pheonixstorm

pheonixstorm

Joined Member # 2587363
0 Posts 71 Replies 696 Reputation

<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAUIAAACeCAIAAADIRJQrAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAEEUSURBVHhe7Z0HfBRl+scnZbO9JrvppFBCL6ElJEDoLXQpIRAIQVBPQbErVRTwEEFBFGkiooKiZ0HxbKd3HmLBO9TTEwQLNizn3/PwPFT+v3fezZvZd2d2Z1tImffz/cDM+75Tdna++z7vlifC1heP9ygdkJaekZqeluJx2512q80SAnZrY8VG8XtEIhYfzBK4JraJuDfvzm3A5hBx2gGuKsHlkId1CICkv0NEWuPFSbB5IceVUnHNOq7Gi4Mn327va7ftMlu2Gs2jjeZBRvNwo3mo0TzKaF5hNB8xmt8zmh8xmrcYzduM5nuM5qeN5veN5j8bzVeI3QD6SxlmNA82mquM5vvFn

53 Replies 256,251 Views

Count always mod certain buildings to come with its own garrison. Starport give x while military academy gives y. Cities give another z while every new colony starts with 1 or 2 standard. I really think part of the AIs problem is the lack of citizens in some regards and it lack of understanding of other aspects as well as certain civ priorities pushing the AI in directions it shouldn't be headed just yet. Though I don't have a complete grasp on the xml so could be entirely wrong on so

15 Replies 67,694 Views

Considering I leave the game running for days on end sometimes for the right map size I wouldn't mind creation taking up to an hour on my rig. When playing Free Orion I always go for a minimum of 1,000 star galaxies and on occasion push 1600 when a new release comes out. The more room there is to expand and the more time between contacts with other empires the better. Even if it does mean I can't get rich trading techs. All in all I have been happy with the Gal Civ franchise even if i

32 Replies 188,407 Views

Best of luck, AV can be a real pain sometimes especially for developers... They don't like executable files that you compile but will completely miss a virus embedded in some random installer... I remember a long while back that one of the Total War titles had an issue like this. In that case it was something that the game required that was removed from the driver. In this case there may be some change that the devs did that conflict with something on your computer. It happens, and is

139 Replies 616,410 Views

You sure about that? My game works fine, doesn't crash at all. You may have a good machine but it doesn't mean a thing. If it ran fine 8 months ago what has changed on your machine? Are your drivers old? Updated? What OS? As a software developer blaming the software when you don't know jack is a BS excuse. Maybe it is the game maybe not. If you don't or won't consider contacting support then don't complain if it doesn't work. It would be one thing if a large number of users were havin

139 Replies 616,410 Views

Yeah no more base game, continue with crusade... probably until next expansion then 3-6 months after they will drop crusade. That is the usual dev cycle for games. Though MOST companies continue with fixing code bugs (exe) but not data. So as long as the core game and the expansions are all using the same base exe then bug fixes will continue for all. Just don't expect data changes, though you could probably back port data fixes that don't require anything beyond the base game. My thoughts an

139 Replies 616,410 Views

Yeah same setting I have had one galazy with a butt ton of habitable planets then next game was pretty empty. Also noticed that some games the deck is stacked half the galaxy is teaming with life while the other side looks dead. It can be kinda weird. Started one game with my closest 3 habitable neighbors being precursor worlds. Talk about lucky!

7 Replies 30,350 Views

1. More admin. The lack of admin early and mid game is very annoying and seems to cause the AI to never have a lot of planets. 2. AI with cities. I have seen a few, but this is very few on normal. I hear of a worse situation on higher difficulty levels. 3. Some costs are outrageous. Citizens are one. Legion especially, which may be part of the reason they are so few garrisons if the AI does not choose Generals. 4. Those poor synthetics... Pop resource cost is too high.

299 Replies 1,814,794 Views