I always think of the 'improvements' as massive arcologies, hence why you can only have one factory on an entire continent. The resources it takes to build even a corvette-sized ship in a few weeks requires a massive industry infrastructure, hence enormous building dedicated to it. For reference - it takes eight months to build an F-15.
Uranium - 235
I still get annoyed with the Krynn / Korath / Iconian / Korx 'shades of white'.
[quote]I wasn't aware it was a bug, I thougth they were just going for a slower-paced game!I've seen folks around here who would agree with this view and be happy about it. If I weren't still unwholesomely interested in posting the occasional Metaverse game, I might be among them, and I can still be persuaded that it's a feature, not a bug.[/quote] I'm all for slower tech speeds, but not like THIS where it just randomly adds hundreds of weeks to unrelated technologies....
Does this affect the AI too? Probably just a math error somewhere. Someone put one too many zeros, or a misplaced hyphen :p
Aye, I've yet to play TOTA since release. I honestly wish I could roll back to the last beta patch, it was the most playable state.
... TOO quiet. *Pokes Stardock* What's going on? Patch news? Anything?
Or you could be like us smart folk and load your last save and never get that mega event.
[quote]I'm wondering why there has been no word from the devs ? (new to forums, so is that normal?)This, imho, is a game breaking bug... especially if you have focused on being a small(er) empire with high tech.[/quote] It isn't, but it is. Frogboy and Kryo post frequently to many concerns, but they also somehow both were completely oblivious to the Mind Control Center bug that has been around for, literally, YEARS, and just about everyone who's played the game knows about. It's been d
If it bothers you that much, just shrink the components as small as you can, and design your ships in a way that fits the style you have in mind. Here's two shots from two different in-work frigates I have. The Terran 'Stiletto': The Drath 'Ketaka':
Uh, that last stuff wasn't supposed to be in there - rubbish leftovers :p
[quote]I think you are getting that the elements are dispersed by the explosion. Not that they elements were formed during the explosion. But it does not say anywhere that this is in exclusivity. Yes, some amount of nuclear fusion (the process that forms these elements) that happens during the explosion, but the process is on going. The larger the star, the heavier the gravity. The heavier the gravity, the more the atoms/etc... are smooshed together. The more they are pushed together, t
[quote]Seems like they covet them as much as we covet ours.[/quote] Except you're not seeing / haven't figured out that the AI are giving each other techs hand over fist behind the scenes, leaving you out of it.
Off. Playing with it on ruins the tech trees, ruins the point of individual races, and makes the game stupid easy.
[quote]Now (in ToA), I trade lots of ships to my friends -rather than techs. The only problem is: I notice that the races I'm giving ships to aren't moving them![/quote] IIRC this is a bug when the ships are outside the AI's range. Move the ships into his system before you sell them.
The AI's homing in on planets across the map is the most irritating part. I have to spend countless turns as a colony ship goes to a star with zero habitable planets, the AI doesn't.
1) The UI has a ton of really lousy design covering up even more lousy design. Get rid of the popups and consolidate more information into an easy-to-read single window. I don't need 45 popups about mining starbases. You already saw my thread on this (telling me to get bent, oddly). 2) Tech trading is miserable. Again, you already know about this as you told me to go to hell. But whatever. Make it so we have a few options on how to change trading that will restrict it in a way that stil
Addendum: [link="http://arxiv.org/ftp/astro-ph/papers/0601/0601261.pdf"]Better source covering everything I said.[/link]
[quote]Every element in the galaxy heavier than Hydrogen was formed inside of STARS.[/quote] Wrong. The heavier elements form during the explosive finale. They are not formed via fusion in the core. Heck, don't take my word for it, go ask Wikipedia. The heaviest element that can be formed via fusion during the burning process is Iron and Nickel. Period. [link="http://www.dailycal.org/article/985/new_star_sheds_light_on_formation_of_heavy_element"]Here's a source.[/link] [quote]
People actually use the fertility clinic? Usually by the time I get around to researching it, my planets are all mostly at max population anyway. Recruitment centers > Fertility clinic....
[quote]I've never found trade income to be at all significant when compared to income from taxes, so I'm not sure why it seems to be a game-breaker for you. Only early on in the game is it a useful source of income. I really only use trade for the diplomatic boost, so I can always go to war at a time of my choosing.[/quote] Up until this weird nerf, I found trade income to be extremely lucrative. Pile on some starbases, and make it so all your routes go through the same blob of
[quote]it would probably eat a huge amount of comp resources.[/quote] You can't be serious. Do you have any idea how hardware works? Or are you one of those guys who just complains whenever the developers add something because you think even the most minute change is going to have a noticeable impact? "OMG THEY CHANGED THE COLOR OF THE STARS MY FPS IS GOING TO SUCK NOW WTFFFFFFFFF"
Yes, but it's going to be a long-ass wait.
Out of curiosity, what part is that that makes up the main body of the first and last ones?
[quote]Each race now has techs they "must" trade for if they want to get. Iconians have no advanced government techs. The Thalans have no farms. The Arceans have no engine techs. The list goes on. On the whole, it makes tech trading a much stronger part of the game now. When you're in the trade window, any techs with an "*" next to them are race specific.[/quote] No, this completely breaks, ruins, and destroys the game, ****s balance up the ass, and removes the entire point of
My favorite idea was mine own for draconian tech-trading limitations: If the tech isn't in your tech tree, you can't have it. End of story. Maybe a little heavy-handed for some people's tastes, but frankly it eliminates 100% of the problems. The thing is, unique tech trading isn't the ONLY problem. Trading mundane technologies can utterly break the game. For example - Torians don't get research labs, and instead rely on +% Research to advance. To that end, Discovery Sp