zolop

zolop

Joined Member # 2606791
5 Posts 30 Replies 691 Reputation

Also, another very important part... [quote]...You tried to be strong everywhere, and as a result, you were weak everywhere. Rather than trying to cover all of your planets, locate choke points, concentrate your forces there, and let fog of war be your friend.[/quote]

35 Replies 40,066 Views

[quote]For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. If he sends reinforcements everywhere, he will everywhere be weak. Numerical weakness comes from having to prepare against possible attacks; numerical strength, from compelling our adversary to make these preparations against us. - Sun Tzu'

35 Replies 40,066 Views

[quote] I did get it from stardock central i got the collectotrs edition [/quote] If you have any other questions make sure that you let people know that before-hand, it avoids some confusion.

4 Replies 13,662 Views

Damn, I just erased the stuff I typed to get it from Stardock, Doh. :) I'll type it again, I knew I should have not been rushing... Start Stardock Central. MAKE SURE IT IS THE CORRECT EMAIL ADDRESS, THIS IS VERY IMPORTANT! Select Tools in teh Menu (top of Window), then "Lookup Serial Numbers" OR Select Tools in the Menu (top of Window), then "Register Products" Click on "Lookup Serial Numbers", then it should send ALL your serial numbers and registration inf

4 Replies 13,662 Views

Did you get it Online from Stardock? I'll be typing, editing this as you reply, for the ones I know too. EDITED: OOPs rereading your first post.. realized you couldn't have got it from Direct to drive. Check the manual or game case for the Key/serial to play online, registration I am not sure though. You can add Serials to Stardock Central, but I am not sure how it works. First Contact Stardock by email and see what they say to do. Explain things as clearly as possi

4 Replies 13,662 Views

Well this is the first time I've had the game crash to the desktop. I looked on the website for a place to upload the Crash, DMP file, but could not find a contact/place. Tried opening the file with notepad, didn't work. I sent a email to the people at IronClad Games, with the DMP report. :)

4 Replies 4,042 Views

[quote] I hope to god the devs don't listen to you guys and you ruin the game. I can't believe anywhere near half the people in this thread are serious. How many games have you people played online? The point on superweapons isn't even a valid issue. For the cost of a novaliths you can make freaking 30 assaliants or lrms, bypass peoples planets and go

96 Replies 134,445 Views

[quote] My issue with the fleet cap is that the upkeep shouldn't be static. Each ship should add a small % of upkeep instead. If you lose a big army after a few fleet cap upgrades, you will still have that same big % on your income. This effectively lessens the chance of a comeback after a big loss. [/quote] I like having a fleet cap based on research. Though, I think that developers wanted this game to more tactful game, versus rushing units, to out pace the enemy with ships(

96 Replies 134,445 Views

[quote] The siege frigates do NOT need to be nerfed. If you don't build a correct defense, and mass your fleet on the other side of the map, you're practically inviting him to throw in some siege frigates. a) Hangar stations can build fighters, which are supereffective against small groups of siege frigates. Even an asteroid can be upgraded with enough tactical slots, and hp, to survive 6-8 siege frigates on its own. LRM type ships rapes

96 Replies 134,445 Views

xBlueDragonx typed... [quote] This one I think should be considered as a basic design decision for all future and previous content: for everything you add in future or past, where possible add it as a toggle! Ability to turn things on and off in a setup screen, for both single player and multiplayer. Seriously this could save a lot of arguing on the forums and make for a much more customised gaming experience where people can tune things to how they like. Ju

1,040 Replies 569,667 Views

- Make a option in game menu to allow a certain amount of Cap on units (I know that some Empires have a reason they have a higher Cap than the other Empires). For example make one setting Default (like it is now), 1.4, 1.6 and 2 multiplied by the default number. This way the Empire that has the default number of ships still get that, but the other Empires ship total goes up. If we increase teh default Cap of ships, other people computers will slow down, as the AI will build to the limit. This

1,040 Replies 569,667 Views

[quote] You can assign which teams go where, however -- and players from the proper team will go to the right place (usually). [/quote] I'll try it again.. ...Still didn't work. They really need to add this into the next update, or put out a small minor patch.

6 Replies 17,974 Views

[quote] Fixed placements would be marvelous. :/ It's a pretty standard RTS feature.. As far as I know, this will be in the next release of Galaxy Forge. [/quote] Do you mean the current one, or a future update because Galaxy Forge does have "IsHomePlanet" and "Owner" and it doesn't seem to work. If its in the next update, I really hope they release it soon, because it could give a new p

7 Replies 8,168 Views

NOTE: These are not gameplay changes! Being able to Pick starting locations OR the features "IsHomePlanet" and "Owner" working correctly so that custom made maps have players start with the "Owned (Owner)" Planet (IsHomePlanet). Remember this seeing what the community wants between [b][u][size="3"]small updates[/size][/u][/b]. [i][u]If you really want to change something major/drastic in the game, look into modding it in.[/i][/u]

6 Replies 15,948 Views

Is there any way to Assign starting positions for players on a map. I looked through the PDF manual and could not find it. I looked through the Galaxy Forge Reference thread and could not find it either. Basically I made a Map with Galaxy Forge and want to make sure both allied Empires start near each other, not in 2 separate star systems. In galaxy Forge they have assigned planets but they still sometimes start in different locations. Is there something I need to select when I host

6 Replies 17,974 Views

While you can move ships using the Y axis to put them above planets, you canno place the structures in the same way. While I was thinking about it the other day and I've come up with a easy way to place objects on the Y with the AI. This examples uses a Gauss cannon Object to be placed near a other vital logistic object. Known locations that do not change Location of Planets will always be (0,0,0)(X,Y,Z) X= Radius Location, North side, West Side, East Side or

0 Replies 3,011 Views

If ordered from Stardock/Total Gaming Network. Note Replace G with the letter of the drive you installed the game on. Also if installed in a custom directory look in "Sins of a Solar Empire" Folder. G:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Manual.pdf If you Digitally downloaded it from another service, either check in the "Sins of a Solar Empire" Folder or use the search feature of this forum.

0 Replies 8,105 Views

I don't know if this has been answered already but.. If anyone needs to get their serial from Stardock Central to play online, with Ironclad online service, do these steps. -Start "Stardock Central". -Click on the "Games tab" along the right part of the GUI (Graphical User Interface). -Right click Sins of a Solar Empire and select "Register Products" -Make sure your email address is correct, as this information will Send ALL KEYS and -SERIALS to the email account.

83 Replies 104,899 Views