Silverbeacher

Silverbeacher

Joined Member # 2596588
0 Posts 14 Replies 21,840 Reputation

[quote] As for those of you calling for another public update, I don't want to put up another build before it's ready. I have been having trouble tracking down the memory leaks that people are having. I've put up another test build that fixes a bug where a ship on auto-attack or an AI ship would keep trying to attack a mini-freighter under a planet but never reach it because planets come first in hit detection. I've also added some code that may help with the memory p

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feel free to ask questions, or peruse the threads and post questions on threads that seem relevant to you (just check the post date, some threads are very old and may be outdated) Well the Korx start off with all the trade technologies, but with other races you wuold have to research them for more trade lines. Going Neutral as your ethical choice and then researching Neutral Shipping will open up another 3 trade lines IIRC. Sometimes the UP will vote to increase trade lines by a rando

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as for the starting abilities, yes, the way you've hypothesized is how it works. A starting defense of 10, with a +80% ability, will give you a 18 defense. Works the same with the HP, though note that those increases will NOT show up in the Shipyard Creator, ONLY once the ship has been created. The nice thing about HPs is that they don't take up space on your ships but it is still only a small trade off for lacking defense. I love using the Krynn but I won't personally increase the de

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yeah its under the video tab in the options menu IIRC. Note that some resolutions are not the best to play windowed and may even be visually off (where you point your mouse at may not be where the game registers it at, does that make sense?) I had to try a few different resolutions to find the ones that worked for me. Also, remember that GC, while not a super memory hog, does take up some good processing power, especially on larger maps. If you have a lower or median computer I sugge

4 Replies 3,462 Views

As for having a certain morale to reach population thresholds, no there isn't any. However, a planet's quality will dictate its full growth potential no matter what morale you have. For instance, a Class 3 world can only grow to 1.3 Billion people, doesn't matter the morale...you [I]can[/I] still transport people in but until you research the terraforming technologies that growth limit will be in place. as a side note to this, the Super Breeder ability, which increases population growt

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Well...I will at least give you some [I]good[/I] feedback on 1.80g LOL. Had updated to 1.80e through SDC, and having dealt with the fleet movement bug (thank goodness this round of the MVL called for a Tiny Map haha) came looking for answers and found this thread. By that time you had already updated your link to 1.80g. I've played a few games now, no fleet issues, no Error 12 (which i've never received before either), and no strange crashes, and thats even with me having Vista and NVidia hah

104 Replies 88,701 Views

Copy of my reply at the Core [color="#FFFF00"]FireBender, the particular bug in 1.80e has been reported and made aware to CariElf in the Bug Reports pinned post "Pathfinding and Error 12 Issues for DA" Consequently, the same fleet bug also causes fleets to NOT move to where ever you try sending them, they have to be [i]manually[/i] moved to any location. Cari fixed this in test build 2, which comes up as 1.80g; its the version I am currently using and as far as

452 Replies 696,948 Views

and I just wanted to say for the record, that of the Top 5 Empires we also have the fewest members; and have a per member average of 56K, as compared to oh I don't know...some [I]other[/I] empire that has a 27.7K average

3,421 Replies 8,816,991 Views

lol, its more of a communication issue, i check to see if people have even logged in on the GC site. Two members of my team are generally very quiet and I won't even hear from them until they are ready to submit, but I know they are there. Like I said its still early and I am more than willing to welcome Velkyn to my team; I am ALWAYS for increasing and furthering the MVL; just that I get....frustrated...when any individual, my team or otherwise, seems to just disappear or not appear at all.

306 Replies 109,176 Views

BUMP and also we are getting kinda quiet in here, having too much fun with our own private forum that can be found at www.tyrannyofevil.eamped.com Of course, I did stop by and tell your kittens Neilo that we may have to curb their playtime soon.

3,421 Replies 8,816,991 Views

In BOTH Dread Lords and Dark Avatar if you CHECK the Blind Exploration box that means you can NOT see the spheres of influence of the AI. This would mean that Blind Exploration has been ENABLED. A DISABLED Blind Exploration box will allow you to see the influence spheres. Hope this helps.

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Just bringing to the attention of the MVL that I have sent repeated messages to Velkyn Kyil and have had no response, it is still early in the round so I'm not calling for action yet, but the Eternal Villainy may [I]again[/I] end up being just a 4 man team. Y'know...I may have to ask Neilo to stop assigning new players to me, I must just come off to gruff or something ;p

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in the future Neilo will just need to say "Blind Exploration on/off" and then we will check our boxes accordingly. I think, hope, that we all understand that B.E. on means we [I]can't[/I] see the AI's influence spheres.

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find the executable of which ever chapter of the game you are wanting to use cheats on (the main GC directory for DL and under the DarkAvatar folder for DA) and create a shortcut to the executable. Right-click and select Properties. Add "cheat" at the end of the target line one space away [color="#00FFFF"].../GC2DarkAvatar.exe" cheat[/color] Should work fine for ya. Using cheat mode will not work in Metaverse games even if you start the game using the Cheat Shortcut.

3 Replies 3,102 Views

and second blood, and ups the ante a little 1yr, Painful, Cultural 5600pts [IMG]http://i31.photobucket.com/albums/c358/silverbeacher/GalCiv2/mvl5.jpg[/IMG]

306 Replies 109,176 Views