Uranium - 235

Uranium - 235

Joined Member # 2586033
22 Posts 340 Replies 14,916 Reputation

I thought this thread was going to be about DLC... As for the original topic, that's stupid. That's like bitching that a GAME DEMO is free, but is 'crippled' because it's not the full game. HOWEVER, Brad, there's one thing you need to consider, that some freeware IS 'crippleware'. I've seen 'freeware' versions that were missing major, critical features, like the ability to SAVE THE FILE. What the hell is up with that? That's just malicious. Why

207 Replies 494,203 Views

http://www.rockpapershotgun.com/2008/09/29/rps-demands-10-things-all-pc-games-should-do/ [b]The PC is the best gaming platform in the world - but it could be better still. While it’s great that the PC doesn’t have to suffer quite the same degree of standardisation as its locked-down console brethren, we have nevertheless fallen into certain patterns of how

17 Replies 52,014 Views

Everyone knows that if your political party loses the election, you're supposed to be penalized. You lose your political bonuses, and you also lose a little more on top of that. However, when looking through the .XML files, I noticed something interesting. The Technologists have +20 Research and +1 Sensors. When they lose the election, they lose the research and sensors bonus. [Bonus]8:20 14:1[/Bonus] [Penalty]8:-20 14:-1[/Penalty] Looks great. How

1 Replies 4,474 Views

My modified file is located at: D:\GalCiv2\Twilight\Mods\GalCivAdvanced\Data\PlanetImprovements\PlanetImprovements.xml However, whenever I run the mod, I have double-stuffed building lists - the original PlanetImprovements.xml is alongside the modified one. The 'modified' one is a complete copy of the original. If I change the name of Research Labs to 'Crappy Lab', I'll have Research Labs AND Crappy Lab available to me - as well as doubles of every building. Is there a bu

1 Replies 4,113 Views

For an idea at what I'm try to do, here's some basics. First, and something I think that should've been in the game from Day 1, every ability has 'flawed' choices. Economics 'Corrupt' -1 Point -10% Economy. This will allow Custom Races a little more flexibility. I'd like to bring points to be equal overall, not worth 'more' depending on the ability they're used in. Since I've no limit on options, every ability has some cheap 'starters' (Economics 1 = 1 point, 5% bonus), but th

23 Replies 21,195 Views

Which bonuses do you think are too useful, or aren't even worth a laugh? What are your favorites? Personally I think Creativity, Luck, and Speed are the most used, and therefore the most powerful - Creativity because for one point you can signficiantly increase research (more than the research ability), Luck because of the 'tie exploit', and Speed because - well - it saves you the most hull space more than anything else. Speed +2 is without a doubt mroe powerful than anything else, wo

23 Replies 21,195 Views

God I hate these forums. Wonder if they'll ever fix the edit problem... [code="xml"] Aquatic World Colonization Aquatic World Colonization 1000 Allows us to partially colonize oceanic worlds. By stimulating volcanic activity on the ocean floor, we can bring forth small islands above the water. <br/

2 Replies 1,919 Views

That's an additional bonus, not a conflict. You still get aquatic world colonization from techtree.xml Aquatic World Colonization Aquatic World Colonization 1000 Allows us to partially colonize oceanic worlds. By stimulating volcanic activity on the ocean floor, we can bring forth small islands ab

2 Replies 1,919 Views

[quote]The store is up, and working properly. Can you give more details as to what issues you're having?[/quote] Any time I try to access any kind of cart software (add to cart, view cart, part of checkout), I get dumped to an error page. [quote]Stardock Store Page Error. Sorry, there was a problem loading this page. Our staff has been notified of the error and will investigate it. If you would like to reference this error, please email [email protected] and

10 Replies 5,279 Views

[quote]So, are anti-piracy laws wrong, or will your no doubt righteous rage convince the authorities otherwise?[/quote] I also exceed the speed limit 90% of the time too, and my only justification for that is that I'm too god damn impatient to drive 45 mph. And some of the bufoons around here would have you believe that somehow, piracy is worse than speeding.

381 Replies 989,393 Views

^ ^ I'm not going to say piracy is right, but I won't say it's absolutely wrong either. I'm currently vacati- err, DEPLOYED to Guam, and I couldn't bring along a lot of games. Furthermore, even at my home station, I don't even have all the games I own in hard-copies. My BG2 CD2 disappeared ages ago, making the game unplayable (well, uninstallable). I left my CD copy of Deus Ex, Total Annihilation, at home in San Diego, and so on. So in leiu of bringing fragile CDs aro

381 Replies 989,393 Views

Good. People would be faced with the fact that their commiting a crime, and this will lower game prices by $5-10. I hope the 4th time (going online illegally) means jail. If it was up to me, thieves would go to prison. *sigh* Nice altrusim there. First of all, no matter what, game prices won't go down. Stardock is the only publisher that doesn't throw games out for

381 Replies 989,393 Views

[quote]EA think they're so good and such a big company that anyone will buy their products regardless. If they keep pulling crap like this, EA will find out soon enough that customers are not idiots, they are in fact (for the most part) intelligent human beings who refuse to put up with the garbage they are currently trying to pull.[/quote] [link="http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692236,00.html"]Guess again.[/link] Honestly, as long

313 Replies 791,122 Views

Starcraft's campaign was mind-numbing to me. It was just "Huge AI base. Kill it" over and over. Build your base. Blow up zerg. Repeat. Hell even Command and Conquer which came out like 4 years prior had creative missions, and damn that game was HARD. "Here's a commando, and engineer, and two rocket troops. Go steal nukes."

71 Replies 222,834 Views

My issue with the 'feature' is that, well, obviously getting one tech and watching EVERY tech explode through the roof by 2000 weeks was really quite unsettling, and I'm not sure I completely agree with increasing the costs of EVERYTHING. It feels very Oblivion-esque, with that god-awful level-scaling. I think I would've rather seen research itself follow an exponential curve, both production and on the tech tree. The tech tree costs follow a very linear trend, with a

81 Replies 138,425 Views

[quote]And yet it's this type of attitude that's seems to have led to an insane blind consumerism in a country tanking to third world status with crippling debt, offshored economies and production, and the 'mainstream' population still seems completely oblivious to the cause and effect.[/quote] By the same token, how does producing excuses in lieu of results help ANYTHING? I can sympathize with a deadline crunch, but by the same token, I've been stuck with a game that has been unpla

251 Replies 746,366 Views

[quote]That's possibly one of the stupidest things I've seen you post, and that's something when you're involved. Why would anyone start threads NOT complaining about things? How often do you go to a tech support board and see people whining "My computer works fine!" People who don't have a problem with the status quo, don't complain about it. That doesn't make their opinions less valid than a relative handful of highly vocal malcontents.[/quote] "Oh well the reason why you're wrong is

81 Replies 138,425 Views