zolop

zolop

Joined Member # 2606791
5 Posts 30 Replies 691 Reputation

For me when playing with a friend against hard AI with the economy bonuses it becomes a problem as the AI will then spam superweapons. Titans (because you can only have 1) and star bases (easily defeated by siege ships) are not a issue for me but giving people options to turn off them is not a bad idea.

8 Replies 15,004 Views

[quote who="Turchany" reply="7" id="3467657"] wow so necro.. 6 years like a record or something please check the date of the thread next time you comment in..[/quote] Sorry about that, I did a search and didn't realize the date was so old, next time I will keep that in mind. I would've made a new thread in that case.

8 Replies 47,371 Views

For now the mod mention does work with the latest version of the patch (1.82) but if they are going to any further updating to this game, a option to turn them off OR limit to a selectable number (not how many planets you control) would be a great thing to add, even if it was to be the last patch in a long while. For both singleplayer and multiplayer. I replied to this older topic because I did not want to make a new one since this thread already existed.

22 Replies 30,124 Views

In a game where the human players are allied, what are the chances AI would do the same with other AI factions? Is it better to leave AI in FFA and let them use diplomacy to make peace or start with locked teams?

1 Replies 5,512 Views

Update... I got them to start together, now I am having a issue where they are not starting in the system, on the planets where they are assigned in the galaxy forge. There are others stars in my map where a team of 2 human players can spawn and have spawned. Any way to solve this?

8 Replies 47,371 Views

I want to set specifically a planet for a starting location in galaxy forge for sins rebellion. I have 2vs2 on a star and even setting the team indexes one member of each team get put near the opposing team. Any way to set specific starting location for players at a planet/orbital body? Can't find this information anywhere...

8 Replies 47,371 Views

I would like to know when designing a galaxy what is the recommended max Planet for a 8 slot (4 PC vs 4 AI) size galaxy, so that Latency does not become a big issue and slow down the game. Some latency is fine because with that many people (4 PC) latency will be bound to happen. Every playing would hav eeither a mid range computer built or a high end, but the person hosting will have a high end computer built. All computers are custom built and not modded RAM, CPU or VCard.&

3 Replies 12,414 Views

And I can only see Small or Tiny maps when hosting a game. Is this always goign to be like this because I would like to play a long game and save it like in Sins of a solar Empire?

6 Replies 6,394 Views

[quote who="cephalo" reply="3" id="2886084"]Make sure you have 'Use Mods' checked in options. Then your custom maps should be usable. [/quote] Still cannot load the map in a "new Game". I can my maps in "C:\Users\Monsta\Documents\My Games\Elemental\Maps" but still they don't show up ingame at the menu screen after i click New Game, then Load Map.

6 Replies 6,394 Views

[quote who="Stuie_" reply="1" id="2885599"] quoting post Please do not remove Custom Soverign/Factions when updating OR put a warning in "This patch will remove Custom Soverigns/Factions, Please make sure you write down your Custom FAction/Soverign info before installing this patch." That ticked me off when I upgraded to 1.1. Luckily I had saved mine a day earlier. Regardless, move them custom st

6 Replies 6,394 Views

I was in Elemental 1.19a , in the game screen looking at installed mods. I alt-tabbed out to use Mozzila Firefox, then as I tried to re-enter game I got the error, something similar to "DX Call Error". From Control Panel\System and Security\Action Center\Problem Details AND Control Panel\System and Security\Action Center\Reliability Monitor . First time using this in Win 7, much better way of viewing system issues than the Xp/Vista way. "

4 Replies 5,493 Views

When I have been able tp play Elemental without running into bugs I hav eenjoyed it. I know stardock is working hard on fixing these issues, I read the "Stardock Game Roadmap 2011" and can better understand the situation with the Elemental Engine. Here are some of my suggestions Allow for custom Maps in Elemental to be hosted (I cannot seem to find a way to place my custom map in a folder so it shows up when selecting map) and Allow any size map to be play

6 Replies 6,394 Views

@Pyalot: I know you would like all software companies to use a "Honor" system, but the best policy to disagree with a company is not buy or goto their forums if you don't like the systems./software. If you could give suggestions in the real world, [i]not in the fairy tale "Honor" system you seem to be wanting then [b]THAT is a b

245 Replies 791,633 Views

First of all did you check your event view for the actual error? (Start->Control Panel->Administrative Tools->Event Viewer) Check your video drivers to see if they are the newest and any other dirver that is related to your computer... I use this to keep my dirvers updated http://www.drivershq.com/ Second see if Demigod has a minidump feature. Sins has it but I am not sure Demigod has it.

4 Replies 12,252 Views

[quote who="Noa12390" reply="7" id="2006287"]i have had attacking fleets jump out so wide as to go clear around the mine feild and i am making the feild wide in the first place to make it so this can't be done and the ai fleets still jump out Way out side of the field and it covers half the grav well as is . Please fix this because what good is a mine feild if you can just jump Really wide and go around it![/quote] Agree!

12 Replies 4,793 Views

I honestly don't agree with expiring mines, unless they can automaticcally be buit in the same locations, as it requires more micromanagement by the player. Also making the Flak Frigates shoot mines, or a new Minesweeper Frigate is needed very badly. Putting a cap on the mines is also depended on what race your limited the cap too since, Advent has homing mines, less mines need to be used for example.

12 Replies 4,793 Views

[quote="Dealta Leader"] Heres how it works, im going to list things with numbers. You vote yay or nay beside the corresponding number. If you vote nay please provide a brief reason. At least answer the first few. 1. All races star bases move [/quote] No. We have many other defensive tools that we can build to support our Starbases/Planets [quote="post"]2. Phase jump inhibitor built into star base. What percent should it be? Keep in mind phase jum

37 Replies 15,826 Views

I must say that this expansion is pretty fun. It would be more interesting if their was a mine sweeper ship, as right now there is no way to really counter them. Now onto the Bug report. Situation. 2 Human Players against a 2 other teams of AI. 2vs2vs2. Each team was its own Race. My brother and I were both Advent. Problems started happenening mid to late game. Was using IronClad Online and was using "Al

4 Replies 2,715 Views

[quote who="gameripper" reply="1" id="1996163"]Dunov Classes can Detect/ Remove Mines? Capital Ships with counter upgrades? [/quote] While I agree with most of the ideas suggested, this would make the mines more useless if captital ships had a way to detect and destroy them. This would allow the player to make a LESS balenced fleet, destroying the gameplay factors of this game. Maybe make a Frigate like you suggested, it is a good idea.</p

21 Replies 27,901 Views

These are good discussions, very positive. The Devs will respond they are probably just really busy. The only alternative I can offer is make a new ship model for all the races that do this. But I believe the ideas suggested prior are really good and innovative. Like any Dev or moderator, they do read the suggestions, its just that they might not have enough time now to respond since, they are so very close to its release.

21 Replies 27,901 Views

I just recently Pre-Order Entrenchment and I cannot get Impulse to find to files to download the Beta Expansion. When trying to download it, it reads "Object reference not set to an instance of an object". I have installed Sins of a Solar Empire Prior to this and have it updated with the latest patches. Its was installed months ago, sins of a solar Empire. Theres also a Oddity with it in my registration information. It shows Sins Entrenchment 2 times with the sam

2 Replies 2,871 Views