Hello? Can someone at least tell me if this is just me?
Uranium - 235
Note that the tech ID can be the SAME as the name, but whatever you use for it has no bearing in-game (as long as you have them assigned right).
Oh and the whole 'acquire everything, make a huge monopoly, and fuck everyone else'... they basically want to become Capital Records - any bit of new talent, they're going to lure in, steal all their work and their IP, and then throw them to the hounds.
EA doesn't make bad games (Ubisoft is the worst, to be honest), EA just makes bad business decisions. They work for them, but they're just the epitome of corporate greed. - Every title must be dumbed-down to appeal to the 'widest market' (meaning console retards) to maximize profits. - If you're trying a new franchise, it must use old concepts. If you're trying new concepts, it must be in an established franchise. - Anything for the almighty dollar - in-game advertising, nasty D
The tech ID is just the name the game engine uses. It's different from the display name. You can call it whatever the hell you want (as long as it's not using illegal characters for XML).
XML is the easiest, crappiest, most readable, easy-to-understand plain english format outside of .lua. If someone is seriously confused by this they should go back to their Xbox. I think a certain amount of baseline intelligence is expected for an EDITOR. Not every retard can just open Hammer and make an HL2 map either.
I think it's ironic that people worry about 'cheating' in the Metaverse, when the entire [B]point [/B]of the metaverse is to exploit, abuse, and cheat as much as you can get away with. No, you can't use a custom tech tree with the metaverse. Unsure why people care about the Metaverse in the first place though....
I think it's funny how minor races are always the #1-X civilization for the first fifty turns or so.
[quote]Simply said, NOBODY can cheat in the Metaverse context - and, i believe, there are mutiple code gizmos to thoroughly monitor these issues. Which makes a whole bunch of sense. SandBox mode is a lot different, anything is possible IF these corrections are made in the perspective of a local human player needs; hard-coding this or that and what else right into a compiled version should take anyone and/or everyone many things; a hammer, a fully loaded plasma rifle, a solid academic degree
If you want my honest feedback, Twilight should've been pushed back two months. Numerous bugs that were never fixed from the beta that have been around for months, brand new game-stopping ones that showed up in the last couple weeks in that 'big crunch'...
Good luck, I've been barking up this tree for about five months now. Frogboy told me to get bent.
He meant Creativity. I don't know why they didn't just make Creativity based on the % you have going into Research at the very least. With 100% funding and 100% research, you get your full Creativity bonus, since you're employing more scientists. *Shrug*
They threw in the Altarian and Thalan tech trees, and neither of them felt like they were close to even remotely finished. The Altarian tech tree is just the Drath one copy-pasted, and the Thalans are missing stuff and are fairly broken balance and AI-wise. And neither one was touched at all (actually a patch fixed one part of the Thalan tree, but not the 50 other broken parts).
It doesn't 'remove' them, but by adding those lines, the racial techs can't read the master anymore so the only information they have is that within the racial tech tree. Does this carry over in-game or is it just the fault of the editor?
[quote]nice! it works! thanks, but why does editing it make all the default techs lose their values? that could be a pain if i decide to keep any of them.-Dave[/quote] Can you explain a little more? Not sure I understand. Honestly, I just played with it for a few minutes. I have no intention of going knee-deep in my project until my AEF deployment (better spent time over there). I'm sure you figured it out, but make sure you also don't accidentally save the 'first' tech, as due
Reminds me of my own online headache: Newegg implemented 'Securecodes' for Mastercards. I set one up but somehow their end glitched and my new password refused to work. I attempted a few purchases, but after it rejects it, it says it shitcans your order. After trying all night, frustrated, I gave up, intending to call them in the morning. Before I did, I went onto Newegg and checked, and I turned out I managed to buy that order about 8 times. Despite the fact I had my code wrong, they p
[quote]it is perfectly normal NOT to be able to alter (adequately, i must say) an 'old' DA tree version with that tool.[/quote] My intention is to increase the research costs for everything dramatically - I tire of how rapid and obsolete technology is even at Very Slow (current bugs aside). Doing this for every damn tech tree would be utterly beyond time-consuming (technically speaking... it'd take exactly 14 times longer). Editing the master, where the values for 99% of the te
I think everyone gets a little squirrelly when you have a Terror Star.
Pretty obvious I would think. This is pretty much game-breaking to me, personally.
[quote]You know that stars are much, MUCH bigger than planets and therefore destroying a planet should be 'piece of cake' when you can destroy a star!?[/quote] Explanation 1: The Terror Star is a directed Artificial Gravity weapon. The primary weapon must be able to penetrate to the core of a star for maximum effect, and therefore due to the extremely low mass of planets, such directed energy simply passes right through them. The weapon's purpose is to simply artificially increase the m
Aye, I think it's too easy to placate the AIs in the game. A little bit of diplomacy, a trade route, maybe the occasional treaty, and you'll never be bothered by an AI for the rest of the game. Negatives should be FAR more 'powerful' than positive aspects. Honestly if my neighbor has a massive military building up on my border and has just wiped out another civilization, I don't really give a crap about my trade agreements at that point...
[quote]Hey, Verkinix. Good question; easy answer. Any improvement that gives a +(points) will receive the bonus. Any improvement that gives a +(%) will not.[/quote] Is that why Influence and Morale buildings give a +% bonus, and ARE affected by their respective bonus tiles? :) That this inconsistency could be causing these questions is not a foreign thought to me...
It was in the beta for about one patch cycle, before it was strangely removed. I never played it at the time, but I wouldn't be surprised if between the tech tree changes and some of the more extreme modifications, the campaigns were simply 'broken'.
[link="http://youtube.com/watch?v=bov9M2gEgcE"]See also...[/link]
I prefer just to play regularly :) It puts me at a disadvantage and I'll never win against a Suicidal enemy, but to use 'All-X' is just another way of cheating to me.