, indeed! You left out Canada? Don't forget those soldiers from other countries who died fighting for freedom. I don't know how many realise Australia took the greatest losses as a percentage of population than any other country. but to
Yes, you just won't have any production there at all until you do get that research by some means. You would wonder why, seeing as how the terraforming has long since been done The islands aren't sinking back into the sea or anything.
A big thank you out there to our vets!! A moment of silence for those vets who have died in service of their country. Absolutely! When you yell it, it makes irony <img src="http://images.stardock.com/gc2/T_DL/smi
Please keep in mind the Men and Women that served and died for their countries. Their sacrifice will never be forgotten. I would also like to take this time to say thank you to all US Military forces here in the States and serving else where in the world. We truly owe our way of life to you. Thank you for everything you do. Thanks <img src="htt
I'd like anomalies to be a different beast entirely. Have them constantly spawn in (at a slow rate, of course), making survey ships useful for the entire game. It'd actually make things like the galactic guidebook more useful. That's exactly how I thought anomalies worked when I first got the game. Then I realized that once your survey ship says it's out of targets, you never need a survey sensor again.
I find custom starbases to be a bit harder simply because they're less 'organized'. When I make a ship I have an overall design goal and none of that is able to be applied to a starbase, really. I'd like to just use Omega Shipyards' custom starbases, as they look neat, but they require use of his own retarded version of Kryo's hull mod, and while I like having 'dummy' weapons akin to 'dummy' modules, I really don't need two dozen versions of the USS Enterprise clogging my list of Extras
Putting Halo into GalCiv2 would be the mental equivalent of modding a game like Deus Ex into a run-and-gun Quake shooter.
the AI, using its omniscience No, it's not omniscient. Haven't you noticed how many scout ships it sends out? I NEVER build scout ships anymore, but the AI does, and it sends them to the farthest reaches of the galaxy that it can reach. That's how it knows where things are. Read threads about AI "cheating". No one has been able to show that the AI knows where planets are without finding things first.
Well my biggest problem with Class 3- planets is that they don't show up on the strategic view. Which makes it difficult to see where any are, until the AI, using its omniscience, pinpoints them all and assaults me with meatshields in giant pressurized cans.