EvilleJedi, Its good to have your knowledge around in this board. If you need any texture assistance, I would learn how to do that as I have the Adobe CS 3, that includes photoshop, the ones that I bought when going to school. I am interested in getting in the gaming industry and would start anywhere that I could learn modding.
zolop
[quote]We'll get the Forge Tools for modding pretty much everything as part of the Day0 bonus pack thing. Until then, nobody really knows how easy it'll be [/quote] Day 0 bonus Pack? Did I miss something?
Maya PLE does not export to any formats that Softimage XSI can use. another FYI Maybe a plugin could solve this, but alas I am not knowledgeable at all in that area.
This tool Softimage Mod Tool, CAN export to OBJ. FYI :) This tool using Crosswalk Untility can Import and export to MAYA and MAX. I don't know if it can import to the MAya PLE version, but just a heads up. Also can Export SMD and VMF. For some reason, I could only install this software in the default location.
[quote] tristangoodes btw, xsi doesn't cost thousands, it is 500 haha [/quote] Do you mean a Student Version from .. http://www.journeyed.com/department.asp?NAV=0101&SKW=DPanimation It isn't listed on the website, does Softimage XSI even have a educational version? These is and its less than $200! http://www.softimage.com/education/educationalpricing.aspx http://www.softimage.com/education/price_student.aspx
[quote] Thanks for the link to Mod Tool. It seems to be like Softimage XSI's free version for modders. Like GMax was for 3dsmax. This will be a big help. I am assuming it will export xsi format. I have yet to test it. Most important, it will apply shaders properly to models to make them ready for Forge Tool import. [/quote] [quote] I'd like to speak up for the .obj format myself. Thanks for the heads up on Softimage th
Bad news for MAYA PLE. It doesn't export to OBJ only PLE. If there were some kind of plugins for it it could work, but I think the PLE version doesn't allow plugins? I am not a professional modeller, so I do not know what to look for in MAya, for plugins.
[quote] ...I somehow doubt the antanae on the front of the Kol would rotate. I think they are just emitters, more like a Nod Obelisk of Light than actual long laser cannons. [/quote] I can go with that explaination.
A graphical option is the best solution to this problem.
I am downloading Maya PLE, I'll tell you guys by tomorrow morning. Also downloading Softimage XNA-Mod Tool
Correction the newest Mod Tool is made for Microsoft Game Creators XNA http://www.softimage.com/downloads/ http://www.softimage.com/products/modtool/ these are the 2 I found.
[quote] We developed Sins using Softimage XSI so most definately yes [/quote] So what version can be used? I know there is one specifically made for Half-Life Source, but I will it work for SoaSE? If so could you add the links? It would be appreciated by the mod community in any case...
CAn you impoirt Maya Personal Learning Edition/Softimage XSI models into this game, for adding in another Empire?
NP, I wish I played more the better much earlier, its just my life got really complicated between now and earlier.
I know that there are placeholders in this game. So I am not sure if they are going to animate the capital ships/TE Flak Frigate, turrets to rotate or not. Also the TEC Capital Battleship (The one with the 4 Lasers in front) does not always shoot straight while using its lasers, facing the target, is this just another placeholder? It kind of defeats the purpose of the TEC Capital Battlesship visually having those 4 lasers mounted on the front of it.
OPS. Sorry double posted
[quote=TheGreatEmperor] Yep Advent are in. And Pink Space Ponys are added in the Bonus Pack [/quote] What are the Ponies UBER weapons I must Know! Imagine "You've just been beaten Pink Space Ponies! Have a Nice day, yay" that would be so funny :)
This is a good point. Though if there is not much development time left for this, you can use Teamspeak or Ventrillo. I can imagine how much my hands will Hurt from typing in the time playing the game multiplayer. Hopefully this is just not a feature in the Beta, but is in the final. Again, this is a good idea though.
So are there going to be 3 races as advertised here? I am in the beta and I can only play 2... https://www.sinsofasolarempire.com/features.aspx
Alright, can't seem to get ready for the 4th internal build, Beta of the game. I bought this game online, from Stardock Store. The confirmation was that it was paid for. Now how do I add the game in Stardock Central. I have clicked on the "SHOW PRE-RELEASE VERSIONS". I am going to send a email to sales at stardock too.