Uranium - 235

Uranium - 235

Joined Member # 2586033
22 Posts 340 Replies 14,916 Reputation

[quote]No, it's basically just you. Your ideas of tech costs clearly do not have the popular support you wish they did. As I said in the other topic, mod it yourself.[/quote] Just me? You mean me and the other pages of complaints? And popular support amongst whom? I've seen COUNTLESS threads about people wanting SOMETHING done about tech trading, and very few (actually, next to none) saying it should stay the way it is. And you're going to base this on what, these forums, that

81 Replies 138,436 Views

[quote]Translation: Metaverse continuity is meaningless[/quote] It isn't? [quote]All Metaverse players are soul-less abusers of game mechanics.[/quote] Why would they be any different from any other kind of online competition? Korath. Spore Ships. Tiny Map. Suicidal. 'nuff said.

22 Replies 89,916 Views

[quote] and then one night he rapes you, Did you just compare the 'reseach bug' to being raped?! Consider my mind blown. [/quote] Actually, I was more taking the twisting of the washing machine analogy to intentionally ridiculous heights, hence why I quoted it. The analogy of being told to wait to get your machine fixed while they build a new one for you to buy instead was apt. Applying the whole 'history means its okay' thing behind it was not.

251 Replies 746,413 Views

[quote]Oh and Vampire the Masquerade : Bloodlines. Awesome RPS thats getting popular again for some reason....[/quote] Gaaaah forgot all about that one. I KNEW it, because I was playing through it again recently, but I'll be damned if I could remember it (and I was too lazy to go grab my external hard drive and look). Fie on me. Therefore, I give you V:TM:B, and another classic great. Sadly, it's not too playable, unless someone's finally fixed the massive engine bugs with XP i

71 Replies 222,842 Views

Bah, couldn't squeeze these three in. Honorable mention to Max Payne 1, because without it, Max Payne 2 makes NO sense at all. [img]http://content.answers.com/main/content/wp/en/thumb/1/1b/250px-Day-of-the-tentacle-cover-art.jpg[/img][img]http://content.answers.com/main/content/img/amg/games/drg100/g173/g17312a00dz.jpg[/img]

71 Replies 222,842 Views

[quote]the top ten gratest games ever made. Portal F.E.A.R SIN Star wars empire at war. Half life 2 Resident Evil 4 Crash Bandicoot 2 Dawn of war winter assault Galciv2-DA Ratchet & clank up your Arsenal Star Wars Nights of the old Republic II[/quote] And you've been playing games for what, 4 years? SIN? Are you serious? Even Portal is something of a joke. It was a good game, but it wasn't epic in any way, shape, or form. It was about

71 Replies 222,842 Views

Everyone hated Bioshock's DRM. So EA took Bioshock's DRM and put a fake 'twist' on it, with the expectation of complains. Then they 'backed off' to pretend they were doing a favor, leaving you with... DUN DUN DUN [b]BIOSHOCK'S DRM[/b]. And all the sheep are happy, suddenly. Well played, EA. The 10 day thing was nothing but a lie in the first place, created to get you to accept equally shitty DRM.

313 Replies 791,148 Views

[quote]Let's say you buy a washing machine from a company whose service has been, over a long time, twenty times better than service from other washing machine companies. But this time, the service is only ten times better. Do you whine incessantly about how what is still some of the best service in the industry is somehow going to make you only buy washing machines from companies that have even worse service?[/quote] So if you knew a guy and got along great with him for 15 years, and t

251 Replies 746,413 Views

[quote]Wow... just... wow... I suppose even Stardock has to attract some of the selfish, assinine, me first, frell the rest of the world type gamers out there, but Fluxx, you definetly represent the cream of that crop. Do the rest of the community a favor and take your lame-ass, self-absorbed, ungrateful jackass presence somewhere else, because you certainly are lowering the average post quality around here by several orders of magnitude, all by yourself. To the devs,

251 Replies 746,413 Views

[quote]It's been just over five weeks (I don't know where the seven weeks mentioned by one came from) since TA launched, and Brad said *at that time* that we wouldn't be able to get a patch out until now. So it's hard to see how some people can take such grave offense at something which was already planned and announced some time ago. We've been nothing but open about exactly what's going on.[/quote] Like it or not, us as consumers don't give a shit about the reasons behind it. <br

251 Replies 746,413 Views

PC gaming is dying because more idiots are getting into gaming. PC sales haven't changed, but the market for consoles has GROWN making it look like PCs are weaker. The end result is great PC games, and the standards for gaming the PC set are destroyed to dumb-down games for any retard who plays Halo.

500 Replies 1,126,486 Views

I try to sympathize so much with voices like Kryo about how much effort it takes to make a game, and the personal commitment to do so, and the end result of not being ENTITLED to a free copy of it. But then I see: - My BOUGHT copy of Splinter Cell: Double Agent - an Xbox -> PC port so atrocious, it's unplayable. Literally. It lets you save ONE game, and will overwrite it with an autosave or something, and 90% of the time you can't even LOAD that without it corrupting. The inter

304 Replies 884,068 Views

[quote]The "limited tech trading" option sounds good in theory, but the problem with it is it will likely significantly disadvantage the more unique races out there. The Thalans for example have such a highly exclusive tech tree that it will largely leave them out in the cold. How do you balance this option?[/quote] I'm the strongest advocate of this idea, because despite your nay-saying, you need to look at the big picture. The absolute rule for tech trading should be that if

22 Replies 89,916 Views

[quote]Yeah, you can pretty much count on the good folks at SD being on top of patches and updates for their software. I wouldn't be too worried about the bugs, GC2 has only got better and better since it was released and probably will continue to do so for a good while. I get the impression they have some bizarre concept of taking genuine pride in the quality their product.[/quote] Oh please. The game has been borderline unplayable for me and others since this bullshit poorly-

81 Replies 138,436 Views

The 'tech cost multiplier' is not a feature, and even if it were, it is so poorly implemented it's not even anything remotely similar to what we wanted so it'd still be considered broken. I'm all for steeper tech costs... I charted the costs of Beam Weapons around here somewhere, and applied a simple formula to the costs to comparison with 100 research points. Suffice it to say, tech costs from Beam Weapon Theory to Phasors were laughably linear (with only the 'end game' weapon

3 Replies 4,403 Views

[quote]Yes. Make your own ships. And - do not make the mistake of thinking "just one other tech and i will build it".[/quote] I usually use the top-tier of whatever tech I need (for space/weight reasons), with a few exceptions. For example, my basic K-5A Diamondback corvette uses less efficient mass drivers, because using more efficient ones does nothing except give me two or three more units to work with, which I can do nothing practical with. So I therefore degrade them to a lower eff

13 Replies 43,601 Views

[quote]Frogboy, I have tremendous respect for what you've done with GalCiv and I thank you for responding. But I'm sorry you are rude to someone who has supported your game so strongly for 14 years.[/quote] Oh please. He told me to go 'make my own game' in response to a suggestions / feedback thread. You got nothing, s0n. Oh and Elysion - yes, Tribes was the best MPFPS game ever made. I was more partial to Tribes 2 myself, mainly for the larger focus on more encompassing teampl

92 Replies 256,833 Views

I certainly hope this is known, but if you put anything on Auto-Explore, even if they're two different ships in two different parts of the galaxy, on two different turns, they'll eventually smash together and begin exploring the same areas together. One ship will move all the way over to get to where the other one is, and they'll just start following the same auto-explore waypoints. Quite easy to duplicate. Just build some scouts and put them in auto-explore. It works nothing like it used

3 Replies 4,189 Views